reporust_rebootcancel

105,774 Commits over 3,806 Days - 1.16cph!

3 Months Ago
merge from selectionhistory_editortool
3 Months Ago
merge from rotorwash_fix2
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
3 Months Ago
merge monument_scenes -> aux2
3 Months Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
3 Months Ago
Delete scene prefabs from autospawn directory
3 Months Ago
Default to monument_scenes enabled in editor because it messes with map gen
3 Months Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
3 Months Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
3 Months Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
3 Months Ago
Force DPV lights off if player dismounts
3 Months Ago
Client tick now only runs while DPV is on or moving
3 Months Ago
Merge from techtree_panel_improvements
3 Months Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
3 Months Ago
Merge from monument_scenes -> aux2
3 Months Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
3 Months Ago
merge from monument_scenes -> aux2
3 Months Ago
Scene2Scene every monument
3 Months Ago
Don't show health info on the DPV if player is mounted
3 Months Ago
Store prefab's path inside ScenePrefab - used for PreProcess: not convinced it's critical but good to include Add ability to toggle the feature on and off (until it's stable) - convar `monument_scenes` turns it off (default enabled) - add '_scene' onto end of cut-down prefab - remap large monument prefab -> cut-down prefab when spawning & the convar is enabled
3 Months Ago
Added decay to the DPV, same settings and convars as submarines
3 Months Ago
Fix my timeSinceLastUsed not starting at zero
3 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
3 Months Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
3 Months Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
3 Months Ago
Merge main -> UWSkidoo
3 Months Ago
Fixed colours on static ore nodes at excavator
3 Months Ago
S2P arctic research base, seems to resolve some out of date models
3 Months Ago
Merge main -> Bikes
3 Months Ago
S2P + HLOD both oil rigs
3 Months Ago
Code comment edit only
3 Months Ago
Fixed pipe colours on small oil rig
3 Months Ago
Fixed all of the pipe colours on large oil rig
3 Months Ago
merge from main -> monument_scenes
3 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
3 Months Ago
3 Months Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
3 Months Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
3 Months Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
3 Months Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`
3 Months Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
3 Months Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
3 Months Ago
fixed bike NRE (no skinning on the bike yet)
3 Months Ago
Keep components attached to AddToHeightMap and AddToWaterMap
3 Months Ago
set correct texture scale in engine
3 Months Ago
reduced texture sizes
3 Months Ago