134,342 Commits over 4,262 Days - 1.31cph!

2 Years Ago
player update. exported bow 3/4 stance anim set
2 Years Ago
Reduced the amount of buoyancy systems needed on ss ragdolls from 11 to 9
2 Years Ago
Buoyancy II
2 Years Ago
Buoyancy
2 Years Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial
2 Years Ago
Experiment. Removed the need for a separate buoyancy system for every rigidbody on an entity. Updated player_corpse_new to only use one. Should be much more efficient. This technically makes the cached rootToPoint a little inaccurate since different limbs are moving around doing their own thing, but it's close enough given the benefits. Unfortunately it just doesn't look very good. You miss out on the different limbs reacting to different wave heights and get a stiff body result.
2 Years Ago
More materials
2 Years Ago
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
2 Years Ago
Merge main -> NewRagdollImprovements
2 Years Ago
Fixed too many buoyancy points assigned on player_corpse_new buoyancy script. This could do with a more thorough improvement but this will do for now as a safe fix for Main post-lockdown.
2 Years Ago
Lowered how much fat the tutorial bear gives
2 Years Ago
Halve delay between missions when another mission autostarts after the last one
2 Years Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
2 Years Ago
Fixed typo in first conversation stage Moved all deployables into the base
2 Years Ago
Remove buoyancy stuff from the ss ragdoll on the client side
2 Years Ago
Rose meshes / texture / prefabs / billboards
2 Years Ago
More styling
2 Years Ago
Improved ss ragdoll buoyancy
2 Years Ago
Fix client compile
2 Years Ago
Fix init order issues with buoyancy script by saving the point data array early in PreProcess, and lazy-initialising the remaining arrays. Updated the prefabs of all existing buoyancy users to have the new data saved
2 Years Ago
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
2 Years Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
2 Years Ago
Vendor markers now open UI
2 Years Ago
merge from modelviewerfixes thanks taylor
2 Years Ago
table and wooden door setup
2 Years Ago
Added "Use Scene Transforms" option, to override the stored transforms
2 Years Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
2 Years Ago
Merge main -> NewRagdollImprovements
2 Years Ago
Added a "Quit Tutorial" button to the main menu
2 Years Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
2 Years Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
2 Years Ago
Changed Metal frag step wording slightly
2 Years Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
2 Years Ago
Just more materials to commit
2 Years Ago
Fix reversed conditional!
2 Years Ago
Merge ImproveButtFloating -> main
2 Years Ago
Removed old unused help infos
2 Years Ago
Added a popup prompt reminding player to close the door on the way out of their base
2 Years Ago
Merge from main
2 Years Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
2 Years Ago
Don't sleep ragdolls if they need the buoyancy sim
2 Years Ago
Fix keybinds being lost if they contain semicolon
2 Years Ago
Fix keybinds being lost if they contain semicolon