reporust_rebootcancel

132,619 Commits over 4,262 Days - 1.30cph!

2 Months Ago
Merge from naval_missions
2 Months Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
2 Months Ago
merge from fix_impostors_not_deleting -> naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed small ramp getting destroyed when entering/exiting build mode
2 Months Ago
- Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective - Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective - Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB - Increased wood item amount for floating city wood delivery mission
2 Months Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
2 Months Ago
Fix trees impostors in the deep sea getting stuck showing after resetting the deep sea and reconnecting - switch TreeManager from using local position when registering trees to using world position - fixes trees spawned parented to the island (before they are unparented) from being spawned in one tree grid but deleted from a different one - add ServerWorldPosition to keep existing behavior until we figure out if we are renaming ServerPosition
2 Months Ago
Partially reverted 134856, causing some issues
2 Months Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
2 Months Ago
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2 Months Ago
naval_update -> scientist_boats_gameplay_2
2 Months Ago
naval_update/deep_sea -> naval_update
2 Months Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
Made RHIB scientists way less tanky
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
2 Months Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
2 Months Ago
merge from fix_team_chat_carryover -> main
2 Months Ago
potential fix for staying in team chat after switching servers
2 Months Ago
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2 Months Ago
Also show block health if damaged or player is holding hammer
2 Months Ago
disable biome fog when in deep sea
2 Months Ago
remove redundant SprayFailReason.MountedBlocked debug log
2 Months Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
2 Months Ago
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2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
compile fixes
2 Months Ago
Removed gibbable script from barricade stones in casino barge
2 Months Ago
Re trigger animator to fix issues with mounting helis.
2 Months Ago
merge from deployguide_swamp_brightness_fix
2 Months Ago
fix deploy guide darkening when entering swamp
2 Months Ago
Destroy graphs on disable and recreate them
2 Months Ago
merge from naval_update
2 Months Ago
Toned down the waves when crossing the portal as its client only
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Optimizes ServerOcclusion by reordering work and reducing number of pairs considered - Optimizes parallel snapshot send out by reducing Pool contention - General optims via reduced profiler instrumentation (new ServerProfiler.Core binaries) Tests: 2p session on craggy with teleporting around and various occlusion scenarios (invis, dead, normal occluded, in view)
2 Months Ago
Merge: from main
2 Months Ago
merge from naval_update/block_items_boats
2 Months Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
2 Months Ago
Block all items not deployable on tugboats on player boats as well
2 Months Ago
Wolf Headdress improved skinning
2 Months Ago
Removed entity scripts from ocean_buoy_static since they didn't float anyway and should save some performance Scene2prefab
2 Months Ago
Wolf Headdress updated
2 Months Ago
Skinning fix for 50 cal front left
2 Months Ago
Update: new ServerProfiler with more filters - Built on 276b03cf Excludes a bunch of BasePlayer, BaseEntity, BaseNetworkable light functions, Native calls to RakNet and EAC, StableCache iterators. Tests: booted in editor, took a snapshot of 10 frames
2 Months Ago
Merged mannequin changes branch into floating cities
2 Months Ago
Updating flare rig
2 Months Ago
Material ID reduction on some floating walkway pieces