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139,665 Commits over 4,383 Days - 1.33cph!

58 Days Ago
Default buoyancy batching to on.
58 Days Ago
Fix cannon handle spinning with buoyancy.
58 Days Ago
Merge from main
58 Days Ago
Fixed not able to skin space LR back into the default LR
58 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
58 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
58 Days Ago
Applied same logic to eat and clear options
58 Days Ago
Slight reduction
58 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
58 Days Ago
Increase front turret rotate speed by 200 units
58 Days Ago
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58 Days Ago
Refactor Easel LOS checks
58 Days Ago
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58 Days Ago
Shorten time to first LOS check
58 Days Ago
Update to Easel LOS, now checks deployable layer
58 Days Ago
set paintable reactive target culling distance to 100 from 35
58 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
58 Days Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
58 Days Ago
reduce paintball gun attack/impact volume a little bit
58 Days Ago
merge from artistpack_storepage
58 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
58 Days Ago
scene backup
58 Days Ago
compile fix
58 Days Ago
merge from print_speed -> main
58 Days Ago
update easel LOS from shelf
58 Days Ago
Added `printspeed` command to help measuring boat speed
58 Days Ago
Extra LOS checks for easels being blocked by deployables
58 Days Ago
merge from naval_update
58 Days Ago
Merge from boat_dmg
58 Days Ago
More fixes and damage consistency
58 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
58 Days Ago
Collider fix for paintable reactive target
58 Days Ago
Fix reactive target being lowered after network range re-enter
58 Days Ago
Added artist pack showcase
58 Days Ago
Merge from main
58 Days Ago
Added sign to kiosk F blockout
58 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
58 Days Ago
Fix compile error
58 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
58 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
58 Days Ago
toggle-abble shutters for rentable kiosk F blockout
58 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
58 Days Ago
banner large - fixed layers and physics mats
58 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
58 Days Ago
Added artist pack store page
58 Days Ago
Silly dance anim update
58 Days Ago
Gesture animation updates
58 Days Ago
fix camera not resetting in painting menu
59 Days Ago
Fix rear turret using the wrong forward direction when shooting
59 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset