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126,842 Commits over 4,201 Days - 1.26cph!

2 Months Ago
Hide 'friends' in connect modal when joining a development server
2 Months Ago
Dont bother animating progress bar scale on the new hero
2 Months Ago
Disable WearableRandomMaterial, was just an internal test
2 Months Ago
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2 Months Ago
Clean: fix code formatting Tests: none, trivial change
2 Months Ago
FriendsList is a UI_Window Added escape capture Cleanup
3 Months Ago
Updating pilot hazmat burstcloth settings
3 Months Ago
Merging food market barge shell meshes plus LODs
3 Months Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
3 Months Ago
merge from stringpool_warnings_investigation
3 Months Ago
Initial helmet variation setup
3 Months Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
3 Months Ago
Fixed checkout result layout issue
3 Months Ago
merge from new_menu
3 Months Ago
Removed log in UI_Settings Some skinviewer tweaks
3 Months Ago
renamed pilot hazmat suit description to pilot suit
3 Months Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
3 Months Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
3 Months Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
3 Months Ago
Adding burstcloth setup to pilot hazmat
3 Months Ago
network++ sav++
3 Months Ago
merge from distanceglowfix
3 Months Ago
merge from rainimprove
3 Months Ago
merge from benchmark_fpslimit_fix
3 Months Ago
merge from car_radio_rpc_fix
3 Months Ago
merge from weapons_attachment_stats_updating
3 Months Ago
merge from fix_terrain_hole_clipping
3 Months Ago
merge from fix_primitive_typo
3 Months Ago
Re-encode foliage asset data
3 Months Ago
update from naval_update
3 Months Ago
Merge from tutorial_baked_foliage_removal
3 Months Ago
Scene changes
3 Months Ago
Update some outdated splats on tutorial island
3 Months Ago
Merge from main
3 Months Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
3 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
3 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
3 Months Ago
Allow the mannequin inventory to be opened
3 Months Ago
Codegen
3 Months Ago
Merge from pilot_hazmat_dlc
3 Months Ago
Merge from main
3 Months Ago
new_menu -> main
3 Months Ago
Compile fix (remove old convar)
3 Months Ago
new_menu -> main
3 Months Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
3 Months Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
3 Months Ago
new_menu -> main
3 Months Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
3 Months Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
3 Months Ago
Added new WearableRandomMaterial component, allows material randomisation per item