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130,959 Commits over 4,232 Days - 1.29cph!

2 Days Ago
merge from main
2 Days Ago
Steering wheel material changes
2 Days Ago
Prefix name change on the steering wheel textures
2 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
2 Days Ago
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2 Days Ago
merge from puzzlereset_command_improvements
2 Days Ago
merge from guide_materials_tweaks
2 Days Ago
merge from techtree_open_default_level
3 Days Ago
Merge from parent
3 Days Ago
Merge from foliage_instancing_islands
3 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
3 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
3 Days Ago
Merge from parent
3 Days Ago
Merge from hackweek_boxsorting
3 Days Ago
Fixed missing power input arrow on storage adaptor
3 Days Ago
Merge from main
3 Days Ago
Merge from food_qol
3 Days Ago
Fix food in a backpack dropped in the snow spoiling
3 Days Ago
Merge from main
3 Days Ago
merge from naval_update
3 Days Ago
Manifest
3 Days Ago
Codegen
3 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
3 Days Ago
Layer change on small ramp to work with projectiles
3 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
3 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
3 Days Ago
Correct serialized terrain size on island prefabs
3 Days Ago
Removed a log
3 Days Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
3 Days Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
3 Days Ago
Naval + Indirect Instancing smoke test
3 Days Ago
Also delete some duplicate textures
3 Days Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
3 Days Ago
Compile fix
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
3 Days Ago
rhib_fixes -> naval_update
3 Days Ago
Swap drybox to use mailbox sounds
3 Days Ago
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3 Days Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
3 Days Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
3 Days Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
3 Days Ago
Various PT boat polish/lighting.
3 Days Ago
merge from naval_update
3 Days Ago
merge from naval_update
3 Days Ago
merge from naval_update/island_scenes
3 Days Ago
Smaller deep sea playable area (only tweaked the generation margins)
3 Days Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds