134,342 Commits over 4,262 Days - 1.31cph!

2 Years Ago
merge from main
2 Years Ago
More work, still nothing working
2 Years Ago
Attempt 2 at implementing the animation rigging package
2 Years Ago
Adjusted description to reflect a limit on shelters.
2 Years Ago
Limit now responds to shelters being destroyed
2 Years Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
2 Years Ago
Fix backpacks not hiding the tank part of hazmat suits
2 Years Ago
Ensured limit supports empty shelter list from the beginning,
2 Years Ago
Fix wrapped items being deleted when opened inside backpack
2 Years Ago
Fix item right clicking into backpack after closing the backpack inventory
2 Years Ago
Backpacks will despawn based on the most valuable item inside them
2 Years Ago
▆▊▉▉ ▉▆▄█▅▆▆ ▄▋▇▌█▆█ ▌▊▉▋█▋▄█▊▉ ▉▄ ▆▊█▍▇▄▍
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
2 Years Ago
All access supplies mission stages are now mandatory
2 Years Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
2 Years Ago
Remove reference to boat
2 Years Ago
Fixed craft button highlight not updating after crafting an item
2 Years Ago
Fixed opening full screen help info causing a soft lock in mission 2 Full screen help can now be closed with escape or by clicking the background
2 Years Ago
▄▅▅▄▄▋▋ █▊ ▌▇▊▉▅ █▍▅▄█▍▍ ▌█▊▍▋▇▅ ▆█▌█▉▊▅ █▄▌▆▋▍▄▋▋▍ ▄▅ ▊▋▅▍▅ ▄▅▍▅ & ▊▉▄▇ █▉▅▆▄ ▍▄▍▍ ▍▍▇▋▋ ▄▌▄ ▊▊▌▉▋▇▅ █▊██▊▍▋█▋▍ (\▇, \▇ & ▍▉▋▄▍▆▊) ▌▅▉ █▇▅▅▅ ▄▍▆▋▊▆▄ ▋▇ ▉▊▆▍▅█▊▌▇ ▊▍█▍▉▍▇ ▅▉▍▌ ▆▄▆▉▌▋ ▉█ ▅▊▄▌▋ █▉▇ ▄▊▊▋▍▉ "▍█▆▊▄▇▇█▉" ▋▅▍ `▄█▇▊_▅▇▍▅▋▊▊▄▋_█▄▊▇█` ▌▆▍▋▅▌▇ ▅▋ ▆▅▋▅▇▋ ▌█▅ ▍▇█▆▋▋▌ ▇▌▆▍▉▆▋▄▄▌ ▍▍▇▇▉▇▄▊▊ ▄▍█▆▆▌▄▍ ▊▍▄▊█▅ ▌▋▍▅▅▅▍ █▊ ▄▉▌ ▌▅▋▇▄█▊
2 Years Ago
▇▅▆▉▍ ▊▉▍▋ ▆▆▆_▋▉▉_▉▆▋▆▆▄_▅
2 Years Ago
▆▍█▊▅ ▅▋▍▆▌ ▆▄▍
2 Years Ago
Do not force nextbot/SNPC render group to opaque by default Let the engine decide. More Sandbox entity and tool clean ups * Removed redundant calls to SetMoveType and SetSolid Fixed certain sandbox tool entities not saving certain settings in duplications Such as being frozen by the tool gun. Consistency pass on Sandbox tools Duplicator saves "Make Persistent" setting Added ENT.WantsTranslucency and use it for sandbox entities If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
2 Years Ago
2 Years Ago
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
2 Years Ago
merge from main
2 Years Ago
Display HLTV client connect messages differently Do not wait for SteamID validation for HLTV clients that will never come Fix tags for HLTV servers, add extra hltv:1 tag Hide HLTV servers from the server list They can't be displayed properly side by side right now
2 Years Ago
Ensured new placed shelters are added to the limit
2 Years Ago
▊▇▆▅▇ █▅▌▄▆ ▅▌▅▌▉ ▌▊▅█▊▄▋ ▆▊▆▍ ▉▅▄▊▅ ▋▋ ▋▆▌▇▉▍▋ ▉▌▊▉█ █ ▉▄▅▆▊█▅ ▊▉▍▄▉ ▌█▌▍ ▌ █▄█▄.
2 Years Ago
Merge from io_budget_health
2 Years Ago
ProcessInterferenceQueue null checks
2 Years Ago
Seperating limiting code
2 Years Ago
▉▅█▆▉ ▍▇▌▉▋▅▊ ▇▌▋▇▍▊▇▄█. ▋▉▆▌▇ ▄▋▍▇ ▋▊ ▅▊▌▋▄▌ ▆██▋▇▅, ▇▍▅ ▍▋▋▅▊ ▆▌▋▌▉ ▅▇ ▆▌▊▍▅ ▄▉▉▋▍▄▇▄▇ ▌▊▋██▍▍▅, ▅▍▆▆▄█▆ ▌▄▅▌▉▄ ▊▌▋▅▅, ▌▇█▍▋ █▅ ▇▇▅▍, ▇▅▆█▄ ▊▊▋▍▍▅▆▌▍ ▍█ ▉▇▆▌▍ ▆▇▄▉▋▅▆▋▄ ▋▄▅▌▊▍▉▄ - ▍▍▅▄ ▅▅▋▅▉ ▄▌▍▉▍▅▇▍. ▅▌▅▌▇▉ █▍▌▆ ▄▅▍▇▍ ▌█▇▆▊ ▍▅▅▇ █▅▄ █▌▉▋▍▋ ▍▉▄▇▆ ▊█▊▅▆▌ ▊▍ ▉▋ ▌▄▄▊ ▍▋▄▍ ▊▌▇▅ █▄▄▇▉▅█▄ ▋▍ ▉▆▋▌▍▋▌▇ ▊▉ ▉▇ ▉▋█▄ ▍▍▌▉ ▇▉ ▌ █▍▊▄▌▆▉ ██▍▌▉▌.
2 Years Ago
█▍▊█▋█▉ ▌▄▆▆▉▊▋▍▌▆▅▆▉▍ ▋▌▌█▋▊▆▌ ▅▆▉▉▉█
2 Years Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
2 Years Ago
▇▅█▅▄▅▌ ▌▇▄▌▌█▊▋▅▋ █▄▆▅▇
2 Years Ago
Made a slight change to how we handle the spine offset vector that's declared on weapons Still not quite working the way we need it (particularly on the head bone), but it is an improvement
2 Years Ago
Merge from main
2 Years Ago
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
2 Years Ago
Refactors Set client weather when starting tutorial
2 Years Ago
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls. - Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
2 Years Ago
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
2 Years Ago
Merge GrenadeThrowFix -> main
2 Years Ago
Apply a suitable amount of force on death to server-side ragdolls
2 Years Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
2 Years Ago
Fixed first mission help
2 Years Ago
Update UI prefabs
2 Years Ago
Removed any orphaned tutorial videos/images after latest changes
2 Years Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
2 Years Ago
Reduce RAGDOLL_PUSH_FORCE slightly to be safe