reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

2 Months Ago
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2 Months Ago
LOD pass on computer station + mixing table decor - computerstation.FBX re-exported with proper LOD meshes; computerstation.static LODGroup -> RendererLOD, deployed + apartmentcomplex variants updated for the new model - MixingTable.Decor: glassware/water existed twice - embedded invisible in the table LOD meshes and again as 9 separate LOD0-only renderers on top; re-exported as one clean 3-LOD mesh with the glass material live, 12 renderers -> 1, LODGroup -> MeshLOD
2 Months Ago
fix glass portion of glass ak always rendering on top of rivers (with a caveat that may also need fixing)
2 Months Ago
russian roulette; - lods added - updated prefab - material updated
2 Months Ago
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2 Months Ago
LODGroup/RendererLOD -> MeshLOD conversion pass on vending machines, covered ch47/bradley props and tin can alarm: 129 -> 75 renderers, 23 -> 6 LODGroups, brings them into the LOD grid + occlusion culling - vendingmachine family x5: RendererLODs collapsed to MeshLODs (55 -> 33 renderers) now can occlusion cull - covered bradley/ch47 x6: LODGroups converted, wraps stay RendererLOD where materials demand it (66 -> 39 renderers); ch47_covered, ch47_covered_wrap + bradley_covered_wrap FBXs re-exported so LOD material order matches - tincan.alarm: split into frame + cans MeshLODs so the rattle anim survives (8 -> 2 renderers); worldmodel onto MeshLOD too
2 Months Ago
merge from hackweek_parented_ddraw
2 Months Ago
Parent DDraw objects onto the player model instead of the BasePlayer object
2 Months Ago
merge from main
2 Months Ago
merge from admin_status_indicators
2 Months Ago
Added Infinite Ammo admin status indicator https://files.facepunch.com/raul/2026/August/31_19-35-AppropriateYosemitetoad.png
2 Months Ago
better FSM way to handle critter overrideable Interested states
2 Months Ago
merge from main
2 Months Ago
merge from jukebox_snapping
2 Months Ago
Added Jukebox deployment snapping https://files.facepunch.com/raul/2026/August/31_18-30-KeyWildebeast.mp4
2 Months Ago
9 alpha-less BC7 albedo/em maps -> DXT1, 3 also halved (retro cupboard ems, m16a2_02, loot barrel): saved ~28 MB VRAM, no alpha lost no visual quality difference
2 Months Ago
Fixed igniter and tesla coil damage tests failing since the last optim
2 Months Ago
Improve carvable pumpkin deployment
2 Months Ago
Batteries now add drain for the power actually reaching them Updated tests
2 Months Ago
Regenerated MaterialIndex.json - was dated Aug 2021, so Tools/Optimize/Find Material Optimzations had been reporting 5-year-old state. Fresh scan covers 9,055 materials and flags 164 with compression savings (84 unique textures, ~68 MB VRAM potential) for example m16a2 ao on high quality compression = 1.3mb, normal compression with no visual cost = 0.7mb First pass on the free wins: 15 alpha-less DXT5/BC7 textures -> DXT1, ~13 MB VRAM, no quality cost - m2bradley mainbody/armor: removed DXT5 standalone override (5.3 MB) - m16a2 AOs x3, flamethrower AO: HQ -> Normal compression (5.3 MB) - workbench upgrade AOs x2, apartment door mats AO, crate_2/gib/webbing AOs: HQ -> Normal compression (2.2 MB)
2 Months Ago
Fixed wonky spark material offset. (Satchel charge and others...)
2 Months Ago
Fixed circuits dirtied mid tick not being handled in that same tick
2 Months Ago
merge from espcanvas_autosize_clan_fix
2 Months Ago
Improved alignment of the clan text UI on the player nameplates when it's auto-sized https://files.facepunch.com/raul/2026/August/31_15-28-SatisfiedMonarch.mp4
2 Months Ago
merge from main
2 Months Ago
merge from maintainables_fixes
Rin
2 Months Ago
Fix HQM collectable missing name token
2 Months Ago
Add beach to water pipe topology NOT filter
2 Months Ago
merge from maintainables_fixes
2 Months Ago
frog fixes
2 Months Ago
russian roulette; - optim pass on game models - updated prefab table collision rotation
2 Months Ago
Few more pipe acess fixes / prevented trees from spawning in the middle of the pipes / smoother terrain transition near the pipes
2 Months Ago
merge from sleeper_safezone_fix_2
2 Months Ago
Fixed typo causing sleepers to never be killed in safezones after server restart, regression from last month
2 Months Ago
Paintball Gun - added ammo to LOD3 to reduce popping
2 Months Ago
fixed blowpipe world model material order so it can be converted to meshLOD
2 Months Ago
russian roulette; - textures updated
2 Months Ago
merge from ddraw_demo_fix
2 Months Ago
Fixed ddraw objects showing up in demos even if ddraw.hideddrawduringdemo is true Before: https://files.facepunch.com/raul/2026/August/31_13-18-FirebrickDromedary.mp4 After: https://files.facepunch.com/raul/2026/August/31_13-19-GrizzledSteer.mp4
2 Months Ago
Paintball Gun - replaced rigged mesh in worldmodel with static one, updated hopper shader to fix self sorting issues
2 Months Ago
Disabled skin viewer viewmodel inspection for the crystal AR, SSR just cant work in the skin viewer so it looked terrible
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Ornate horse mask WM LOD fix
2 Months Ago
Fix a scale override on large rig monument blocker, causing collision issues Add a few missing vent cages S2P large and small oilrig
2 Months Ago
WaterStandardCore light intensity correction
Rin
2 Months Ago
Reduce radius of all new crate gib sounds Apply elite-crate-gib sound to crate_tools
2 Months Ago
Setup oxygen RRP postfx volume and overlay
2 Months Ago
Merge from hands_preview_workflow (includes changes from main)