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139,317 Commits over 4,383 Days - 1.32cph!

2 Months Ago
Merge from main
2 Months Ago
Added sign to kiosk F blockout
2 Months Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
2 Months Ago
Fix compile error
2 Months Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
2 Months Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
2 Months Ago
toggle-abble shutters for rentable kiosk F blockout
2 Months Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
2 Months Ago
banner large - fixed layers and physics mats
2 Months Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
2 Months Ago
Added artist pack store page
2 Months Ago
Silly dance anim update
2 Months Ago
Gesture animation updates
2 Months Ago
fix camera not resetting in painting menu
2 Months Ago
Fix rear turret using the wrong forward direction when shooting
2 Months Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
2 Months Ago
wood shutters - assigned correct physics mat
2 Months Ago
easel - assigned correct physics mat
2 Months Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
2 Months Ago
placeholder signage and decal atlas + material
2 Months Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
2 Months Ago
Merge from main
2 Months Ago
Fix pool leak from generating missions protobuf data
2 Months Ago
edited paintball gun backpack holstered position in the paintball gun entity
2 Months Ago
correct artist pack icon
2 Months Ago
M16A2 blockout
2 Months Ago
XL and XXL frames set to unlootable to stop photoframe ui element
2 Months Ago
Boat damage fix
2 Months Ago
Merge from naval_update
2 Months Ago
Tweaked deep sea timer color, easier to read
2 Months Ago
tweaked names on some frames so they display correct size (large, extra extra large)
2 Months Ago
apartment large and medium greybox
2 Months Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
2 Months Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
2 Months Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
2 Months Ago
LNY horse armor setup
2 Months Ago
Small beaufort reflection tweaks for deep sea.
2 Months Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
2 Months Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
2 Months Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
2 Months Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
2 Months Ago
easel crafting pass
2 Months Ago
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2 Months Ago
Updated scale and proportions of rental shop kiosk F (blockout)
2 Months Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
2 Months Ago
merge form artist_pack_dlc
2 Months Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
2 Months Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens