reporust_rebootcancel

157,399 Commits over 4,566 Days - 1.44cph!

2 Months Ago
ordered f1 menu category buttons alphabetically Sort by the translated button label instead, so the list reads A-Z
2 Months Ago
editor_multiplayer -> main
2 Months Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
2 Months Ago
Fixed effects not firing
2 Months Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
2 Months Ago
Fixed not being able to transfer water into the held water bucket via the UI. Includes automated test. Fixed LocalPlayerTestFixture not waiting for the player to spawn in and asserting too early
2 Months Ago
add a scroll fade/gradient to tabs
2 Months Ago
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2 Months Ago
removed unnecessary prefab
2 Months Ago
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2 Months Ago
Added test_physmat_cube_COL, a per-face physics material test asset Cube with 6 physics materials, one per face, each side of the cube split differently to test how material boundaries behave. 6 is more than any real asset would need, deliberate headroom for finding the edges of the per-face lookup rather than a realistic case.
2 Months Ago
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2 Months Ago
merge from flex_color_picker_fixes
2 Months Ago
Update: consolidate OS specific calls to RustNative Still gotta build and test linux and mac, gonna do that tomorrow Tests: ran temp scene
2 Months Ago
Reverted previous idea, now using a better way of fixing it
2 Months Ago
Don't hide rooms until they have been invisible for 5s+ (prevents room going invisible as the door is in it's closing animation + reduces churn from rooms being deleted and networked over and over
2 Months Ago
Move code around, don't unload filestorage since domain reload should handle it
2 Months Ago
merge from automated_testing
2 Months Ago
One more that I missed
2 Months Ago
Simplified battery console commands
2 Months Ago
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
2 Months Ago
TeslaCoil, SolarPanel, FuelGenerator cleanup
2 Months Ago
Fix alignment issues on non-keyframable rows, they had an ugly left offset before.
2 Months Ago
Removed all the old IO code from the battery class (feels amazing)
2 Months Ago
update from main
2 Months Ago
Update: disable Unsafe.UseMultithreadedScripting on CLIENT - codegen Need to figure out how to better patch out the managed check when doing an IL2CPP build, will leave that for later Tests: tested booting test scene both in CLIENT(ran on main thread) and SERVER(ran on thread pool) modes
2 Months Ago
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
2 Months Ago
exported updated glass ar admire anim
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
2 Months Ago
merge from automated_testing
2 Months Ago
merge from main
2 Months Ago
Merge from m15_modslots_fix
2 Months Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
2 Months Ago
Converted DummySwitch (monument specific switches)
2 Months Ago
Reapply GunnerTest
2 Months Ago
merge from main need to reapply 2 changes
2 Months Ago
Regenerate testlist, all new ones pass
2 Months Ago
Manually reduce network range of VineSwingMountable and GenericMissionLootContainerReusable(not in tests due to not having LODs, but should be good to reduce)
2 Months Ago
Reduce network range to 128m for: - loot_trash - door.hinged.cargo_ship - door.hinged.vent - fogmachine - turret_attackheli - door.hinged.tugboat.door - _base_car_chassis.entity - modular_car_camper_storage - ziplinemountable - _cardtable_base - cctv.static - clan.table - audioalarm - cabletunnel - doormanipulator - pressbutton_officeelevatordown - pressbutton_trainstairwell - wheelswitch - big_wheel - bigwheelbettingterminal - smallcandleset - marketterminal - sled.deployed - dynamicmissionstash - logstash - missionstash - explosive.timed.deployed - explosive.timed.entity - metal_detector_flag_deepsea.entity - metal_detector_flag.entity - survey_charge - gunnertest - boombox.static - cassetterecorder.deployed - connectedspeaker.deployed.static - microphonestand.deployed.static
2 Months Ago
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2 Months Ago
merge from fix_airfield_powergrid_indicators
2 Months Ago
apply to scene, S2P airfield
2 Months Ago
better fix, 3 lights on bottom for door and improved scaling
2 Months Ago
Added new honey bandage icon
2 Months Ago
New automated test looking for entities that cull <128m but have network range 256m (can safely be reduced to 128m), uses Ian's network range audit tool Finds 36 leftover cases, need to double check none of them cause issues when reduced
2 Months Ago
updated texture res for wood armour jacket and pants. set to 1k