reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

3 Months Ago
merge from main - RC
3 Months Ago
fixed unlocking of jungle pack, updated store icons
3 Months Ago
jungle bamboo kit lods remade
3 Months Ago
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3 Months Ago
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3 Months Ago
3 Months Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
3 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
3 Months Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
3 Months Ago
merge from main
3 Months Ago
merge from jungle_update (fixes optimizations)
3 Months Ago
Kapok AO shadow proxy
3 Months Ago
Hura crepitans billboard tweaks to make pop-in less obvious
3 Months Ago
merge from main
3 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
3 Months Ago
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
3 Months Ago
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3 Months Ago
fix jungle ambience playing offshore for real this time
3 Months Ago
Remove leather gloves from Techtreet0
3 Months Ago
boomerang_demo_timing_fix -> main
3 Months Ago
More accurate results in demo than before
3 Months Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
3 Months Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
3 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
3 Months Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
3 Months Ago
Merge from snake_ping_fix
3 Months Ago
Fix NRE relating to ping leeway for console spawned players
3 Months Ago
Sky/Cloud improvements at twilight.
3 Months Ago
Ground foliage geometry optimization
3 Months Ago
Setup more reliable found collider check
3 Months Ago
More work on schizolobium variants A and B
3 Months Ago
missing files
3 Months Ago
station blockout update
3 Months Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
3 Months Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
3 Months Ago
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3 Months Ago
Added item, very initial prefab setup.
3 Months Ago
Filter out road meshes when spawning the Travelling Vendor
3 Months Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
3 Months Ago
Merge from light_cull_occludee_fix
3 Months Ago
fix jungle barrels anim and phrases
3 Months Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
3 Months Ago
merge from jungle_update
3 Months Ago
updated store preview turntables
3 Months Ago
vine_poolable -> Aux3
3 Months Ago
Ensure no left over vine instances are left in the work queue when pooling
3 Months Ago
Merge from tiger_death_nre_fix (again)
3 Months Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
3 Months Ago
Added placeholder viewmodels
3 Months Ago
update store icon