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138,315 Commits over 4,505 Days - 1.28cph!

2 Years Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
2 Years Ago
merge from main
2 Years Ago
renamed files and folders oasis_b build and level
2 Years Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
2 Years Ago
Fixed binoculars overlay covering chat
2 Years Ago
Fixed shields not getting OnHolster callbacks
2 Years Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
2 Years Ago
Fixed duplicate GUID error on client connection in editor.
2 Years Ago
Improved train uncoupling behaviour
2 Years Ago
Fixed inaccurate comments, etc
2 Years Ago
Gib & bullet tweaks.
2 Years Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
2 Years Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
2 Years Ago
Disabled pie menu options can now run an action when clicked
2 Years Ago
Merge from elevator_collider_rework
2 Years Ago
Merge from main
2 Years Ago
Client-side "Can't deploy on door!" check so the deploy guide doesn't turn blue on doors Minor toast error fixes
2 Years Ago
"Skin not owned" error when trying to skin a block with a skin you don't own Should not happen in normal situations but I was tired of being confused by this in the editor
2 Years Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
2 Years Ago
SB TC now uses the deploy/destroy sounds of the retro TC
2 Years Ago
Replaced "Too close from another building" error message for "Too close to X" Briefly highlight the block in question when showing the error message https://files.facepunch.com/Flavien/WvU4h1yNwGLGDinf.mp4
2 Years Ago
Merge from main
2 Years Ago
twitch drops turntables setup
2 Years Ago
Fix client compile error
2 Years Ago
added underwater mask to crittermovementshader
2 Years Ago
Sends raknet stats per connection (including throttling) to runtime profiling every 1 second - iterates through 30 connections per frame but waits for up to 1 second to start looping again
2 Years Ago
Heli death fx
2 Years Ago
missing textures
2 Years Ago
seaweed clump prefabs
2 Years Ago
Fixed the screen turning black after respawning before the end of the death screen fade
2 Years Ago
Update: Avoiding multiple GameObject instatiation in CompanionServerTests There's now one testDummy that can be used as a component storage. This allows to have proper "alive" components. This revealed a couple issues (late database cleanup leading to locks, not fully configured clan participation) which I've fixed. Tests: reran all tests multiple times - all green
2 Years Ago
Probably fix random TrySpawn exception Add masking to EnvironmentFishCritter shader (untested at all)
2 Years Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
2 Years Ago
Updated stag ragdoll character joint limits
2 Years Ago
Add command to draw navmesh in game
2 Years Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
2 Years Ago
missing Intersects2D function
2 Years Ago
exported edited DPV anims and created ascend/descend anims
2 Years Ago
Update: Adding Camera-related tests to CompanionServerTests.cs This adds 3 more (total 13, 6 to go). These tests don't setup an environment to validate the full flow, but they do prove that request handling is correct. Tests: ran all tests multipel times - they pass.
2 Years Ago
Adding sunburn page to the DLC tab
2 Years Ago
Jungle concrete textures
2 Years Ago
Spotlight Refresh, New mesh, materials, textures, LODs and collision. Updated existing prefabs.
2 Years Ago
Eroded plaster tests on jungle ruins. Removed obsolete textures.
2 Years Ago
merge from main
2 Years Ago
Update: Adding Clat-related tests to CompanionServerTests This adds 4 mote tests. Added test-related funcitonality to ClanManager to init/deinit. Tests: ran new unit tests individually, together with rest, multiple times - all pass.
2 Years Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
2 Years Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
2 Years Ago
fixed mistake in SquareDistance
2 Years Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps
2 Years Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal