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139,892 Commits over 4,383 Days - 1.33cph!

3 Months Ago
edited boogie board anims and set up correctly
3 Months Ago
set up rubber ring anims correctly
3 Months Ago
More stuff
3 Months Ago
Codegen
3 Months Ago
Update manifest (mortar related stuff only)
3 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
3 Months Ago
Initial work
3 Months Ago
polishing the ghost ship ambience creaks audio files
3 Months Ago
Add LOS check to sign painting when on an easel, WIP still
3 Months Ago
merge from main -> artist_pack_dlc
3 Months Ago
Merge from naval_update
3 Months Ago
Support autosave/autoload in objects with inherited syncvars
3 Months Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
3 Months Ago
easel_canvas_syncvar_autoload_fix -> main
3 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
3 Months Ago
Blastdoor blocker WIP blockout
3 Months Ago
Updating skinning for chicken costume
3 Months Ago
pt boat audio files changes
3 Months Ago
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3 Months Ago
bbq workshop skinnable setup
3 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
3 Months Ago
bbq skinnable asset wip
3 Months Ago
bbq workshop obj and file structure
3 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
3 Months Ago
merge from boat_optim_pass
3 Months Ago
Charcoal Box - blockout and initial setup
3 Months Ago
Ramps now forward damange to parent boat correctly
3 Months Ago
3p poker anims
3 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
3 Months Ago
BBS prefab fix
3 Months Ago
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3 Months Ago
Hookl up umbrella collider state toggling
3 Months Ago
cleaned up ApplyCorrectionForces a bit
3 Months Ago
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3 Months Ago
merge from parent
3 Months Ago
More monument blocker blockout progress
3 Months Ago
proprenderer_print_log_fix -> main
3 Months Ago
merge from main
3 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
3 Months Ago
removed another deeper nested duped IsValid check on the entity
3 Months Ago
pt_boat_turret_seat_angle_fix -> main
3 Months Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
3 Months Ago
Compile fix
3 Months Ago
merge from artist_pack_dlc 141826
3 Months Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
3 Months Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
3 Months Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage