reporust_rebootcancel

136,869 Commits over 4,474 Days - 1.27cph!

2 Months Ago
merge from console_autocomplete_fix2
2 Months Ago
merge from chippy_blurry_fix
2 Months Ago
▍▍▇▇▉▅▋ ▊▅▇▇ ▆▌▌▆▊▅▋▇▋▉▄█▉▊▊█▅
2 Months Ago
merge from boats_wireisolation_fix
2 Months Ago
merge from uihud_optims
2 Months Ago
merge from hotreload_fix
2 Months Ago
Merge: from pool_mt
2 Months Ago
Merge: from main
2 Months Ago
Merge from main to FPBuild_installer branch
2 Months Ago
Merge from main
2 Months Ago
updated CodeAnalyzer.dll - catches mismatched serialized properties
2 Months Ago
Merge from main
2 Months Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
2 Months Ago
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
2 Months Ago
▍▅ ▇█▅▄█▅ ▆▌█▆ ▄▌ ▅▆█▉▊▌▉▇▉▉█▌ ▊▌▅▍▅▅
2 Months Ago
Industrial torch anim and prefab updates
2 Months Ago
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
2 Months Ago
Modifying FPbuild fetch script to clean up all unecessary files from the workspace
2 Months Ago
Submitting large apartment work I forgot to submit on fri night
2 Months Ago
merge from chat_add2_name_prefix
2 Months Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
2 Months Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
Rin
2 Months Ago
Brightened Fuse icon. No longer a black sqaure https://files.facepunch.com/Rin/2026/05/SH7yAyVdmO.png
Rin
2 Months Ago
spawn changes
2 Months Ago
Merge from melee_subsystem (just setup on the vanilla torch for now)
2 Months Ago
Exposed and improved mask blend speed
2 Months Ago
Fixed missing threshold transitions on torch controller
2 Months Ago
Fixed controller handles starting at full weight
2 Months Ago
Fixed warning spam from ragdolled player models
2 Months Ago
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out Seems to work well, masks the difference in left hand pos
2 Months Ago
Added API to swap avatar masks Switch to full upper body mask during light/extinguish animations
2 Months Ago
WIP melee weapon animation sub system work Run a child controller per weapon
2 Months Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity
2 Months Ago
Replaced the upper body toggle on animator sub systems with a mask field, each system can now be assigned an independent mask If no mask is assigned it will fall back to the full body mask (cannot have no mask at all)
2 Months Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
2 Months Ago
Added an outline to animation sub system inspectors, matches the colour of the system in the animation inspector
2 Months Ago
Eval pass and first evaluators
2 Months Ago
Merge from main Mostly code merges, all auto resolved
2 Months Ago
Female mid-length hair wood helmet replacement meshes
2 Months Ago
Added advanced and basic blueprint fragment single pickup spawners
2 Months Ago
Female mid-length hair candle hat replacement
2 Months Ago
Disallow stacking onto other items if custom descriptions are different
2 Months Ago
Added ability to change Item description (works similarly to custom names and icon ID)
2 Months Ago
Circuit system baseline
Rin
2 Months Ago
Inital item setup
2 Months Ago
Mid length hair hat replacement tests
2 Months Ago
Fix broken LODs on hat.cap
2 Months Ago
LOD3 for midscruffy (uses short beard LOD3 material)
2 Months Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
2 Months Ago
Added mid-length scruffy beard