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136,643 Commits over 4,474 Days - 1.27cph!

2 Months Ago
Create queen sized apartment bed
2 Months Ago
Add single bed to medium apartment
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
blowpipe charm position changes
2 Months Ago
Lighting progress
2 Months Ago
More WIP changes
2 Months Ago
Another attempt at a fix
2 Months Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
2 Months Ago
Updated door animaiton and animator scale to be -0.5 on close again
2 Months Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
2 Months Ago
Lighting progress
2 Months Ago
Fixing floating screws for industrial door mesh
2 Months Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
2 Months Ago
Wire tool tests
2 Months Ago
Add apartment bed entity to medium apartment
2 Months Ago
Create apartment bed entity
2 Months Ago
remove passthrough from twitch rivals computer desk
2 Months Ago
Add single locker entity to small apartment
2 Months Ago
Make variant of locker loot panel for the single locker
2 Months Ago
Adjust door chainlink colliders to overlap like they do on original garage door
2 Months Ago
Add single width locker entity for the small apartment
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Setup various things on the door prefab for the new skinned mesh renderer
2 Months Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
2 Months Ago
Adding industrial torch work model fbx
2 Months Ago
set attachment anchor on C4 HeldEntity prefab
2 Months Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
2 Months Ago
apartment fridge
2 Months Ago
Adding industrial torch rig
2 Months Ago
Populated wearable replacements on movember moustache
2 Months Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
2 Months Ago
Merge from main
2 Months Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
2 Months Ago
subtract pickup changes
2 Months Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
2 Months Ago
Fix playable NREs when a player dies on mortars
2 Months Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
2 Months Ago
anim updates to new 00 sweep and attack animations
2 Months Ago
Merge from subtract_new_navmesh
2 Months Ago
Merge from main
2 Months Ago
Fixed wire isolation not working on player boats
2 Months Ago
Add chest offset IK, enable it for mortar to fix clipping issues
2 Months Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
2 Months Ago
Restored chippy arcade assets filtering mode
2 Months Ago
merge from workbench_upgrades
2 Months Ago
wb2 fix for the fix
2 Months Ago
Save the last open category in F1 items and vehicles tabs
2 Months Ago
Fix prototype visual clipping in wb2
2 Months Ago
merge from main