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10,593 Commits over 3,683 Days - 0.12cph!

11 Months Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
11 Months Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
11 Months Ago
Fixed LODComponent.ToggleDynamic issues
11 Months Ago
Correctly mark all LODComponent as dynamic on parented entities
11 Months Ago
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
11 Months Ago
Fixed ServerProjectile NRE when hitting water
11 Months Ago
Merge from save239
11 Months Ago
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
11 Months Ago
Projectile fixes (things I broke in 83834)
11 Months Ago
Fixed GamePhysics queries not handling WaterCollision triggers
11 Months Ago
Fixed several underwater projectile issues (speargun)
11 Months Ago
Fixed projectile water penetration on ocean
11 Months Ago
Merge from water5_final
11 Months Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
11 Months Ago
Merge from water5_final
11 Months Ago
Fixed SocketMod_InWater (was broken inside pools) Fixed fishing rod (was broken almost everywhere)
11 Months Ago
Subtracting 83705 (merge conflict, will have to reapply once we're on main with everything)
11 Months Ago
Added WaterVisibilityTrigger to sewer branch (only had WaterCullingVolume which is purely visual)
11 Months Ago
Merge from water5_final
11 Months Ago
Fixed normals missing entirely from rivers (and I think lakes)
11 Months Ago
Fixed GetGroundInfo missing ocean hits Fixed GetMaterialAt not supporting ocean hits Fixed water footsteos spawning at terrain level instead of ocean level
11 Months Ago
Added NotEqual option to VertexLit Blended Custom and WaterDrop shaders
11 Months Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
11 Months Ago
Added reflection.forceupdate convar to quickly update world reflections even if stationary
11 Months Ago
Merge from water5_final
11 Months Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
11 Months Ago
Merge from main
11 Months Ago
Batching fix for parented entities
11 Months Ago
Log warning when ItemSkin.icon is unset instead of failing the build
11 Months Ago
Re-enabling graphics jobs on macOS (crash was potentially fixed in 2021.3.24f1)
11 Months Ago
2021.3.26f1 ProjectVersion.txt (was already in use on the build server, should not change anything)
11 Months Ago
Merge from water5_final
11 Months Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
11 Months Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
11 Months Ago
NRE fix when no terrain exists
11 Months Ago
Merge from water5_final
11 Months Ago
Fixed river water level being ignored by almost everything
11 Months Ago
Fixed water mesh not culling inside caves
11 Months Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
11 Months Ago
Merge from main
11 Months Ago
Merge from main/shader-improvements/merge/aux2merge/final/final2/final2 (2)/new folder
11 Months Ago
Merge from water5_final
11 Months Ago
Steam upload files
11 Months Ago
Merge from main/shader-improvements/merge
11 Months Ago
Merge from water5_final
11 Months Ago
Another attempt
11 Months Ago
Merge from water5_final
11 Months Ago
Unfucking ifdef mess (by making it even messier)
11 Months Ago
Merge from water5_final
11 Months Ago
Compile fixes when neither CLIENT nor SERVER is set