reporust_rebootcancel

145,886 Commits over 4,444 Days - 1.37cph!

2 Months Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
2 Months Ago
Remove a rogue closing parenthesis in copypaste reply
2 Months Ago
Merge from main
2 Months Ago
merge from egghunt_top_rewards_fix
2 Months Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
2 Months Ago
Electric Furnace - fixes to workshop model
2 Months Ago
increased culling distance for bandit sentry static
2 Months Ago
fixed specular values on oilrig leg baked lod mat
2 Months Ago
S2P all floating cities, to fix a missing material
2 Months Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
2 Months Ago
Fixing small back pack LODs having incorrect skinning
2 Months Ago
merge from main
2 Months Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
2 Months Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
2 Months Ago
merge from crypt_skin_fixes
2 Months Ago
Commit changed metas from NukeDistant merge
2 Months Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
2 Months Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
2 Months Ago
merge from contact_image_rendering_fix
2 Months Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
2 Months Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
2 Months Ago
Merge from parent
2 Months Ago
Fixed end of tutorial cinematic
2 Months Ago
Better button styling
2 Months Ago
Fix search entry bp bug
2 Months Ago
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once
2 Months Ago
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
2 Months Ago
Minor polish on sell order creator section: - Clear buttons now work to clear each of the item/cost sections - Sell order button is now disabled if either of the item or cost sections are empty - No longer auto focus on search - instead focus on it when you select a sell or cost item - Empty the search area when you select on a sell or cost item - Minus buttons set themselves as disabled if the amount is == 1
2 Months Ago
Increase walk speed animation to 1.5 (was 1.2)
2 Months Ago
- Add a loading overlay to the existing sell orders when anything is pressed - Remove loading overlay after 200 ms (enough to cover most latency cases) - New existing order container - Setup remove all button
2 Months Ago
Merge from main (no conflicts)
2 Months Ago
Ensure the vending admin dialog can be closed
2 Months Ago
- Various cleanup - Name changes - Remove a bunch of debugging crap
2 Months Ago
- Ensure Remove All existing orders button is not a toggle - Hooked up item search entry - Properly linked up selection slot buttons
2 Months Ago
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
2 Months Ago
Mortar explosion. HDR tweak on explosion small for tonemap tweak.
2 Months Ago
Fixed loop issue on small explosion.
2 Months Ago
Attack prefab setup. Embedded on deployed like the cannon atm.
2 Months Ago
More tuning. Backup.
2 Months Ago
Mortar WIP.
2 Months Ago
merge from nuke_distant
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from new_achievements_apr26
2 Months Ago
Fix BasePlayer.OnDied NRE
2 Months Ago
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2 Months Ago
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2 Months Ago
FX stuff