reporust_rebootcancel

141,070 Commits over 4,383 Days - 1.34cph!

60 Days Ago
fix hair raycasting shadows in deferred
60 Days Ago
menu2_play_warmup_fix -> main
60 Days Ago
We dont need readonly anymore - drop it
60 Days Ago
syncvar_traincoupling_fix_2 -> main
60 Days Ago
Fix wagons changed syncvar not starting audio
60 Days Ago
Merge from main
60 Days Ago
Merge from static_bbs
60 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
60 Days Ago
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60 Days Ago
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60 Days Ago
Changes on Bone knife pitch variation audio values
60 Days Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
60 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
60 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
60 Days Ago
Bone knife audio rework and implementation
60 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
2 Months Ago
Clean: remove hacky testing code Tests: none, trivial change
2 Months Ago
Merge: from main
2 Months Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
2 Months Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
2 Months Ago
merge from collider_cleanup_feb_26
2 Months Ago
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2 Months Ago
merge from collider_cleanup_feb_26
2 Months Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
2 Months Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
2 Months Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
2 Months Ago
merge from assetscene_from_clean
2 Months Ago
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
2 Months Ago
Fix scaled netting collider on the bbs
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Better repel checks for deep sea portals
2 Months Ago
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Kiosk trim paint mask and fixes to base textures
2 Months Ago
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2 Months Ago
Merge: from main
2 Months Ago
Add `server.randomize_seed` cvar to set random seeds on launch.
2 Months Ago
server_browser_ping_removal -> main
2 Months Ago
Fallback to sorting via ping if we can't find regions
2 Months Ago
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc. Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder Manifest
2 Months Ago
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
2 Months Ago
Re-initialize stringpool for the deployable tests as part of the setup
2 Months Ago
Update terminology for debug overlay
2 Months Ago
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2 Months Ago
procedural_map_custom_save_support -> main
2 Months Ago
Add proc map custom to the build settings (lets us load into it)