reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

9 Days Ago
Fix paintball gun item data not updating colour upon being equipped
9 Days Ago
Fix cows only grazing and never resting / idling, or roaming too much
9 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
9 Days Ago
More automated rendering - categorised workshop urls too
10 Days Ago
merge from main
10 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
Rin
10 Days Ago
merge from improved_event_saveloading
10 Days Ago
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10 Days Ago
Cleanup
10 Days Ago
bee grenade viewmodel visual drift fix fixed bees clipping on admire static bees split from fx and cached as viewmodel renderers to fix drifted visuals https://files.facepunch.com/pilgrim/2026/September/04_11-10-UnconsciousCentipede.mp4
10 Days Ago
automating twitch drops render - flav to review
10 Days Ago
Fix refraction filter pass with merged resolution handling changes
10 Days Ago
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
10 Days Ago
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
10 Days Ago
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Replace common water texture samplers with shared sampler
10 Days Ago
Cache compute shader kernels ids for rrp passes
10 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
10 Days Ago
merge from glass_ar
Rin
10 Days Ago
merge from rrp_flashbang_blur_fix
Rin
10 Days Ago
merge from arrowhead_load_fix_2
Rin
10 Days Ago
merge from fix_composter_menu_option
Rin
10 Days Ago
merge from flashlight_shield_fix
Rin
10 Days Ago
merge from fix_campfire_fast_cook
10 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
10 Days Ago
More null guards, including against sounds
10 Days Ago
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
10 Days Ago
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
10 Days Ago
fix train headlight beams pooling, add it to tests
10 Days Ago
add wooden skins to scene
10 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
10 Days Ago
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10 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
10 Days Ago
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
10 Days Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
10 Days Ago
merge
10 Days Ago
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10 Days Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
10 Days Ago
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from misc_error_cleanup
10 Days Ago
merge from improved_event_saveloading
10 Days Ago
Slight cleanup and more safety around the spawned instance ids saveloading