reporust_rebootcancel

158,458 Commits over 4,566 Days - 1.45cph!

2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
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Fixed an issue that was causing spotlights to project backwards
2 Months Ago
Maintainables fixes - potential fix for water pipes spawning at strange angles - fix gas station loot spawners not returning after server restart
2 Months Ago
Bugfix: dynamically load sprites in store's item overlay - converted some ugly safety code to new IsValid extension Tests: navigated and clicked through all the shop UI - stuff was there
2 Months Ago
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2 Months Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
2 Months Ago
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
2 Months Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
2 Months Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
2 Months Ago
Fixed burnout smoke playing when it shouldnt
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
update from main
2 Months Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
2 Months Ago
merge from midi_warmup
2 Months Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
2 Months Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
2 Months Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
2 Months Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
2 Months Ago
Skull Wall Torch - missing texture
2 Months Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
2 Months Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
2 Months Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
2 Months Ago
merge from ArrowIcons
2 Months Ago
Fluidic items work in a hybrid way for now
2 Months Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
2 Months Ago
merge from Monument_Blocker_Balance
2 Months Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
2 Months Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
2 Months Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
2 Months Ago
Run clean entity labels
2 Months Ago
merge shield fixes to main
Rin
2 Months Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
2 Months Ago
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2 Months Ago
add a timeline view for the player model animation inspector
2 Months Ago
Updated 3p flashlight anims, updates to blending on 3p controller
2 Months Ago
- fixed wood armour gloves viewmodel skinning issue.
2 Months Ago
Merge from marketplace_power
2 Months Ago
Flag fix, tests now pass
2 Months Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
2 Months Ago
merge from hqm_ore
2 Months Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
2 Months Ago
Merge from main