reporust_rebootcancel

145,533 Commits over 4,444 Days - 1.36cph!

2 Months Ago
Buncha fixes.
2 Months Ago
Fix a test fixture convar
2 Months Ago
apartment doors lods, collision and static prefabs
2 Months Ago
Added render texture pooling for active light shadow map caching and added an option to the experimental menu section for toggling shadow caching
2 Months Ago
More UI setup
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: fix HasConnectionsClose & GetCloseConnections missing players in medium and large ranges - also add a unit test to validate Connections overload Tests: ran unit tests
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
2 Months Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
2 Months Ago
merge from main
2 Months Ago
Set new pitch clamps to match animations (30-60deg), update IK hand targets
2 Months Ago
Bugfix(tests): adjust player spawn distance for TestNetworkRange.OutsideRange cases They can land on a boundary, making it more difficult to reason when working across small/medium/large layers Tests: ran the tests, same results
2 Months Ago
Bugfix(tests): expand TestServer's network grid from 1k to 2k Previously it was too easy to accidentally setup an out-of-bounds scenario, leading to confusing test failures Tests: ran related tests, discovered couple tests are failing (unrelated to this change)
2 Months Ago
Avoid repeated calls to Terrain.activeTerrain
2 Months Ago
testlist
2 Months Ago
Commit the .meta files that keep popping up
2 Months Ago
Skinning update for paintball overalls
2 Months Ago
merge from woodpile_changestage_audio
2 Months Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
2 Months Ago
merge from fix_privaddfriend_vis
2 Months Ago
merge from computer_station_io (only manifest changes)
2 Months Ago
manifest
2 Months Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
2 Months Ago
Fix scientists not shooting most of the time
2 Months Ago
merge from computer_station_IO
2 Months Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
2 Months Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
2 Months Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
2 Months Ago
update from mortar
2 Months Ago
Adding sweep animation with no root motion for 3p character
2 Months Ago
Skinning update for space hazmat
2 Months Ago
Temp fix for scientists not facing their target
2 Months Ago
Fixed ice mask/vest not appearing
2 Months Ago
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
2 Months Ago
add io for twitch rivals desk skin
2 Months Ago
Alternate idea
2 Months Ago
console_quickjoin_fix -> main
2 Months Ago
Merge from main
2 Months Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
2 Months Ago
renames for wall tiles mosaic textures
2 Months Ago
merge from playerrigupdate2
2 Months Ago
Material updates Beard textures
2 Months Ago
Bunch of UI/UX wip for prototype techtree
2 Months Ago
some cleanup post merge
2 Months Ago
main -> console_quickjoin_fix
2 Months Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
2 Months Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
2 Months Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
2 Months Ago
merge from main