reporust_rebootcancel

157,485 Commits over 4,566 Days - 1.44cph!

2 Months Ago
merge from sculptures_blurry_textures_fix
2 Months Ago
merge from convar_rounding_fix
2 Months Ago
merge from rentableshop_deepseamanager_pool_fix
2 Months Ago
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2 Months Ago
merge from iconfonts_optims
2 Months Ago
Confirmation popup before starting the scan when updating the icon fonts
2 Months Ago
Machete animation updates for weapon refresh
2 Months Ago
Fix scientists not spawning on cargo, underwater lab and military base
2 Months Ago
Missing codegen from earlier
2 Months Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
2 Months Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
2 Months Ago
merge from main
2 Months Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
2 Months Ago
Fix scientists not spawning in underwater labs and cargo ships
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
More misc code cleanup
2 Months Ago
merge salvaged hammer refresh
2 Months Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
2 Months Ago
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2 Months Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
2 Months Ago
editor_multiplayer -> main
2 Months Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
2 Months Ago
fixed 3p being offset from players hand
2 Months Ago
Merge from main
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
2 Months Ago
proto fix after merge
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
2 Months Ago
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2 Months Ago
merge from medical_honey_bandage
2 Months Ago
merge from main
2 Months Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
2 Months Ago
Reduce RRP vignette effect
2 Months Ago
Hooked up sheep sleeping anim
2 Months Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
2 Months Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
2 Months Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
2 Months Ago
more child pooling fixes (specifically for OnParentDestroying)
2 Months Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool