241,359 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue
1 Year Ago
`background` shorthand color transition CSS `animation` shorthand, same syntax as web (https://drafts.csswg.org/css-animations/#animation) - any order
1 Year Ago
Rename internal name for usp Update loadouts
1 Year Ago
Fix old hint Fix hud marker offset for players Fix up USP stats
1 Year Ago
Adjust holster / reload times
1 Year Ago
Change MP5 bob Hook up "camera" bone offsets
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
Server List base styling
1 Year Ago
Fix Mouse.Delta not working causing dragging in UI not to work too
1 Year Ago
Grab Sandbox's eject brass particle
1 Year Ago
Fix my use of attack_hold
1 Year Ago
Add CompatibleLobby, don't show incompatible lobbies, cleanup
1 Year Ago
Prioritize joining active servers before lobbies
1 Year Ago
Lower the game start timer for now
1 Year Ago
Use any loadout
1 Year Ago
Set up Rick's MP5
1 Year Ago
Remove debug
1 Year Ago
Use TypeLibrary to support code-defined weapons on top of weapon defs
1 Year Ago
New libpolygon API
1 Year Ago
Start of reading shapes from SVGs Added PolygonMeshBuilder.Extrude(height, smooth) Nicer interface, fixed rounding normals
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
lobby view
1 Year Ago
NRE fix
1 Year Ago
Fix racks being incorrectly set as lockable
1 Year Ago
Fix lost pickup/repair setup
1 Year Ago
Heatmap support, fix potential exception with HTTP timeout.
1 Year Ago
Increase re-connection timer. Decrease initial connection time.
Leaderboard backup, run #4877
1 Year Ago
Fixed emoji rendering on clan chat
1 Year Ago
Some more cleanup Turns out the fix for clearing buffers somehow got undone which explains all the strange behavior I was seeing
1 Year Ago
A better-feeling system for preventing boats reaching the world edge
1 Year Ago
Simple repelling force for boats near world edge
1 Year Ago
Write IndirectArgs inside a separate compute shader Fix submeshes not having their indirect args properly offset Refactor to clean up compute shaders Clear temp buffer before culling
1 Year Ago
Backups
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Final (hopefully) rich text emoji fix
1 Year Ago
Minicopter code review changes
1 Year Ago
Heat changes
1 Year Ago
Copy libsqlite3 into RustDedicated_Data/Plugins/x86_64/ to try to fix dedicated server not using the version of SQLite (but keep the copy under Plugins too) This is assuming everyone runs RustDedicated with something like the following (from runds.sh): export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64
1 Year Ago
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1 Year Ago
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities) Fixed campfire model having an extra duplicated LOD group
1 Year Ago
Fixed exception when opening the card game UI for the second time in a session
1 Year Ago
Fix unnecessary mesh instance data assert
1 Year Ago
Add empty decal for water surface, surfaces will always fallback to default
1 Year Ago
Cloud brass ejections
1 Year Ago
Add weapon tag so player doesn't collide with weapon. Clear weapon velocity before throw
1 Year Ago
Fix reload on mp5