reporust_rebootcancel

139,740 Commits over 4,383 Days - 1.33cph!

2 Months Ago
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2 Months Ago
Merge: from main
2 Months Ago
Bugfix: prevent leaking entities into save from transient containers Tests: 2.5k procgen map with disabled deep sea - 5 time save-load, went from 15,565 to 15,606. So we're still leaking, but less than a 0.1% per save. Didn't see anything specific in the entity dump.
2 Months Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
2 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
2 Months Ago
Dealt with the escaping when formatting for ADX. Also fixed the construction of the array syntax so it automatically parses into the dynamic type in ADX (previously it was still treated as a string) (Note: the confusion is that there is slightly different syntax when using datatable vs .ingest and I had used a combination of both DOH)
2 Months Ago
merge from prefab_preprocess_fix
2 Months Ago
PlayerRigUpdate2 -> hackweek_golf
2 Months Ago
main -> hackweek_golf
2 Months Ago
Now excludes inactive settings. And added todos for remaining work
2 Months Ago
merge from main
2 Months Ago
Blockout for rentable kiosk A
2 Months Ago
Read the log file instead and run the server in the shell
2 Months Ago
merge from main
2 Months Ago
meds box corpse
2 Months Ago
armor box corpse
2 Months Ago
merge from industrial_redirect_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from sprinkler_obb_fix
2 Months Ago
tool box corpse
2 Months Ago
last one, texture setting adjustment for boxes and reducing AO texture size
2 Months Ago
more texture setting adjustment for boxes and reducing AO texture size
2 Months Ago
texture setting adjustment for boxes and reducing AO texture size
2 Months Ago
charcoal box matrix added, prefab adjustments, corpse added, icon rendered, loca updated, AO texture reduced to 1k
2 Months Ago
wip comps box fbx update
2 Months Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
2 Months Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
2 Months Ago
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2 Months Ago
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2 Months Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
2 Months Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
2 Months Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
2 Months Ago
Fixed possible NRE when looking at an object thrown into a small ramp
2 Months Ago
merge from bbs_exploit_fix_v2
2 Months Ago
merge from lowfps_oven_improvements
2 Months Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
2 Months Ago
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2 Months Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from guntrap_leak_fix
2 Months Ago
merge from fix_texture_streaming_naval
2 Months Ago
merge from bbs_overlapping_building_construction
2 Months Ago
merge from hold_type_swap_footstep_fix
2 Months Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
2 Months Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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