128,910 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
        
        
        
            
            
            
                
                Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boats can now stay close or stay at a distance to a target:
Opens up the ability for single boats to engage closly with the group staying a bit away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed reticle in settings preview not getting scaled correctly when not connected to a server
Get rid of IndependentScale, just do it myself
 
                
                
                
                
                
             
         
        
            
            
            
                
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                progress on guide mesh rendering improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor targetting checks into Check class
Dont target fresh players:
Onland
In helicopters
Too far above us
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix color picker events, upgrade components to look more rust-y
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Various cleanup/refactoring/optimization bits
Get rid of allocations, stop settings preview crosshair updating while menu is closed
Add convar to reset crosshair back to default
Fix compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                w_hmlmg updates
- re-skinned updated uv'd model & re-exported w_hmlmg_rigged
- set updated rigged model to import mats (as per new workflow)
- set mats on .entity to revert to receive updates
- rebuilt .worldmodel prefab due to existing model used not being linked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI pages cache their scroll rect components and disable them when invisible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Musical instrument and bow updates for entity, hold types and anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cargo can no longer exit the main island from the deep sea side
Added cargoship.egress command
 
                
                
                
                
                
             
         
        
            
            
            
                
                More dirt on food market containers. Alpha added to hanging fish material.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the blue cast from the clovers on our old grass splat texture.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ground spawn improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from skeleton_bonename_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed BoneProperty name tpye from phrase to string instead
No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                naval_update -> scientist_boat_ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed problematic range mapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge strip_ghostship_renderbatch to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip renderer batch components from ghost ships
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding vendor NPCs and recycler, etc. to floating city level
 
                
                
                
                
                
             
         
        
            
            
            
                
                missing localize on rcmenu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes
Switch to base 62 to ensure only alphanumeric characters are used
 
                
                
                
                
                
             
         
        
            
            
            
                
                ignore obstacle logic running when the desired pedal is meant to be around 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                color tweak on floating_walkways_surfaces_a mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force a reverse of at least x seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Environment volumes added to supplies barge, falloffs tweaked  in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot