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137,896 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
2 Months Ago
PlayerCopyTool copies base color brightness
2 Months Ago
network_analyser_rebuild -> main
2 Months Ago
more skinset balance
2 Months Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
2 Months Ago
Merge from props_usage
2 Months Ago
Mat tweaks.
2 Months Ago
Light fix
2 Months Ago
Various torch related.
2 Months Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
2 Months Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
2 Months Ago
Fixed IconRender scene using the old UI input system module
2 Months Ago
merge from keyboard_layouts_fix
2 Months Ago
Fix bind_default stomping player rebinds when the default command was left unbound
2 Months Ago
merge from premium_rebrand
2 Months Ago
Compile fix
2 Months Ago
merge from premium_rebrand
2 Months Ago
Tweaks, deleted old premium modal
2 Months Ago
Updating burstcloth constraints for industrial torch
2 Months Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
2 Months Ago
Updated premium server browser tag
2 Months Ago
Broken tile prop set
2 Months Ago
more skin set balance
2 Months Ago
RRP BillboardLight logic consistency fix with BRP
2 Months Ago
Swapped premium logo in main menu footer
2 Months Ago
Added UIBorder and UIRoundedCorners
2 Months Ago
Rebuilt the premium modal
2 Months Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
2 Months Ago
50cal_animation_improvements -> main
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
2 Months Ago
Allow toggling more than one gameobject based on ammo > 1
2 Months Ago
merge from fix_additional_projects_slnx -> main
2 Months Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
2 Months Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
2 Months Ago
Forgot the M16
2 Months Ago
female/light skin brightness balance pass
2 Months Ago
Better fix, make setting ammo_true false params its own option on the component
2 Months Ago
Merge: from main
2 Months Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
2 Months Ago
Fixed crosshair popups regression from my recent generic popup changes
2 Months Ago
Optim: cache UpdateNetworkGroup invoke Saves 1 alloc/128b Tests: none, trivial change
2 Months Ago
Optim: cache PlayRadioChatter invoke Saves 1 alloc/128b Tests: none, trivial change
2 Months Ago
merge from spraycan_reskin_refactor
2 Months Ago
Quick fix for ammo_true and false params not being set on viewmodel component
2 Months Ago
Minor cleanup Move CanBuild check further down Fix spray fail response logging to console of the whole net group Remove rundant codelock parent field Disallow reskinning turrets if not authed Disallow reskinning Busy doors Prevent potential error when reskinning io with mismatched slot counts
2 Months Ago
male/light skin brightness balance pass
2 Months Ago
Optim: cache 2 invokes in Buoyancy.CheckSleepState Saves 2 allocs/256b Tests: none, trivial change