reporust_rebootcancel

110,930 Commits over 3,928 Days - 1.18cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
Texture changes, redid the leather because I wasn't happy with it.
4 Months Ago
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
4 Months Ago
merge from world_update_2
4 Months Ago
updated manifest (dpv was lost in the merge)
4 Months Ago
Fix wolves that are stuck spamming pathfinding and traces
4 Months Ago
Merge from main
4 Months Ago
Merge from dartmod
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Merge from world_update_2
4 Months Ago
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
4 Months Ago
Fixed floating bottle in water_well_d
4 Months Ago
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
4 Months Ago
Parent merge
4 Months Ago
Fix compile error
4 Months Ago
Parent merge
4 Months Ago
Merge from world_update_2
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radioactive_water -> Aux2
4 Months Ago
Fixed radiation triggers returning minimal/no rads
4 Months Ago
Speculative fix for MapMarkerCH47.SetupUIMarker NRE
4 Months Ago
Fixed floating IO wires in Radtown Fixed floating stack of license plates in Radtown S2P
4 Months Ago
Remove DontBecomeSolidWithPlayerInside component from waterball, it's deprecated and no longer used Fixed water ball spawning 1m in front of player even if they are standing in front of something solid, fixes sometimes being able to pour radioactive water though walls and killing plants Removed a useless GetComponent in FixedUpdate
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Fix wolves not properly following players carrying fire
4 Months Ago
Allow removing keys from bb component
4 Months Ago
Fix wolves stopping right in front of players without attacking sometimes
4 Months Ago
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merge from main
4 Months Ago
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4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Attempt to fix an incorrect GUID error
4 Months Ago
Ensured belt and main inventory on the player do the correct checks. A container filled or refilled in inventory should now correctly notify the rad check system.
4 Months Ago
Made new method called on containers when a child changes radioactive amounts Ensures containerBelt and containerMain do rad checks at the correct times.
4 Months Ago
Ensured radioactive water uses the correct values to irradiate players. This might be too high now.
4 Months Ago
When getting too close from fire, have wolves perform a feint and attack anyway (it was weird standing super close to them without them attacking or fleeing) You can still swing the torch to drive them away, but they'll get progressively closer if you're not swinging Fix wolves charging despite fire in some circumstances
4 Months Ago
Fix wolves not playing growl anim anymore when startled by fire (regression) Have wolves veeeery slowly approach when fire is present, to make it clearer that just standing still for a long time is not a good idea
4 Months Ago
Fix wolves making crazy leaps onto player rooves or at players on top of ladders
4 Months Ago
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4 Months Ago
Fix wolves not stopping eating when friend nearby gets hit (bros before steaks) Fix wolves often charging instead of circling Fix wolves barking mid fight when very close Give wolves some mix-ups between charge and circle to be slightly less predictable when reacting to hits
4 Months Ago
Fix fireball NRE when show fire convar is true, instead of only being considered on fire when stationary, fireballs are always considered on fire
4 Months Ago
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