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137,822 Commits over 4,505 Days - 1.27cph!

2 Months Ago
Better looking key conflict popup
2 Months Ago
Codegen
2 Months Ago
fix active state for underwater effect not propagating
2 Months Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
2 Months Ago
Clean: fixup formatting in BasePlayer.OnProjectileAttack Tests: none, trivial change
2 Months Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
2 Months Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
2 Months Ago
fixed industrial auto turret gibs referencing original auto turret
2 Months Ago
Codegen/proto
2 Months Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
2 Months Ago
Tweak placeholder remains size/pos/rot
2 Months Ago
Merge from Main
2 Months Ago
Updating industrial torch mesh
2 Months Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
2 Months Ago
Optim: cache RemoveOldNoises invoke Saves 1-2 allocs, 128b each Tests: none, trivial changes
2 Months Ago
exported updated v_m16a2 anims
2 Months Ago
Fixed some bind widgets not using the full command
2 Months Ago
player_loot_mark_dirty_fix -> main
2 Months Ago
Remove repeated allocation in PlayerLoot::MarkDirty
2 Months Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
2 Months Ago
small and medium apartment, mesh colliders
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
dance gesture animation update
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
2 Months Ago
UI sounds polish and audio tweaks
2 Months Ago
merge from main
2 Months Ago
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
2 Months Ago
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
merge from PlayerRigUpdate2 (just texture metas)
2 Months Ago
commit annoying body hair and mannequin texture metas
2 Months Ago
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
2 Months Ago
Male playermodelskin set up
2 Months Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
2 Months Ago
Fix 'elbow-ness' a little on the front turret
2 Months Ago
merge from resourcedispenser_allocs
2 Months Ago
Avoid double lookup
2 Months Ago
Optim: cache BasePlayer.ForceUpdateTriggersAction allocation Saves a single 128b alloc Tests: none, trivial change
2 Months Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
2 Months Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
2 Months Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
2 Months Ago
merge from main
2 Months Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
2 Months Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
2 Months Ago
Fix lock trajectory token
2 Months Ago
Delete old SatelliteOrbit prefab
2 Months Ago
Satellite kills players on impact. Added killRadius and debug draw.
2 Months Ago
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport