128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                More set dressing floating walkways and docks WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjust shore epsilon for terrain-water check
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Ceiling fluorescent light is now a redirect skin of the ceiling light
Power consumption upped to 2
Affects growables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove non threadsafe timeWarning from multithreaded part
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Beanbag Seat - Updated textures with colour changes and added fuzz shader
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                ContainerIOEntity now has a isLockable field
Made the wall cabinet lockable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                positioned lock empty in wall cabinet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
 
                
                
                
                
                
             
         
        
            
            
            
                
                package modifications
- built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters
- made lib editor only
- compatibility changes for new version
- removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
 
                
                
                
                
                
             
         
        
            
            
            
                
                gunshot_network_range_improvements -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Import UniTask
- Run navmesh generation on a background thread
- Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for double audio trigger bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure the AK variants have the same sound range as the base ak
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Floating city scene cleanup 
Medical bay progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating walkways set dressing WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkway roof corner pieces for medical bay tent 
Set shadowcasting on tarps to 2 sided
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved mannequin body part prefabs to their own folder so theyre easier to find
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Staging wipe
network++
save++
 
                
                
                
                
                
             
         
        
            
            
            
                
                added CoACD package locally to allow modification
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from benchmark_demo_clean
- Clean: removal of dead functionality for demo benchmarks (not supporting it)
Tests: compiled in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove expired editor-only upload endpoint
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove full-server-demo benchmark demo uploading
FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code.
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instanced terrain cell renderer setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaks to torso and hand so there's less clipping on some clothing items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-prefabbed floating walkways for set dressing pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                pulled mannequin's wooden leg down so it's same height as the foot
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_jackhammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from gesturebind_log_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from admin_invis_misc_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from scene_warmup_fixes