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132,763 Commits over 4,293 Days - 1.29cph!

3 Months Ago
Compile fixes
3 Months Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
3 Months Ago
engine and storage audio files imported
3 Months Ago
PT boat engine sounds imported and implemented and storage imported
3 Months Ago
naval_update -> scientist_boat_fixes_3
3 Months Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
3 Months Ago
Mark ladder as static when parented to building block
3 Months Ago
bug fixes and seagulls added
3 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
3 Months Ago
Material reduction and optimisation in some floating walkway kit pieces
3 Months Ago
Added repair bench to playground.player for easier skin testing
3 Months Ago
Candle Hat repose
3 Months Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
3 Months Ago
merge from playable_fixes
3 Months Ago
Folder Renaming for flare refresh.
3 Months Ago
Disable terrain culling by default
3 Months Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
3 Months Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
3 Months Ago
Burlap Headwrap repose
3 Months Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
3 Months Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
3 Months Ago
PT Boat Fuelbox and mesh update
3 Months Ago
Instance bucket helmet from fbx
3 Months Ago
Bucket helmet repose
3 Months Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
3 Months Ago
Boonie hat repose
3 Months Ago
Merge from parent
3 Months Ago
Remove unncessary vehicle seats/mount point spawning
3 Months Ago
PT Boat collision fix and Fuelbox addition
3 Months Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
3 Months Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
3 Months Ago
GetPlayerBoats can now see boats clientside.
3 Months Ago
Updating 50 cal single rig
3 Months Ago
Front 50cal animation polish pass
3 Months Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
3 Months Ago
Removed extra obsolete LODgroup from mannequin prefabs
3 Months Ago
Fix menu player being borked - dont need playables there
3 Months Ago
playables_fixes -> naval_update
3 Months Ago
Updated Rear Single 50 Cal Model to fix shading error
3 Months Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
3 Months Ago
playables_fixes -> naval_update
3 Months Ago
Fix hold poses being screwed
3 Months Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
3 Months Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
3 Months Ago
merge from Halloween_25_Update
3 Months Ago
Possible MapView NRE fix
3 Months Ago
sequential commit on paintball_gun rename
3 Months Ago
added underscores to spaces in paintball_gun work files
3 Months Ago
Beenie hat repose