reporust_rebootcancel

138,675 Commits over 4,352 Days - 1.33cph!

2 Months Ago
Buildfix: add SERVER guards Tests: none, trivial change
2 Months Ago
Fixed incorrect set parent check on the right branch this time
2 Months Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
2 Months Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
2 Months Ago
Fixed incorrect set parent check
2 Months Ago
corpse tweaks for various boxes
2 Months Ago
surface material for various boxes
2 Months Ago
Deleting more old menu stuff
2 Months Ago
pt_boat_fixes -> main
2 Months Ago
main -> mountplayersync_ai_bypass
2 Months Ago
Add another query check for native grids. dont set water infos if queries dont find anything
2 Months Ago
Audio chanes for the large creak sounds on modular boats steering
2 Months Ago
Started deleting old menu stuff, moved things around
2 Months Ago
Get rid of a .toarray
2 Months Ago
stone box matrix added, icon updated, prefabs updated
2 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
2 Months Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
2 Months Ago
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2 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
2 Months Ago
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2 Months Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
2 Months Ago
merge from sss_profile_cleanup
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_ITem_desc
2 Months Ago
main -> naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from planner_viewmodel_clipping_fix
2 Months Ago
merge from adventcalendar_resetstate
2 Months Ago
merge from rpg_redirect_fix
2 Months Ago
merge from Youtooz_GroundwatchFix
2 Months Ago
merge from TechTreeT2_Muzzlebrakefix
2 Months Ago
merge from BearSkinRug2_Reloaded
2 Months Ago
merge from Xmas_CollisionMesh_Fix
2 Months Ago
merge from building_blocks_skin_and_fixes_dec25
2 Months Ago
merge from YouTooz scientist plushies LOD fix
2 Months Ago
cherrypicking bamboo_shelve_stacking
2 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
2 Months Ago
Merge from main
2 Months Ago
scrap box matrix added, updated icon, prefabs updated
2 Months Ago
supply lightdir/color for water again, adjust texture formats
2 Months Ago
fix double-rendering atmosphere
2 Months Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
2 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
2 Months Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
2 Months Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
2 Months Ago
Mark easel_col as r/w
2 Months Ago
Allow repairing cannons
2 Months Ago
pt_boat_turret_fixes -> main