reporust_rebootcancel

157,740 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Enabled mipmaps on the icon
2 Months Ago
merge from main
2 Months Ago
adjusted berry collectable bushes to be more forgiving noticed that blue berry collectible had 2x more lod fields that were unnecessary and were also conflicting each other which may have caused it lod'ing too early all berry bushes have matching distances now
2 Months Ago
VDF fixes
2 Months Ago
More UI WIP
2 Months Ago
Customiser block out animation set
2 Months Ago
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2 Months Ago
viewmodel prefab update
2 Months Ago
merge from darts_leaderboard_fixes
2 Months Ago
Fix incorrect PoolBallData pooling
2 Months Ago
pooling fix, enables pooling on thrown darts
2 Months Ago
optimised world models for mp5, double barrel shotgun and both youtooz figurines all were on the rigged setup - skinned meshes and bone hierarchies that do nothing once dropped. - Skinned meshes: 24 -> 0 - bones: 16 -> 0 - Prefab SkinnedMeshRenderers: 14 -> 0 - LOD0 renderers: 7 -> 4 - Meshes: 25 -> 13 also stripped exported tangents/binormals from these plus w_diverak47 (unity recalculates them on import) and cleared the leftover import settings on the fbxs: FBX size 3.55MB -> 1.74MB (-51%).
2 Months Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
2 Months Ago
Updating ammo script for glass ak to hide bullets based on ammo count
2 Months Ago
merge from main
2 Months Ago
merge from chainlink_fence_fix Feel free to stomp any monument changes coming from this branch
2 Months Ago
S2P a bunch of monuments
2 Months Ago
Added a tool to copy VDFs from/to project/steam locations
2 Months Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
2 Months Ago
merge from main, stomp a bunch of monument scenes
2 Months Ago
Fix TryBindNavmesh not updating the cached navmesh
2 Months Ago
main -> character_customisation
2 Months Ago
boat_fuel_interaction_fix -> main
2 Months Ago
Cache agent navmesh instead of re-resolving it each call (eg independant navmesh vs default navmesh)
2 Months Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
2 Months Ago
Fix find closest edge not working (never worked), making scientists not actually favour covers close to walls, fix AIs getting stuck when navmesh tile is rebuilt under their feet / on their path, prevent findPath from the agent position reprojecting when we already have a valid polyref, expose polyrefs in path
2 Months Ago
Merge from MonumentBlockers
2 Months Ago
Fix blocker mesh issues flagged by automated tests
2 Months Ago
merged uppdated salvaged hammer 3p anims and override controller
2 Months Ago
merge from militarytunnels_lightdup_fix
2 Months Ago
S2P military tunnels
2 Months Ago
merge from main, stomp mil tuns
2 Months Ago
merge from non_critical_art_bugfixes_reapply
2 Months Ago
Large oil S2P after stomp
2 Months Ago
merge from main
2 Months Ago
merge from water_treatment_tank_fix
2 Months Ago
merge from Ziggtank_collider_fix
2 Months Ago
merge from launchsite_silo_collision_fix
2 Months Ago
merge from nuclearmissileSilo_pipemat_fix
2 Months Ago
merge from perf_disable_gc_notif
2 Months Ago
merge from satellite_trail_tweak
2 Months Ago
merge from desalination_collider_fix
2 Months Ago
merge from dome_tree_spawn_fix
2 Months Ago
merge from static_chair_variant
2 Months Ago
Remove all unnecessary components from the static chair S2P launch, outpost, bandit, gas station, junkyard, large oilrig, sewer branch
2 Months Ago
merge from main
2 Months Ago
optimised world models for the following weapons: custom smg, skinning knife, diver assault rifle, cny dragon launcher, lr300 all of these were using the rigged setup - skinned meshes, bone hierachies, unconsolodated LOD groups where the usage wasn't noticeable/used when dropped. - LOD0 triangles: 60,828 -> 26,234 across the 5 - LOD0 renderers: 17 -> 5 - Skinned meshes: 59 -> 0 - Meshes: 64 -> 16
2 Months Ago
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
2 Months Ago
glass ar store icon placeholder, set correct steam id
2 Months Ago
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