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121,319 Commits over 4,018 Days - 1.26cph!

2 Months Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
2 Months Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
2 Months Ago
Meat now stops sizzling when fully cooked Fixes
2 Months Ago
Add TrianglePlanter to Frontiers view
2 Months Ago
Committing missing foliage meta
2 Months Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
2 Months Ago
exported crocodile swim sprint attack animation
2 Months Ago
merge from crafting_update
2 Months Ago
merge from crafting_update/fridge power indicator
2 Months Ago
Cooking workbench bbq doesnt block bullet
2 Months Ago
Static hobo barrel cooking visuals
2 Months Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
2 Months Ago
Tweaked bbq and camper bbq item overflow pos
2 Months Ago
Fixed cauldron and hobo barrel item overflow drop pos
2 Months Ago
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2 Months Ago
Fixed cooking workbench BBQ item drop position
2 Months Ago
merge from iolights_fix
2 Months Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
2 Months Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
2 Months Ago
updated cull distance
2 Months Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
2 Months Ago
Meat sizzling sound and effect spawning logic, wip
2 Months Ago
Merge from armor_slots
2 Months Ago
Fixed armor insert icon alignment
2 Months Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
2 Months Ago
Merge from tiger
2 Months Ago
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2 Months Ago
Merge from armor_slots
2 Months Ago
Merge from cookingv2
2 Months Ago
Added position / rotation information to debugboatissue
2 Months Ago
Added null check
2 Months Ago
Jungle avoids even more transition areas from temperate to other biomes
2 Months Ago
Added another validation check to the DeferredIndirectLightingPass
2 Months Ago
Bumped all pie calories from 30->150
2 Months Ago
Show consumable info panel for pies
2 Months Ago
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2 Months Ago
Fixed missing small water catcher from io workbench
2 Months Ago
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them
2 Months Ago
Merge from crafting_update
2 Months Ago
ScientistSuitNVGM prefab fix
2 Months Ago
Kettle sounds
2 Months Ago
Unshelved petur's meat cooking effects
2 Months Ago
Merge from main
2 Months Ago
Deleted all the commented out graphics quality settings I initially exposed incase we wanted/needed them but ultimately became redundant. No functionality change, removing commented out code only.
2 Months Ago
Cooking workbench bbq meat position tweaks
2 Months Ago
Tweak croc spawn biomes
2 Months Ago
merge from from fix_camper_map_marker_unclaim -> main
2 Months Ago
Reimport croc intimidate and turn
2 Months Ago
Fixed a bug which was causing the environment volumes to flicker
2 Months Ago
Tweak croc biome preference