reporust_rebootcancel

130,317 Commits over 4,232 Days - 1.28cph!

56 Days Ago
protobuf codegen
56 Days Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
56 Days Ago
Merge from main
56 Days Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
56 Days Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
56 Days Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
56 Days Ago
Fix tile never being removed from dict if using sync mode
56 Days Ago
merge from menu_stalls_fix
56 Days Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
56 Days Ago
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56 Days Ago
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56 Days Ago
Reserve some background threads for the navmesh
56 Days Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
56 Days Ago
subtract 132290
56 Days Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
56 Days Ago
report error, abort rendering if shader missing
56 Days Ago
add guide mesh shaders to always included list
56 Days Ago
merge from marker_teleport_reset_fix
56 Days Ago
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56 Days Ago
merge from fix_custom_item_icon_description -> main
56 Days Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
56 Days Ago
Fix custom item icon from modding not showing the custom icon in the item's description
56 Days Ago
subtract 132264 mesh-guide-shader-improvements
56 Days Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
56 Days Ago
Implement cannon reloading animations
56 Days Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
56 Days Ago
added thumb bolt pullback anim to hc revolver shoot anims
56 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
56 Days Ago
Merge from naval_missions
56 Days Ago
Fix compile error
56 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
56 Days Ago
Fix all of the weird rotation issues
56 Days Ago
Swap to quaternions - getting gimbal lock already
56 Days Ago
Stop the turret from flipping the equipped weapon
56 Days Ago
updates to apple visuals and mat settings on model
56 Days Ago
merge from boat_stability
56 Days Ago
compile fix
56 Days Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
56 Days Ago
merge from retrotc_lod_distancefix
56 Days Ago
merge from marker_teleport_reset_fix
56 Days Ago
mereg from boat_stability
56 Days Ago
merge from bed_icon_fix
56 Days Ago
use the same buoyancy sleeping behaviour as tugboat
56 Days Ago
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56 Days Ago
merge from meta_shift
56 Days Ago
merge from mesh-guide-shader-improvements
56 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
56 Days Ago
merge from main
56 Days Ago
merge from deployguidecolourtweaks