197,738 Commits over 4,140 Days - 1.99cph!

2 Months Ago
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2 Months Ago
Adusted boomerang range values
2 Months Ago
boomerang_range_fix -> main
2 Months Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
2 Months Ago
merge from main
2 Months Ago
Bucket and mop prefab update and LODS
2 Months Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
2 Months Ago
Fake trail generation improvements, fixed trail falling through rocks
2 Months Ago
merge from jungle_update
2 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
2 Months Ago
removed unnecessary private files. fixed metallic affecting ao darkening
2 Months Ago
Merge: from main
2 Months Ago
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2 Months Ago
Jungle Pack store page
2 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
2 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
2 Months Ago
Reducd sapling density by 33 percent
2 Months Ago
Fixed the ambient lighting issues in the paintables window
2 Months Ago
fixed shallow wall shelves being researchable
2 Months Ago
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2 Months Ago
Set ground foliage to use LOD1 as base LOD
2 Months Ago
Enabled GPU instancing on all jungle foliage for big reductions in batch count
2 Months Ago
Add command to toggle tigers leaving clawmarks, defaults to false
2 Months Ago
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
2 Months Ago
Merge from jungle_update
2 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
2 Months Ago
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2 Months Ago
Merge from ziggurat_perf_fixes
2 Months Ago
Merge from jungle_update
2 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
2 Months Ago
Fixed emoji not unlocking correctly
2 Months Ago
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2 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
2 Months Ago
merge from jungle_update
2 Months Ago
added corpse prefabs for wicker and bamboo barrels
2 Months Ago
merge from /jungle_storage_skin_fix
2 Months Ago
Replaced cocoknight gloves viewmodel material
2 Months Ago
Merge from main
2 Months Ago
Missed some billboard texture changes
2 Months Ago
Updated schizolobium with progress from friday
2 Months Ago
updated jungle ar icon
2 Months Ago
Merge from icon_render_export_fix
2 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
2 Months Ago
merge from main
2 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
2 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
2 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
2 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
2 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
2 Months Ago
Possible AdminPanel NRE fix