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143,592 Commits over 4,413 Days - 1.36cph!

2 Months Ago
Reduce exposed stash network distance from 258 -> 128 meters
2 Months Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
2 Months Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
2 Months Ago
moer charm attachment points
2 Months Ago
Added door controller slots to the outside of the armored hatches
2 Months Ago
Expanded renderer bounds on the ladder hatch skinned meshes
2 Months Ago
Fixed pivot on Kiosk E decals
2 Months Ago
Decal work on Kiosk E
2 Months Ago
Backpack is always showing on the 7th slot Open folder button
2 Months Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
2 Months Ago
(potentially) Fix signage pooling issues.
2 Months Ago
Fix main menu manager start up error when running with main menu disabled.
2 Months Ago
Merge from main
2 Months Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
2 Months Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
2 Months Ago
Another partial fix for small hunting trophy
2 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP
2 Months Ago
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2 Months Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
2 Months Ago
Add toast error for looting in safe zones
2 Months Ago
Fixed FlexVirtualScroll on disabled gameobjects
2 Months Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
2 Months Ago
repro
2 Months Ago
indirect_instancing.buffer_upload_mode NRE fix
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
m16a2 viewmodel prefab scale edit and anims
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
pre merge (resolved packet sending issue)
2 Months Ago
kiosk b update
2 Months Ago
fixed check for is in lake
2 Months Ago
S2P both oil rigs
2 Months Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
2 Months Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
2 Months Ago
lots more charm attachment points
2 Months Ago
Loadout widgets show belt and wearables items
2 Months Ago
merge from reapply_136367
2 Months Ago
Kitchen Mod Set 1 update
2 Months Ago
merge from new_console-ui
2 Months Ago
merge from main
2 Months Ago
merge from iocounter_resetvalue
2 Months Ago
Auto clamp the counter reset value when typing in the input field
2 Months Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
2 Months Ago
setting up m16a2 prefbabs
2 Months Ago
merge from iocounter_resetvalue
2 Months Ago
More IO counter code cleanup
2 Months Ago
Phrases, fixed conflict in PressButton.cs
2 Months Ago
Can now change the reset value of IO counters Cleaned up some old code
2 Months Ago
Various final fixes with console input and autocomplete fuckery
2 Months Ago
Added salvaged axe, bunny costume and new egg to the skin viewer