reporust_rebootcancel

144,253 Commits over 4,444 Days - 1.35cph!

2 Months Ago
main -> rust_relay_server merge
2 Months Ago
offset packetType by lowestUserPacket
2 Months Ago
Can copy error by clicking on them
2 Months Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
2 Months Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
probable fix for flickering fog
2 Months Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Increased the error overlay size, reduced the max amount of entries
2 Months Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
2 Months Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
2 Months Ago
nice new shiny store icon for egg suit
2 Months Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
2 Months Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
2 Months Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
2 Months Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
2 Months Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
2 Months Ago
ErrorUI -> UI_Error
2 Months Ago
Edited mount positions for various chairs
2 Months Ago
rebase on main
2 Months Ago
store icon and steam images for rustige egg amethyst
2 Months Ago
merge from main
2 Months Ago
merge from new_console-ui
2 Months Ago
Compile fix
2 Months Ago
Added a ConVar and a multi-compile for toggling cached shadow maps
2 Months Ago
fixed crate_tools having wood fx
2 Months Ago
setting up M16a2 prefabs for world model/animations
2 Months Ago
merge from new_console-ui
2 Months Ago
Error assert and exceptions can share the same bucket, they have the same color etc
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
Codegen
2 Months Ago
merge from useplayerupdatejobs 3
2 Months Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
2 Months Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded
2 Months Ago
Removed global.error, we now have debug.testerror
2 Months Ago
Fixed colored background on console entries not working for asserts and exceptions
2 Months Ago
Merge from main
2 Months Ago
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit
2 Months Ago
Fix one of the logs not being prefixed correctly
2 Months Ago
merge from new_console-ui
2 Months Ago
Changed the strange 'Manifest Assets Loaded' log breaking TMP
2 Months Ago
Fix RebuildTilesInBounds not working on independant navmeshes
2 Months Ago
User submitted commands are green + some other stuff I didnt save
2 Months Ago
Postfix all navspace Vector3 variables with "NS" and worldspace with "WS", ideally they'd have different types to prevent user error but that's a first step while we still support the unity navmesh
2 Months Ago
Comment out some old left over editor ddraw
2 Months Ago
apartment complex initial roof layout and some set dressing monument S2P
2 Months Ago
Pressing tab auto accept the first auto completion entry
2 Months Ago
User submitted commands can't share the same bucket as regular logs (they have different colors)