reporust_rebootcancel

157,135 Commits over 4,566 Days - 1.43cph!

2 Months Ago
diver torch shared the default torches 3p torch sound events for ignite and extinguish, even though the sounds definitions exist they're never used in for the diver torch in 3p. now it uses the proper sfx. added two sound fields to torchweapon script to allow the usage of the sound definitions.
2 Months Ago
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2 Months Ago
Remove the Services window in the menu bar Add an option in the editor prefs to re-enable it if we need it
2 Months Ago
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2 Months Ago
Include basic nexus info in analytics
2 Months Ago
Compile fix
2 Months Ago
Converted igniter and tesla coil, fixed some flag stuff
2 Months Ago
Audit system can now detect effects being run on the prefab - shown on the auditor
2 Months Ago
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2 Months Ago
fixed industrial torch 3p sfx not playing now it does
2 Months Ago
fixed the launch site silos having innacurate collsion mesh. now much more accurate to the shape of the silo
2 Months Ago
Sleep state fix
2 Months Ago
Merge pipes into a single mesh based on distance and matching material
2 Months Ago
merge from main
2 Months Ago
fixed torch ignite and extinguish sounds in third person
2 Months Ago
Update: add SwitchToMultithreading helper - added ConVar.Unsafe.UseMultithreadedScripting to disable experimental multithreading Tests: compiles
2 Months Ago
Battery tick optims: merge the drain and charge into one loop
2 Months Ago
firecracker now uses the proper world model instead of the flare model updated .item to properly reference the new .worldmodel prefab.
2 Months Ago
NRE fix with plant fibers, icon change
2 Months Ago
Unsaved, spawn grid command
2 Months Ago
browser_country_distance_fix -> main
2 Months Ago
Change the server browser geographic centre of Russia to the capital
2 Months Ago
network_range_finder -> main
2 Months Ago
Tool to audit entity network range based on LOD settings - we can net cull it in we cant see it
2 Months Ago
final UI tweaks, new field for adding a composter-specific icon rather than reusing the cooking icon when a furnace is on
2 Months Ago
fixed further issues with the low object quality. back rooms that had the same ceiling issue + the sides of the ceiling showing through the mesh. now fixed.
2 Months Ago
Switch the PipeMesh mesh upload process to use SetSubMesh instead of SetTriangles which allocates a bunch Calculate normals for industrial pipes in the job, not on main thread Seems to be about 15% faster on main thread and removes some allocations Also enabled burst compiling on the job itself, seems to be 10-20x faster but that doesn't help us on the main thread (can't hurt) Added 3 new tests for industrial pipe generation, ensuring the vert count and normals are generated correctly as well as a general performance test
2 Months Ago
fixed see-through ceiling for the supermarket on low object settings. LOD1 was missing parts of the mesh
2 Months Ago
Fixed UI positions and added a fourth output slot
2 Months Ago
fixed spas12 3p deploy sound added a dedicated spas 12 deploy sound definition and replaced the sawed-off deploy and pump sounds to match first person
2 Months Ago
Composter UI refresh, actually see 'decomposition time', like the cooking and smelting UI showing you the progress.
2 Months Ago
fixed mini-crossbow not playing SFX not playing after firing in ADS when it rotates updated .meta to reference the proper sound.
2 Months Ago
Allow viewing maps for each zone/server in the nexus too if it is set
2 Months Ago
fixed krieg chainsword not placing on single weapon racks placement needs refining
2 Months Ago
Updated nuclear missile silo pipes steel material to use the proper textures. no longer super shiny pipes
2 Months Ago
Update: added standalone win TLS slot to allow - also wrapped into OS & config dependent compile guards Tests: built all flavors of standalone and checked that code succesfully executes in other project
2 Months Ago
Fix laser beam jobs pointing at the origin
2 Months Ago
add unsafe scripting access scope
2 Months Ago
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2 Months Ago
merge command palette back to main
2 Months Ago
notes, lives, basic input
2 Months Ago
push up editor
2 Months Ago
lower lanes, add notes
2 Months Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
2 Months Ago
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2 Months Ago
Fix wrong transform used for zone list causing header to be destroyed
2 Months Ago
Add in the zone list and nexus map on the server connect screen
2 Months Ago
fixed fences in monuments becoming invisible on low object quality settings. most chainlink fences needed this fixing. scene2prefab
2 Months Ago
Drain pass optims
2 Months Ago
removed duplicate ligths from military tunnels scene 2 prefab