reporust_rebootcancel

156,788 Commits over 4,566 Days - 1.43cph!

2 Months Ago
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2 Months Ago
Fixed audio attenuation curves for the industrial large generators
2 Months Ago
small spike trap now uses world model instead of burlap sack
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Merge from powergrid/fuse_swap
2 Months Ago
Merge from powergrid/fuse_deterioration
2 Months Ago
Merge from powergrid/wire_auth
2 Months Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
2 Months Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
2 Months Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
2 Months Ago
merge from sculpture_default_invis_fix
Rin
2 Months Ago
merge from sculptures
Rin
2 Months Ago
merge from game_room_dlc
2 Months Ago
Fixed a floating wire in power plant Powerplant S2P
2 Months Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
2 Months Ago
prevernt breaking down stone sculpture
2 Months Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
2 Months Ago
Merge from main
2 Months Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
2 Months Ago
merge from storepage_aug26
2 Months Ago
Bar game branding power of two
2 Months Ago
Bar games store page media
2 Months Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
2 Months Ago
merge from storepage_aug26 (stone sculpture page done)
2 Months Ago
Video fix
2 Months Ago
Updating uzi rig with new model and adding world model rig
2 Months Ago
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2 Months Ago
Gave sculptures bullet penetration again, but on the right branch
2 Months Ago
merge from main
2 Months Ago
Stone sculpture media video
2 Months Ago
given bullet penetration to sculptures, takes 20% off the damage
2 Months Ago
bar games pack square images, still waiting on thumbnail
2 Months Ago
Merge from main
2 Months Ago
Merge from terrain_hole_mask_res_fix
2 Months Ago
Fix terrain hole mask with resolution scaling changes
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Fix splash-2 sound definition error S2P Dome
2 Months Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
2 Months Ago
Merge from pooltable_dismount_kill_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Added some instructions to pool
2 Months Ago
FInal new darts ui fixes
2 Months Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
2 Months Ago
Update default nexus endpoint
2 Months Ago
add dolly preview window in the dolly editor
2 Months Ago
Finally fixed the deployable netting sounding like chainlink fence when struck