reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

4 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
4 Months Ago
Boolean to force an explosion to follow the orientation of its parent
4 Months Ago
Boolean to force an explosion to follow the orientation of
4 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
4 Months Ago
█▇█ ▉▆▍▉ ▆▋ ▄▋▇█ ▍▊▌▍▊▋▌▋ █▌▄ ▇▆ █▉▅▉▅▍
4 Months Ago
▍▄▋ ▇▌▄▅▋▊ ▊▄▉▋█▍ ▆▉ ▄▋█▊▆ ▊▊▆▊▊▍▍ ▋▋▊█▅
4 Months Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
4 Months Ago
Network++ Save++
4 Months Ago
Merge from testrun2
4 Months Ago
merge from main
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Ensure shared is created in GameSetup as well as main menu system
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
Fix projet settings
4 Months Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
4 Months Ago
Subtract last merge due to project settings
4 Months Ago
Fixed missing items.
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
4 Months Ago
▌▇▊▇█▍▌▅▋ ▅▅▊ ▍▉▌▌▌ ▋▄▉ ▊▉▋▊▍▌▌▋ ▉▅ ▆▊▆▉█▇▊
4 Months Ago
viewmodel positional anim update
4 Months Ago
removed uneeded model prefabs
4 Months Ago
setting cliffside as 'topology not' for power substations
4 Months Ago
Error count and item logging and display summary.
4 Months Ago
disabled 'check placement map' on terrain filters of radtown
4 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
4 Months Ago
Log warning if item definition isn't set
4 Months Ago
Set item IDs for test run
4 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
4 Months Ago
Merge from main
4 Months Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
4 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
4 Months Ago
▌▉▉ █▄▌█▊▍▊▅▊▄<▉> ▋▉ ▆██▊▉ ▍▌ ▊▋▄▄█▆, ▊▋ ▉▍▍ █▇▊▋▇ ▇▄▊█▄▅▆▊█ ▋▍ ▊▌▆▇▄▍ ▋▍▋▄▌▄█
4 Months Ago
Added ProceduralMapCliff test map
4 Months Ago
▋█▋▊▆ ▇▋▊█ ▆▆_▉▇█▍_▄▉▄▇▄▄▍▆▆
4 Months Ago
▆▅▄ █▋▉▆▅▇ ▌█▋▊ ▍▆▇▅ ▇▇▊▌▋ ▄▌▆▌▋▇▌▊ ▍▆ ▍▌▊▅█▇
4 Months Ago
▅▍▆ ▉▍▄█▅▌▇▉ / ▊▍▌█▌ / █▍▆▅▇▋▇█▌▆▇▌▋ ██▅▇▋▇
4 Months Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
4 Months Ago
Merge from main
4 Months Ago
Merge from modifier_limits
4 Months Ago
▄▋█▋▅ ▉▊▅▇ ▌▉_▉▅▋▊_▇▋█▅▉▌▋▊▄
4 Months Ago
▉█▋ █▋▊▆▊▅ ▉▌▋ █▆▍▋▇ ▌▄▆▊▉▉▋▇▄
4 Months Ago
▄▅▄▆▆ ▋▋▅▄ ▅▅_▍▋▋▆_▅▍▅▄▌▉▆▇▇
4 Months Ago
▄▊▊▌▇ ▄▌▅▌ █▊▇█_▊▌▍▄▍▄_▄▆▋
4 Months Ago
merge from store-ui-dlc-pages
4 Months Ago
merge from F1ConsoleFix
4 Months Ago
merge from wantedposter_nre_fix
4 Months Ago
Fixed the binocular overlay not scaling correctly with interface scale
4 Months Ago
Texture optimization & sRGB.
4 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.