128,712 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fix static respawn areas no longer showing up after optimizing player bags.
                
                
                
                
             
         
        
            
            
            
                
                Set dressing on farm barge WIP. Static version of lantern prefab.
                
                
                
                
             
         
        
        
            
            
            
                
                Added a collider on the game trace layer to spotlights
                
                
                
                
             
         
        
            
            
            
                
                Chandelier world model fixes
                
                
                
                
             
         
        
            
            
            
                
                Chandelier not deployable on deployed layer
Some tweaks to fluorescent light deploy volumes
                
                
                
                
             
         
        
            
            
            
                
                additonally wall cabinet socket check to prevent placement/blocker windows
                
                
                
                
             
         
        
            
            
            
                
                wall cabinet not in water check
                
                
                
                
             
         
        
            
            
            
                
                wall cabinet:
stricter placement
Ground watch update - missing vehicle large 
No longer researchable
                
                
                
                
             
         
        
        
            
            
            
                
                Updated leather beanbag chair pickup, no longer fabric
                
                
                
                
             
         
        
            
            
            
                
                beanbag crafting pass
beanbag volume updates
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▉▍▆▆▉ ▉▌▅▍▌▊ ▍▌▄▇▊▆ (▅███▌▄▆▉▋ ▊▋▅▉▇▋▆▊▌▋▋ ▍▌ █▇▋/▋▇▉▆▉ █▇▄▆ ▇▅█▋▋▌ ▄▋▌▌▅▄█)
                
                
                
                
             
         
        
            
            
            
                
                mannequin: 
low health 
Slightly more agressive placement checks
crafting pass
desc update
No longer researchable
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from naval_update -> deep_sea
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> naval_update
- stomped mannequin material changes on naval_update branch
                
                
                
                
             
         
        
            
            
            
                
                Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ui_mipmap_fixes
                
                
                
                
             
         
        
            
            
            
                
                Tagged more item icons to use the UI mipmap group
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed mannequin losing its skins
                
                
                
                
             
         
        
            
            
            
                
                Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
                
                
                
                
             
         
        
            
            
            
                
                LR and AK can be heard from 500 meters away
                
                
                
                
             
         
        
            
            
            
                
                Try to find a free spawn location when entering the portal
- keep trying spots alongside the portal until a free one is found
                
                
                
                
             
         
        
            
            
            
                
                Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
                
                
                
                
             
         
        
            
            
            
                
                Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
                
                
                
                
             
         
        
            
            
            
                
                Added LODs and COL for farm barge kiosk
                
                
                
                
             
         
        
            
            
            
                
                Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
                
                
                
                
             
         
        
            
            
            
                
                uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
                
                
                
                
             
         
        
            
            
            
                
                merge compile error fixes to naval update
                
                
                
                
             
         
        
            
            
            
                
                Floating city medical bay progress
Merged rope bridge 
Lowered SSS on tarps
                
                
                
                
             
         
        
            
            
            
                
                Fix server restart warning NRE
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/portals -> deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
                
                
                
                
             
         
        
            
            
            
                
                Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
                
                
                
                
             
         
        
            
            
            
                
                S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to place barricades on train tracks when near/in a monument
                
                
                
                
             
         
        
            
            
            
                
                Force mannequin to always use male body type
                
                
                
                
             
         
        
            
            
            
                
                Move portal teleport code into DeepSeaManager.Portals.cs
                
                
                
                
             
         
        
            
            
            
                
                Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
                
                
                
                
             
         
        
            
            
            
                
                Get portals enter & exit at the "same position" instead of always spawning player in the center
- switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition
- ensure entiites enter & exit portals at the same relative position (enter north side, exit north side)
- adjust the position of the portal when entering and exiting
                
                
                
                
             
         
        
            
            
            
                
                adjusted mannequin collider so it cant put it's arms through walls
                
                
                
                
             
         
        
            
            
            
                
                fix uppercase mannequin prefab paths
                
                
                
                
             
         
        
            
            
            
                
                Disable more burst attributes for place entities offshore