reporust_rebootcancel

139,556 Commits over 4,383 Days - 1.33cph!

58 Days Ago
Merge from naval_update
58 Days Ago
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58 Days Ago
Merge from main
58 Days Ago
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58 Days Ago
Fixed arms visible in skin viewer when inspecting the SKS
58 Days Ago
Merge from main
58 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
58 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
58 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
58 Days Ago
Small changes on HorseMask and updated textures
58 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
59 Days Ago
Small display lighting tweak.
59 Days Ago
File organization
59 Days Ago
Signal computer polish.
59 Days Ago
Signal computer improvements, part 1.
59 Days Ago
Final tweaks for the ambient black crush fix.
59 Days Ago
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2 Months Ago
signal computer transmit sound tweaks
2 Months Ago
signal computer transmit sound
2 Months Ago
merge from main/naval_update/sound_polish
2 Months Ago
merge from main/naval_update
2 Months Ago
cannon sound polish
2 Months Ago
sail sound polish
2 Months Ago
play a more agressive water movement sound when modular boats move quickly
2 Months Ago
deep sea island and ghost ship ambience tweaks
2 Months Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
2 Months Ago
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2 Months Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
2 Months Ago
Deep sea signal computer LODs and col
2 Months Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
2 Months Ago
Deepsea signal computer mesh and prefab edits
2 Months Ago
merge cannon window clipping fix
2 Months Ago
Fix ballista mounting checks failing in reasonable/well grounded spots. Fix cannons ignoring windows when checking line of sight.
2 Months Ago
Update: ServerProfiler.Core - more method annotation exclusions - release bins built from c969bbab Mostly focused on reducing the overhead of Scientists2's FSM evaluation and getting rid of injected Burst codegen gunk Tests: craggy in C+S editor, entered deep sea, went to ghostship to wake up scientists, took a snapshot
2 Months Ago
Updated HorseMask
2 Months Ago
merge from main/naval_update
2 Months Ago
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push
2 Months Ago
Bugfix: handle similar-to-inf budget timespans Tests: spawned on Craggy - no exceptions
2 Months Ago
Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak
2 Months Ago
Merge from naval_update
2 Months Ago
Also prevent double push when throwing grenades
2 Months Ago
- Reduce random chance to push after peeking - Prevent double push after landing a shot on the player
2 Months Ago
Fix bug in push assist logic which caused recursion, causing everyone to push instead of just a group
2 Months Ago
server error fix
2 Months Ago
merge from main
2 Months Ago
ghostship crate spawn increase
2 Months Ago
audio changes on the 50cal turret and tweak on ptboat engine
2 Months Ago
- Fix npc not grouping to push (bug introduced with voicelines removal) - Fix leak - Have npc always try to not push alone
2 Months Ago
Merge: from main
2 Months Ago
Buildfix: remove non-existent call Tests: none, trivial change