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140,368 Commits over 4,383 Days - 1.33cph!

60 Days Ago
Reduced minecart planter colliders count from 16 to 4
60 Days Ago
All IO water items deployable on boats
60 Days Ago
Merge from main
60 Days Ago
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60 Days Ago
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60 Days Ago
Merge from fix_roof_debris
60 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
60 Days Ago
Merge from growable_menu_changes
60 Days Ago
Merge from print_speed
60 Days Ago
Merge from fix_backpack_priority_attire
60 Days Ago
Merge from kapok_branch_col_optim
60 Days Ago
merge from naval_update/io_boats
60 Days Ago
Compile fix
60 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method
60 Days Ago
- Optimise WorldPositionGenerator, this was the most expensive job in the new work queue and is now showing as at least 30x faster at in testing - Optimise MissionPoint type position generator so it no longer always iterates through all mission points on the server - Now check when we last revalidated each mission before adding it to a run of the work queue rather than just checking time between runs of the work queue itself - Move work queue run cooldown to a servervar 'missionValidStateWorkQueueCooldown', and added 'missionPerValidStateCooldown' to configure cooldown between revalidating individual missions - Add servervars 'resetmissions' and 'resetmissions_alll' to reset missions progress for a target player or all players on a server. Useful if saved missions progress is borked without having to reset entire player state - Player now requests a mission valid states update when they join a server, so map markers will be ready for when they first open their map
60 Days Ago
Minor adjustment to branch collider
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Can't connect IO entities not sharing the same root parent
2 Months Ago
More IO prefabs deployable on boats
2 Months Ago
Fixed some broken rock formations in NMS (scene only)
2 Months Ago
Merge from windturbine_deploy_sfx
2 Months Ago
Merge from improved_embrasures_colliders
2 Months Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
2 Months Ago
Merge from ambient_light_lod_fix
2 Months Ago
Merge from 20mindayextension
2 Months Ago
Merge from main
2 Months Ago
Merge from hackweek_meshlod_qol
2 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
2 Months Ago
Merge from main
2 Months Ago
Wire snapping works on moving boats
2 Months Ago
Test list
2 Months Ago
Fixed electric furnace deploy volume not including Vehicle_Large
2 Months Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
2 Months Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
2 Months Ago
merge from workshop_animator_controls -> main
2 Months Ago
slightly better looking animator control buttons
2 Months Ago
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2 Months Ago
Add workshop animator controls, with setup for bbq skinnable
2 Months Ago
improved building_generic_trims textures
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Tweaked chinese lantern skinviewer lighting
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
2 Months Ago
merge from harbor_container_ladder_fix
2 Months Ago
merge from main
2 Months Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
2 Months Ago
merge from bbb_entkill_fix
2 Months Ago
Allow boat building blocks to be ent killed individually in edit mode
2 Months Ago
merge from main