reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

4 Months Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
4 Months Ago
Budget wolf pathfinding
4 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
4 Months Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
4 Months Ago
Merge from ai_wolf_iteration
4 Months Ago
Bugfix: avoid parsing invalid paths in SaveViewer Tests: tried to use a malformed path
4 Months Ago
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4 Months Ago
Fix sense refresh time not accounting for budgeting delaying refresh
4 Months Ago
merge from dropped_item_perf_improvements
4 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
4 Months Ago
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4 Months Ago
Bugfix: Avoid leaking protobuff entities in SaveViewer Tests: loaded a save multiple times
4 Months Ago
Clean: remove redundant code in SaveViewer Tests: filtered a small save
4 Months Ago
Improved icelakes blend map textures
4 Months Ago
merge from store_wallpaper_page
4 Months Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
4 Months Ago
Wallpaper pack naming
4 Months Ago
Bugfix:SaveViewer no longer constantly filters - Also clear up cached results when user clears save file path Tests: stepped through the code, confirmed execution happened only once
4 Months Ago
Update: Migrating ConvertSaveFile func to SaveViewer - Removed old CovertSaveFile Tests: checked sorting works on a small save, export generates valid csvs
4 Months Ago
Wallpaper Starterpack item
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Wallpaper page media, description
4 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
4 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
4 Months Ago
Fixed triggerHeight not being set in builds
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from world_update_2/waterwell_update
4 Months Ago
Another pass on vending orders
4 Months Ago
Remove some old hacks to fix save games (again)
4 Months Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
4 Months Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
4 Months Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
4 Months Ago
Merge from parent
4 Months Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
4 Months Ago
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4 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
4 Months Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
4 Months Ago
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4 Months Ago
frontier gate lods and collision
4 Months Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
4 Months Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
4 Months Ago
player update. updated some holster positions on weapons
4 Months Ago
player update. updated playeranimation.controller. added walk e back in it
4 Months Ago
Localized missing strings in the sunburn page
4 Months Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
4 Months Ago
Re-enabled layout masks
4 Months Ago
Fixed female underwear missing parts
4 Months Ago
Setup NPC hearing grid
4 Months Ago
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