reporust_rebootcancel

131,344 Commits over 4,262 Days - 1.28cph!

5 Days Ago
merge from deep_sea
5 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
5 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
5 Days Ago
Merge from parent
5 Days Ago
merge from naval_update
5 Days Ago
update to lr300 viewmodel with right hand mag release
5 Days Ago
Fixed Spot with inaccurate colliders on cargoship
5 Days Ago
Wetsuit repose
5 Days Ago
base (vanilla) techtree pass
5 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
5 Days Ago
Space LR300 - updated WM and LODs with right hand magazine catch
5 Days Ago
easier traversal on stairs in WTP
5 Days Ago
glass surface type > glass small on security towers
5 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
5 Days Ago
Merge: from main
5 Days Ago
Adjusted sail transmission colour
5 Days Ago
Boatbuilding station, cannonball and boat planner pass
5 Days Ago
boat building deployables gameplay pass - WIP
5 Days Ago
fixed early culling barricades at trainyard
5 Days Ago
cargoship LOD3 glass is see through now
5 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
5 Days Ago
fixed moved AC tubes in cave_large_sewers
5 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
5 Days Ago
removed renderer batch selectively on floating junkpiles crates
5 Days Ago
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5 Days Ago
Fix NRE when Indirect Instancing is disabled
5 Days Ago
auto updated mats and metas from old versions of editor
5 Days Ago
Include light colour term in thin transmission mode
5 Days Ago
turret_fixes -> naval_update
5 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
5 Days Ago
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5 Days Ago
Fix Indirect Instancing accidentally being enabled by default
5 Days Ago
Resort 50 cal left after the merge
5 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
5 Days Ago
naval_update -> turret_fixes
5 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
5 Days Ago
- More seat adjustments
5 Days Ago
Try out seat relative position re-sync update
5 Days Ago
Merge from boat_building
5 Days Ago
Merge from boat_building/effects
5 Days Ago
Bring down reload to like 14.7
5 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
5 Days Ago
Reorient seat in the turret Better eye pos
5 Days Ago
5 Days Ago
merge from main/naval_update/modular_boat_sounds
5 Days Ago
Reorient seat in gun space
5 Days Ago
merge from main/naval_update
5 Days Ago
- Only update server seat if no client auth
5 Days Ago
Compile fix
5 Days Ago
update from naval_update