reporust_rebootcancel

137,767 Commits over 4,474 Days - 1.28cph!

2 Months Ago
merge from playerboat_beached_flipping_fix
2 Months Ago
better controlled lifting force with PlayerBoat unbeaching
2 Months Ago
merge from keyboard_layouts_fix
2 Months Ago
Reverted environment volume changes for wing and core interiors
2 Months Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
2 Months Ago
Merge: from main
2 Months Ago
Clean: add root-level *.slnx to plastic ignore list Tests: plastic doesn't show it as a new file
2 Months Ago
Merge: from player_benchmark_improvements - New: added PlayerModelBenchmark scene that tracks rendering cost of new player model Tests: ran benchmark a couple times
2 Months Ago
Added error handling when cleaning up temporary map files upon cancelling the download Temporary map file names now use unique GUIDs
2 Months Ago
Clean: remove UNITY_EDITOR ifdefs around logging Tests: none, trivial change
2 Months Ago
Merge from main
2 Months Ago
Merge: from main
2 Months Ago
Merge: from pm2
Rin
2 Months Ago
merge from save285 - Staging wipe!
2 Months Ago
Codegen
2 Months Ago
Update: disable lightmap baking on scene load for PlayerModelBenchmark Tests: deleted generated assets, reopened scene - no new lightdata
2 Months Ago
Update: add PlayerModelBenchmark scene to the build list - also add it to recognized +autobench list Tests: none, trivial change
2 Months Ago
Merge from main
2 Months Ago
Update: add PlayerModelBenchmarks cene shortcut to Scenes menu Tests: compiles
Rin
2 Months Ago
network++ save++ persistance++
2 Months Ago
fixed BDU protection values switched
2 Months Ago
commiting a bunch of meta files plastic moaning about
2 Months Ago
ballistic armor condiction pass
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Merge from tutorial_animator_fixups
2 Months Ago
Delete some more deprecated components
2 Months Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
2 Months Ago
Hardcode drop_item gesture to 1s as it's now faster
2 Months Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
2 Months Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
2 Months Ago
New rear turret IK curves
2 Months Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
2 Months Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
2 Months Ago
illuminated buttons; - ran manifest
2 Months Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
2 Months Ago
WIP using base color brightness instead of base color tint
2 Months Ago
Merge from main (no conflicts)
2 Months Ago
Fixes
2 Months Ago
Merge from main
2 Months Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
2 Months Ago
merge from beenie_deformhair_enum
2 Months Ago
midlength capmask update
2 Months Ago
riot helmet uses beanie deformhair
2 Months Ago
More beanie conditional meshes
2 Months Ago
Updated appropriate headwear to use beanie deformhair
2 Months Ago
mid-length beanie conditional setup
2 Months Ago
set up weapon charms on bowless_crossbow and m16a2