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126,617 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Fixed incorrect animator parameter name
3 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
3 Months Ago
Possible LODComponent.GetDistance NRE fix
3 Months Ago
Cocoknight armor gloves texture update
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main
3 Months Ago
merge from jungle_update
3 Months Ago
Tiger meta files
3 Months Ago
Allow tiny monuments to spawn within Jungle biome
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc
3 Months Ago
merge from jungle_update
3 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
3 Months Ago
merge from jungle_update
3 Months Ago
Jungle_update -> Aux3
3 Months Ago
jungle_dlc -> jungle_update
3 Months Ago
LS updates and S2P
3 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
3 Months Ago
Salvaged Bamboo Shelves - Added cinematic textures and materials
3 Months Ago
reverted a sewer exit env volume override in compound scene
3 Months Ago
excavator scene2prefab
3 Months Ago
converted env volumes of the excavator
3 Months Ago
fixed some zfighting on jungle_ruins_e structure
3 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
3 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
3 Months Ago
fixed a legacy rotation leftover on armored steps block
3 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
3 Months Ago
jungle storage cineamtic textures and materials
3 Months Ago
jungle storage lods and gibs
3 Months Ago
Submitting wood armour 3rd person updated skinning
3 Months Ago
Updating skinning for wood armour gloves
3 Months Ago
tiger sounds
3 Months Ago
merge from jungle_update
3 Months Ago
merge from underwater-effects
3 Months Ago
disable material/rig/animation import on new river mesh
3 Months Ago
merge from jungle_update
3 Months Ago
configurable caustics chroma separation, shader adjustments
3 Months Ago
jugnle wallpapers materials and icons
3 Months Ago
Fixing skinning for outbreak scientist
3 Months Ago
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3 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
3 Months Ago
Excluded rock and jungle rock from stand type weapon racks
3 Months Ago
Some shader tests
3 Months Ago
Jungle Rock - Added cinematic 4k textures and material
3 Months Ago
converted wooden buildings and dredge used in bandit town monument
3 Months Ago
converted wooden buildings used in stables and fishing village monuments
3 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
3 Months Ago
converted airfield hangars
3 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
3 Months Ago
office building and industrial buildings converted, including prefab variants