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8,922 Commits over 2,557 Days - 0.15cph!

5 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
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5 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
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5 Years Ago
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5 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
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5 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
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5 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
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5 Years Ago
Re-added ambience & warmup benchmarks
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5 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
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5 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
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5 Years Ago
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5 Years Ago
Merged ambience & warmup benchmarks to main
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5 Years Ago
Added warmup test to procmap benchmark (tests if performance is worse until pools are filled)
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5 Years Ago
Merge from main
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5 Years Ago
perf 6 displays async task status
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5 Years Ago
Building block despawn optimization (when leaving network groups)
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5 Years Ago
Fixed missing icons on small furnace
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5 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
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5 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
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5 Years Ago
Ambience quality levels + benchmark
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5 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
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5 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
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5 Years Ago
Fixed health bars on animals not appearing (RUST-814)
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5 Years Ago
Added GetDepth to TerrainWaterMap for Helk
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5 Years Ago
Fixed building block health not showing
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5 Years Ago
Player self interaction menu baseline
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5 Years Ago
C4 can no longer stick to other C4
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5 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
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5 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
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5 Years Ago
Fixed regression on RUST-793
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5 Years Ago
Fixed some deployables being placeable at extreme angles
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5 Years Ago
Compile fix
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5 Years Ago
Attempt to fix RUST-793
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5 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
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5 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
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5 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
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5 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
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5 Years Ago
Fixed deployment of boxes on shelves being annoying
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5 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
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5 Years Ago
OCD
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5 Years Ago
Compile fix
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5 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
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5 Years Ago
Tree entity client skin instantiation is load balanced
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5 Years Ago
Added clutter layer toggle to F1 dev tools
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5 Years Ago
Clutter layer updates (RUST-772)
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5 Years Ago
Load balancer per-frame time curve tweaks
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5 Years Ago
Tweaked client cycle time (done with testing)
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5 Years Ago
Tweaked client cycle time
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5 Years Ago
Removed some building block overhead when entering a networking group
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5 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
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5 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
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