reporust_rebootcancel

157,600 Commits over 4,566 Days - 1.44cph!

2 Months Ago
More WIP
2 Months Ago
merge from texturecompression_pass_aug26
2 Months Ago
merge from hair_pass
2 Months Ago
ponytail textures resize
2 Months Ago
Can press E to configure test generators and change the power amount they output
2 Months Ago
merge vehicle pooling to main
2 Months Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
2 Months Ago
Trees additions support multiple prefabs instead of just one
2 Months Ago
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2 Months Ago
update base_occlusion/optimize_building_blocks
2 Months Ago
Update testlist
2 Months Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
2 Months Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
2 Months Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
2 Months Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
2 Months Ago
Elevator Power In input set as main power slot
2 Months Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
2 Months Ago
merge from automated_testing
2 Months Ago
merge from main -> base_occlusion
2 Months Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
2 Months Ago
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2 Months Ago
fix colourpicker not accepting pasted hexcode inputs
2 Months Ago
Converted Elevator and PowegridIOAccessPoint
2 Months Ago
TickBatteries refactor
2 Months Ago
merge from fix_incompatible_paint_colour
2 Months Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
2 Months Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
2 Months Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
2 Months Ago
merge from main
2 Months Ago
merge from paintbrush_visualizer
2 Months Ago
medium wavy resize/compressed
2 Months Ago
add convar toggle to painting ui for the brush projection
2 Months Ago
crew cut texture resizes
2 Months Ago
midlengthstraight texture resizes
2 Months Ago
merge vehicle pooling fixes
2 Months Ago
long beard texture resizes
2 Months Ago
merge from flamethrower flame offset fix
2 Months Ago
fixed flamethrower 3p flame offset
2 Months Ago
some early returns and caching for performance
2 Months Ago
Initial Main Menu UI WIP
2 Months Ago
fix pumpkin carving double projections and alpha cutoff issue
2 Months Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
2 Months Ago
Fixed error with monument toggle switches
2 Months Ago
Merge from medical_honey_bandage
2 Months Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
2 Months Ago
add files missed in previous commit
2 Months Ago
First pass on showing brush outline while painting