reporust_rebootcancel

130,558 Commits over 4,232 Days - 1.29cph!

2 Months Ago
Merge from httpimage_cache
2 Months Ago
Fix HttpImage not working with extensionless image URLs
2 Months Ago
Fix for sound assets not being saved on config, assigned sound assets
2 Months Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Fix compile error with our new changes
2 Months Ago
Remove a dumb 200 byte allocation on our blur step
2 Months Ago
Codegen
2 Months Ago
Integrate RHIBs into the deepsea Spawn them in cool triangle formations (auto generate groups) Wiping the deep sea will wipe rhib group info
2 Months Ago
Only try and maintain cohesion in the wander state Add some methods to wipe coordination when the deep sea resets
2 Months Ago
monument event notifications sounds
2 Months Ago
simple boid behaviour in groups groups will attempt to stick together as much as possible
2 Months Ago
Add 'grouping' system: Boats can be spawned in groups If one of the group members targets an enemy we can ensure all of the boats target the same one, this keeps them all focused and together
2 Months Ago
merge from modding_cui_merges -> main
2 Months Ago
Add Vector4Ex.Parse(), switch from Color.Parse() -> Vector4Ex.Parse() - update Vector3Ex.Parse() to use TryParse() like Vector2Ex.Parse() (safe because the method is only used in one place in codebase surprisingly) - add some comments too
2 Months Ago
merge from laserdetector_fastvehicles_fix
2 Months Ago
Fixed laser detector not detecting fast moving vehicles reliably
2 Months Ago
Fix compile error
2 Months Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
2 Months Ago
Update from repo after merging 9 slice support
2 Months Ago
merge from main -> modding_cui_merges
2 Months Ago
merge from io_serverrestart_fix
2 Months Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
2 Months Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
2 Months Ago
Improved messages for inventory "Cant move Item" -> detailed failure message
2 Months Ago
merge from fix_arctic_puzzle_reset -> main
2 Months Ago
Finalise SIMD terrain culling implementation: - Fix oscillation/flicker bug by tracking individual ray progress properly. - Adjust step size dynamically with altitude to reduce iterations. - Limit overall iterations to ConVar `indirect_instancing.tc_max_iterations`. - Ignore rays to instances that have been culled in a previous step.
2 Months Ago
AI boats will now attempt to ram players
2 Months Ago
Fix compile error in new Translate.GetPhrase() server method
2 Months Ago
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2 Months Ago
AI Boats will sometimes drive by the targets then pull in front or behind them
2 Months Ago
Add more debug output to the indirect_instancing.debug overlay
2 Months Ago
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2 Months Ago
merge from main -> fix_arctic_puzzle_reset
2 Months Ago
Added server version of Translate.GetPhrase
2 Months Ago
Switch to new Translate.GetPhrase() when reassigning reset phrase
2 Months Ago
merge from main -> fix_arctic_puzzle_reset
2 Months Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
2 Months Ago
RPG Ammo - Added simple initial projectile prefab for all three ammo types
2 Months Ago
Save extra properties added to puzle reset over the years to fix arctic research puzzles closing on players (and probably bugs with other puzzles too) - CheckSleepingAIZForPlayers - IgnoreAboveGroundPlayers - BroadcastResetMessage - ResetPhrase (token)
2 Months Ago
Reverse steering if we are going backwards
2 Months Ago
Bring back incremental steering
2 Months Ago
Fixed bugs with moving the claim from one boat to the other
2 Months Ago
merge from door_canopen_saveload
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
2 Months Ago
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix: - Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site) - Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
2 Months Ago
merge from analytics_texture_memory -> main
2 Months Ago
merge from workshop_scene_bugfixes -> main
2 Months Ago
Expose texture memory usage in client analytics