241,344 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Make sure we definitely stop before world edge
1 Year Ago
Merge from main
1 Year Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
1 Year Ago
Fix instanced meshes with 0 count writing 0 index & the culling system reading "0-700k" as the range for that mesh Change `sliceIndexes` from a uint to a struct that has `startIndex` and `length` instead of reading the next index Rename `sliceIndexes` -> `renderSlices` Rename `sliceLengths` -> `sliceCounts`
1 Year Ago
Merge from main
1 Year Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
1 Year Ago
Cold indication, simplify blur
1 Year Ago
Increase quality a bit
1 Year Ago
Noticeably cooler heatmap
1 Year Ago
Add guassian_blur
1 Year Ago
Refactor map shader so the bits related to getting the map pixel colors are in a shared include file Add a new shader for things in the world which renders the map onto it Updated clan table to show the actual map instead of something else
1 Year Ago
Remove random tilt, fixes player crashing while in safe zone
1 Year Ago
Create game page Fix missing bind errors, don't need this anymore Navigate to current game page when joining a game Add button to leave the game
1 Year Ago
Reconvert building blocks for instanced rendering Mark roofs & windows as "global networked" (again?)
1 Year Ago
Start removing instanced rendering configs from non building block entities
1 Year Ago
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1 Year Ago
Merge from clan_chat_emoji_fix
1 Year Ago
Move culling mesh counts to GPUCulling class Remove all workshop skin support since it is causing issues & we can do it properly later
1 Year Ago
Change test_instanced_culling to spawn prefabs in a predetermined grid shape to identify patterns of meshes that fail to display / disappear
1 Year Ago
Increase gc.buffer default to 4096 in the editor so big maps don't take forever to load
1 Year Ago
Update camera distance position (#58) Change trace inside UnicycleCamera to ignore entities with "player" tag.
1 Year Ago
Add loading screen Update menu file list
1 Year Ago
Set ShouldTransferAssociatedFiles for painted item storage entity (fixes egg suit texture not transferring between servers)
1 Year Ago
Games list/join game page
1 Year Ago
Update GamemodeIdentity style Improved USP slide angle
1 Year Ago
Refund the whole crafting queue of sleepers when a player loots them
1 Year Ago
Add Matchmake button to ServerList
1 Year Ago
Compiled shaders for SSR except complex
1 Year Ago
Give lobbies titles, so servers also get them
1 Year Ago
Better alignment for ServerListPage footer
1 Year Ago
Add shadow to server list column
1 Year Ago
Add Server Browser
1 Year Ago
Fix pathes and attributes
1 Year Ago
Try to escape backtracing linear search in power of two increments Pass downsample ratio to intersection and denoiser so that we keep a full res hi-z buffer for fullscreen traces
1 Year Ago
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1 Year Ago
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1 Year Ago
Add UnstuckMechanic Change GameStatus style Add OnReadyStateChanged Should sort out the ready system issues
1 Year Ago
Update DrawCall buffer from CPU every frame for stability Fix typo in GPUBuffer<> wrapper
1 Year Ago
Refactor & organize computebuffers with GpuBuffer<T> wrapper to ensure type safety & standardize the way computebuffers are expanded & created Always clear the full memory of a ComputeBuffer when it is created Default copy the existing ComputeBuffer over to the new one when expanding it
1 Year Ago
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1 Year Ago
CSS: Fix nesting inside `background` (fixes devcam)
1 Year Ago
Moved GunfightCapturePanel dir Remove a bunch of unused code
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
Disable clan system by default
1 Year Ago
Merge from main
1 Year Ago
merge from nexus
1 Year Ago
Cleanup Frambuffertexture bullshit, it's on scenesystem now
1 Year Ago
Server compile fix
1 Year Ago
Support turning on/off clan system with clan.enabled convar