reporust_rebootcancel

157,291 Commits over 4,566 Days - 1.44cph!

60 Days Ago
merge from main stomp gas station
60 Days Ago
merge from train_tracks_not_connecting_fix
60 Days Ago
merge from automated_testing
60 Days Ago
merge from misc_fixes_aug_26
60 Days Ago
merge from fix_spectate_chat
60 Days Ago
Merge: from main
60 Days Ago
merge from kickwallpaper_drop_fix
60 Days Ago
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
60 Days Ago
merge from main
60 Days Ago
Fix noise texture uv in volumetric light beam
60 Days Ago
merge from kickwallpaper_drop_fix
60 Days Ago
merge from repairbench_backpack_fix
60 Days Ago
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
60 Days Ago
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
60 Days Ago
Merge from main
60 Days Ago
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60 Days Ago
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60 Days Ago
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60 Days Ago
Merge from main
60 Days Ago
Zigg Tank Large mesh collider update and primitive collision removal.
60 Days Ago
merge from main -> base_occlusion
60 Days Ago
Codegen
60 Days Ago
Tests to confirm the interior walls are fixed
60 Days Ago
Fixes to make edge case of interior walls not be hidden
60 Days Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
60 Days Ago
Add more tests
2 Months Ago
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2 Months Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
2 Months Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
2 Months Ago
Merge from nexus_fixes
2 Months Ago
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
2 Months Ago
Created 8 new sprinkler tests to catch an issue with sprinklers visibly splashing but not applying water to planters after a server restart They all fail right now Remove server.useLegacySprinklerLoadProcess, should no longer be needed
Rin
2 Months Ago
merge from industrialTorch_SFX_fix
Rin
2 Months Ago
merge from torch_3p_sfx_fix
Rin
2 Months Ago
merge from rug_culling_distance_fix
Rin
2 Months Ago
merge from largeplanter_gibs_fix
Rin
2 Months Ago
merge from shippingcontainer_decal_fix
Rin
2 Months Ago
merge from muzzlebrake_pos_fix
2 Months Ago
merge from main -> base_occlusion
2 Months Ago
Network group implementation
2 Months Ago
Updated the particle effects of the spray can to broadly match the texture being sprayed Approximates the colour via a texture lookup. gets cached per texture so it only happens once per skin in a session
2 Months Ago
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2 Months Ago
Merge from vm_hand_spawn
2 Months Ago
Remove the hand_mesh from v_building_planner_rig (hacky removal, proper re-export will be better but this should allow us to verify memory savings)
2 Months Ago
Merge from vm_hand_spawn Only active on building_planner for testing, other vm's are unchanged
2 Months Ago
Tests improvements, some fixes
2 Months Ago
Merge from main
2 Months Ago
Compile fix
2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for thread race in Jobs 4 mode when saving BasePlayer Tests: booted craggyisland_missions, completed a mission