reporust_rebootcancel

130,510 Commits over 4,232 Days - 1.28cph!

2 Months Ago
adding cannon animator for world anims
2 Months Ago
Cannon and character animations - first pass
2 Months Ago
merge from main
2 Months Ago
Blueprint fragment despawn rareity set
2 Months Ago
garage door unskinned meshes for flavien
2 Months Ago
merge from print_topologies_command
2 Months Ago
merge from fix_map_mismatch
2 Months Ago
Subtract merge from outboard_motor
2 Months Ago
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2 Months Ago
merge from puzzle_reset_ignore_invis
2 Months Ago
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2 Months Ago
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2 Months Ago
Updated LOD settings for Charity plushies
2 Months Ago
trying reduced sail thrust 3000->2000
2 Months Ago
Added exit time to damaging attacks
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
Charity_plushies -> main
2 Months Ago
Updated pookie bear volumes, no more pookie stacking
2 Months Ago
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2 Months Ago
Fix pooling error that was preventing sail/steering wheel deployment
2 Months Ago
boat stability work
2 Months Ago
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2 Months Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
2 Months Ago
merge from codelock_entercode_cache
2 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
2 Months Ago
Setup Single and Dual 50 Cal LODs and Colliders
2 Months Ago
tweaks to culling distance to several prefabs
2 Months Ago
Merge from parent
2 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
2 Months Ago
anim updates for feedback notes
2 Months Ago
floating cities s2p
2 Months Ago
swapped mountable chairs left on all barges
2 Months Ago
2 Months Ago
swapped mountable chairs on floating docks
2 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
2 Months Ago
merge from save272 - Staging wipe
2 Months Ago
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2 Months Ago
medical barge set dressing polish
2 Months Ago
merge from main
2 Months Ago
security prison barge set dressing polish
2 Months Ago
merge from crosshair_allocs
2 Months Ago
network++ save++
2 Months Ago
merge from meta_shift/loot
2 Months Ago
Fix crosshair allocs
2 Months Ago
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2 Months Ago
configurable states/lighting, alpha fresnel, z test with post opaque
2 Months Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
2 Months Ago
scientist_boat_ai -> naval_update