153,417 Commits over 4,536 Days - 1.41cph!
stacked desk entity backup (no mani update yet)
Stacked tables WIP (reverted entity due to bug, will remake)
merge from barrel_deploy_fit_shelves
merge from Lootpanel_Upkeeptext
merge from softcore_changelog
merge from masterkey_ownership_fix
merge from spraycan_reskin_refactor
merge from shops_vis_number
merge from demo_compat_bricking_fix
merge from pickup_monument_fix
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satellite control room, some polish to set dressing
merge from apartment_disconnect_teleport_fix
merge from rentableshop_item_move_fix
merge from cctv_lighting_fix
merge from rust_relay_server
merge from master_key_despawn_time_increase
merge from charms_ownership_fix
merge from apartment_door_teammate_fix_2
merge from sleeper_safezone_turret_fix
merge from apartment_estimatedvalue_fix
Added the twitch drops render scene to the "Scenes" unity menu
Deleted an old, broken prefab in scene
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Update WeatherEffect to use a PersistentObjectWorkQueue instead of repeating invokes
Budgeted to 0.05ms, matches it's invoke cost but stops the occasional spike up 0.1ms
Also pass the position of the effect down the chain once, instead of repeatedly accessing transform.position
Limit amount of upkeep that can be stored in an apartment upkeep terminal to three days worth (amount varies between apartments)
Send a network update from the apartment whenever items are added and removed from the upkeep terminal to update clients
Fix shield not rotated correctly while holding vanilla hatchet
merge from triggerbase.ontriggerenter_nre
Potential fix for triggerbase on trigger enter NRE.
Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
Fix NPC Shop vendors facing the wrong direction after save load
Resolved timeout issue on map upload
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keep a dropped key around for an hour rather than 5 minutes
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Fixed ban notification report date being wrong, will now show the date of the first report
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Update(debug): allow to filter occlusion culling debug to just 1 specific instance via culling.debugid
- added editor only way to copy id (need a way to do this in standalone)
Tests: used it to isolate apartment corridor wall (still pants to use though, need something better)
Don't send room network update twice
Clean up methods
Refresh blocker state constantly if inside the invisible door toggle