reporust_rebootcancel

153,337 Commits over 4,536 Days - 1.41cph!

2 Months Ago
Lighting prefab improvements.
2 Months Ago
merge from main
2 Months Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
2 Months Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
2 Months Ago
scene update
2 Months Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
2 Months Ago
Remerge of before due to submit race
2 Months Ago
Merge: from renderbatch_meshlod_improv - Update: reimplementation of previous bugfix to be cheaper Tests: pasted a boat, flew out and back - props were there
2 Months Ago
bear desc update
2 Months Ago
Optim: simplify prev bugfix, don't early initialize LOD managers Tests: pasted a boat, flew out and back - props were there
2 Months Ago
Bugfix: from renderbatch_meshlod_improv - Bugfix for disappearing props on boats Tests: paste a boat, flew out of range and back - all props present
2 Months Ago
Bugfix: fix initialization race of LODComponent on whether it's dynamic or not - Now both ToggleDynamic and OnEnable can initialize managers+occlusion When loading from network snapshot, it was toggling dynamic state before it initialized managers, leaving it in a half-dynamic, half-static state Tests: spawned a copy paste boat, all entities were present. Flew out of net range and back - all's there
2 Months Ago
removed charity_plushie_05 and rebuilt skins list - ready to be merged to main
2 Months Ago
Bunch of cleanup and refactor iterating,
2 Months Ago
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2 Months Ago
merge from storepage_glowingwallpaper
2 Months Ago
Updated all media with individual shots for each wallpaper
2 Months Ago
Merge: from main
2 Months Ago
Convert the various tools made last week into a new unified SceneChecker window Scans the scene once, runs everything though a selection of SceneCheck classes Can add new checks by just deriving from SceneCheck, will automatically get picked up Can filter each check in the window with a number beside the filter to see Added a check to find RendererLODs that can be converted to MeshLODs
2 Months Ago
Added a visible number to rentable shops to align with computer terminal
2 Months Ago
Push missing function
2 Months Ago
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2 Months Ago
cache bounds, still kinda slow
2 Months Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
2 Months Ago
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2 Months Ago
Train tunnels additonal rooms / early whitebox progress
2 Months Ago
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
2 Months Ago
Scene save
2 Months Ago
Fixed admire button regression
2 Months Ago
Cleaned up skin debug and made skins load over multiple frames to prevent big stall on opening the skin menu
2 Months Ago
Steam workshop skins now load correctly on items/wearables/worldmodel/viewmodel
2 Months Ago
satellite crates updates (textures, meshes, lods)
2 Months Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
2 Months Ago
Compact some serialization
2 Months Ago
merge from snapping_revert_2
2 Months Ago
Fixed the issue with the lighting messing with the alpha of the CCTV UI render texture
2 Months Ago
Merge: from furniture_occlusion_fix - Reimplement previous bugfix to retain furniture culling Tests: rendeted and tried to run in and out, abused noclip, triggered bug once
2 Months Ago
Bugfix: restore furniture occlusion culling, check both occlusion state and appt flag Tests: rented 601, ran in and out, noclipped a bunch - was able to trigger it only once(abusing noclip) instead of constantly, should be better
2 Months Ago
Merge: from main
2 Months Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
2 Months Ago
added calf model materials and textures. all livestock animal textures meta files updated.
2 Months Ago
merge from furniture_occlusion_fix
2 Months Ago
Always show the static furnitures of rented rooms, temp fix for occlusion not working properly
2 Months Ago
Merge: from main
2 Months Ago
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2 Months Ago
Merge from PlayerMaintainedMonuments