reporust_rebootcancel

132,558 Commits over 4,262 Days - 1.30cph!

2 Months Ago
Merge from naval_update
2 Months Ago
Fixes
2 Months Ago
Last island.
2 Months Ago
merge from Halloween_25_Update/PH/storepage
2 Months Ago
Updated krieg backpack store media
2 Months Ago
Merge from main
2 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
2 Months Ago
Make fold out colliders convex, general prefab setup
2 Months Ago
Fixed button text that broke after merge
2 Months Ago
Setup 3rd person reload effects on turrets
2 Months Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
2 Months Ago
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅. █▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
2 Months Ago
Merge from parent
2 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
2 Months Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
2 Months Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
2 Months Ago
Merge from Project_Hammer
2 Months Ago
Merge from slots_optimize
2 Months Ago
Fixed caboose slot machine
2 Months Ago
Add max texture resolution information for skinnables in the workshop scene
2 Months Ago
Merge from main
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from auth2
2 Months Ago
Merge from naval_update
2 Months Ago
Compile fixes
2 Months Ago
Only show steering wheel health bar in edit mode
2 Months Ago
Rework steering wheel priv linking to fix save issue
2 Months Ago
squeeze bent normals into skin shader g-buffer
2 Months Ago
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
2 Months Ago
Topologies
2 Months Ago
Final splatting/sculpts.
2 Months Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
2 Months Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
2 Months Ago
merge from misc_fixes
2 Months Ago
added indicators for ammo types: slug, smoke, buckshot
2 Months Ago
Fix muzzle fire appearing at the wrong place
2 Months Ago
Re-apply CodeGen
2 Months Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
2 Months Ago
Swap to the rigged versions of the 50 cals
2 Months Ago
Reset some CodeGen to their state on /main
2 Months Ago
merge from fix_deep_sea_network_layer -> naval_update
2 Months Ago
CodeGen
2 Months Ago
Fixed front turret only reloading the left 50 cal
2 Months Ago
Rebase on /main
2 Months Ago
Fix SV_ReloadStart error on rear turret
2 Months Ago
Another manifest Finally working with some clean prefabs