reporust_rebootcancel

153,519 Commits over 4,536 Days - 1.41cph!

2 Months Ago
Merge from weathereffect_queue
2 Months Ago
Fixed AuroraEffect Change budget to 0.02ms
2 Months Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
2 Months Ago
Merge from vm_currency_drop_fix
2 Months Ago
merge from canbe_charms_audio
2 Months Ago
merge from main
2 Months Ago
fix up charm equip/unequip sound implementation
2 Months Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
2 Months Ago
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
2 Months Ago
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
2 Months Ago
Compile fix 2
2 Months Ago
Merge from culling_falsepos_improv
2 Months Ago
merge from flat_estimatedvalue_sleepers
2 Months Ago
merge from culling_falsepos_improv
2 Months Ago
Compile fix
2 Months Ago
merge from demo_shotlist_fix
2 Months Ago
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
2 Months Ago
merge from piemenu_binds_feedback
2 Months Ago
Fixed Demo "Shot List" and folder buttons not working
2 Months Ago
Merge: from main
2 Months Ago
Fixed bind texts overflowing
2 Months Ago
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
2 Months Ago
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2 Months Ago
- Manifest - Demo compat
2 Months Ago
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
2 Months Ago
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2 Months Ago
main -> game_room_dlc
2 Months Ago
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2 Months Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
2 Months Ago
Codgen
2 Months Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
2 Months Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
2 Months Ago
merge from apartment_early_evict_fix
2 Months Ago
metabolism_fixes -> main
2 Months Ago
Only advance the baseline when we report a change
2 Months Ago
Code cleanup
2 Months Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
2 Months Ago
blast door gib material fixes
2 Months Ago
merge from doorcontroller_restart_fix
2 Months Ago
Fixed door controller triggering on server restart
2 Months Ago
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
2 Months Ago
merge from horseprotection_leak_fix
2 Months Ago
merge from wallpaper_deploymismatch_fix
2 Months Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
2 Months Ago
Fixed wallpaper construction switching mismatch
2 Months Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
2 Months Ago
halloween costume mat setup
2 Months Ago
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
2 Months Ago
halloween costume prefab conditionals
2 Months Ago
LOD stages for stacked desks monument blocker