userandererandrecancel
reporust_rebootcancel

10,585 Commits over 3,653 Days - 0.12cph!

7 Years Ago
Scene2Prefab for loading screen
7 Years Ago
Reverting accidentally commited ProjectSettings
7 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
7 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
7 Years Ago
Adjusted maxrpcspersecond default value (now 200)
7 Years Ago
Server compile fix
7 Years Ago
Added instancing support to foliage displacement pass
7 Years Ago
Print counter in loading screen when downloading / processing skins
7 Years Ago
EAC update
7 Years Ago
Keep connection alive when waiting for skins Network++
7 Years Ago
Refactoring
7 Years Ago
7 Years Ago
Code formatting
7 Years Ago
Some code cleanup in preparation of more custom instancing
7 Years Ago
Forgot plugin DLL
7 Years Ago
Added workshop.print_skins console command
7 Years Ago
Code formatting on some random files
7 Years Ago
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
7 Years Ago
Added smooth distance fadeout to new foliage system
7 Years Ago
Added randomized scale to new foliage system Added value noise to new foliage system
7 Years Ago
Added randomized tinting to foliage shader (still disabled)
7 Years Ago
Checked the instancing checkbox on some decals that didn't have it set
7 Years Ago
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
7 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)
7 Years Ago
Removing fucked component reference from server.prefab
7 Years Ago
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7 Years Ago
Server compile fix
7 Years Ago
Merge from decal_instancing
7 Years Ago
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
7 Years Ago
Added transform caching to decals Optimized decal command buffer refresh Enabled decal instancing by default
7 Years Ago
Merge from main
7 Years Ago
Fixed item info showing up as null when destroying world items due to invalid position
7 Years Ago
Foliage test
7 Years Ago
Silenced TrackIR error when DLL was not found even though it exists in the registry
7 Years Ago
Added instancing support to deferred decals (still testing, disabled by default) Added decal.instancing, decal.limit and decal.capacity convars
7 Years Ago
Added decal.clear console command
7 Years Ago
Plugins
7 Years Ago
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf) No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
7 Years Ago
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7 Years Ago
Adjusted maxrpcspersecond default value
7 Years Ago
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
7 Years Ago
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
7 Years Ago
Small tweaks to the small clutter rock scales
7 Years Ago
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7 Years Ago
Forgot to save after adding a comment
7 Years Ago
Fixed viewmodel going crazy when ADS immediately after weapon deploy
7 Years Ago
Fixed fucked up viewmodel flickering when spamming RMB
7 Years Ago
Let's delete these third party assets and see what happens
7 Years Ago
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7 Years Ago
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