reporust_rebootcancel

129,985 Commits over 4,232 Days - 1.28cph!

56 Days Ago
merge from naval_update
56 Days Ago
RPG7 - updated blockout mesh
56 Days Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
56 Days Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
56 Days Ago
exported small engine anims
56 Days Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
56 Days Ago
merge from Charity_plushies
56 Days Ago
plushie volumes
56 Days Ago
gameplay pass
56 Days Ago
Merge from parent
56 Days Ago
Merge from cannon_improvements
56 Days Ago
Merge from parent
56 Days Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
56 Days Ago
Update: resave assets for ui/store.prefab - Still contains both path proxies and original objects, in case I'll need to chase up some sort of desync in upcoming test Tests: activated proxy path code and tested in editor(by inspecting prefabs and ensuring they assets) and non-bundle playmode(by going through a bunch of tabs in store)
56 Days Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
56 Days Ago
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56 Days Ago
Buildfix: get rid of dead code call Tests: editor compiles
56 Days Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
56 Days Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
56 Days Ago
merge from store_atlases/v2
56 Days Ago
Fixed some store blurry icons
56 Days Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
56 Days Ago
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56 Days Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
56 Days Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
56 Days Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
56 Days Ago
Compile errors
56 Days Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
56 Days Ago
Add more profiling
56 Days Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
56 Days Ago
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56 Days Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
56 Days Ago
merge from store_atlases/v2
56 Days Ago
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56 Days Ago
Merge from replace_parallel
56 Days Ago
Merge from main
56 Days Ago
Merge from httpimage_cache
56 Days Ago
Merge from refcounting
56 Days Ago
String lights
56 Days Ago
Revert minimum mipmap level to 7
57 Days Ago
Adding split up cannon mesh fbx to cannon branch
57 Days Ago
updates to various weapon entity positions
57 Days Ago
merge from fix_stability_cascading_updates -> main
57 Days Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)