reporust_rebootcancel

139,631 Commits over 4,505 Days - 1.29cph!

2 Months Ago
snapping_fixes -> main
2 Months Ago
merge from main
2 Months Ago
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
2 Months Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
2 Months Ago
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data - got rid of bespoke height and normal sampling from HeightMapQueryStructure - bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
2 Months Ago
merge from batteringram_wheels_fix
2 Months Ago
merge from wallpaper_fixes2
2 Months Ago
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
2 Months Ago
Inventory idle animation updates
2 Months Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
2 Months Ago
Added a toggle for shadow caching in the experimental settings
2 Months Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
2 Months Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
2 Months Ago
Apartments complex scene2prefab
2 Months Ago
Fixed battering ram middle wheels rotating backwards
2 Months Ago
merge from localizebindtoken_error_fix
2 Months Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
2 Months Ago
Fixed InputSystem.Keyboard.get_Item error
2 Months Ago
merge from silencer_loot_fix
2 Months Ago
fixed naming
2 Months Ago
updated painting textures
2 Months Ago
Merge from main - may need to rerun manifest
2 Months Ago
got rid of nasty uv seam
2 Months Ago
Prototype cyilnder water volume
2 Months Ago
Manifest stuff
2 Months Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
2 Months Ago
Create security guard NPC prefab and conversation
2 Months Ago
Merge from softcore_updates_jul_26
2 Months Ago
Codegen
2 Months Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
2 Months Ago
Default gather rate to 2x
2 Months Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
2 Months Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
2 Months Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
2 Months Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
2 Months Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
2 Months Ago
Rename TimedAccessDoor -> TimedLock
2 Months Ago
Merge from aniso_filtering_texture_fix
2 Months Ago
Merge from Fix_odd_deployguides
2 Months Ago
Merge from clan_bugfixes
2 Months Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
2 Months Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
2 Months Ago
Fixed rentable shop signs not loading on non owner clients
2 Months Ago
delete old file
2 Months Ago
get binocular effect working in RRP
2 Months Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
2 Months Ago
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map Much safer fix for held entities potentially reappearing during gestures when they should be hidden
2 Months Ago
Attempted fix/refactor of how we hide held entities whilst performing gestures Held entities are now properly holstered/redeployed instead of being yeeted 1km below the map for the duration of the gesture. The redeploy happens instantly (same as before) Seems to work okay, seemingly only a few small issues to iron out
2 Months Ago
Better fix
2 Months Ago
Fixed break in menu item throwing server side entityref lookup error