reporust_rebootcancel

139,399 Commits over 4,383 Days - 1.33cph!

11 Days Ago
merge from main
11 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
11 Days Ago
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11 Days Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
11 Days Ago
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11 Days Ago
Merge from 3p_spectator_improvements
11 Days Ago
Merge from main
11 Days Ago
merge from camera_fog_fix
11 Days Ago
further reduce fogging in cameras
11 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
11 Days Ago
industrial shelving texture pass updates
11 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
11 Days Ago
merge from main
11 Days Ago
Set up inputs for new RRP compatible standard shader
11 Days Ago
Missing rooftop objects
11 Days Ago
part3
11 Days Ago
Part2
11 Days Ago
Apartment complex b fixes Split the roof into multiple objects
11 Days Ago
setting up crossbow bowless vm prefab and anims
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
remove unused uniform
11 Days Ago
fix vfog density map not using configured shore distance falloff
11 Days Ago
Merge from viewmodel_early_disable_fix
11 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
11 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
11 Days Ago
Various fixes.
11 Days Ago
Bunch of more inconsistency fixes.
11 Days Ago
minimum setup required to run a test with ocean
11 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
11 Days Ago
Merge from mfm2
11 Days Ago
Merge from viewmodel_early_disable_fix
11 Days Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
11 Days Ago
Updating skinning for nomad hazmat
11 Days Ago
attempt 2
11 Days Ago
wip/test merge from main
11 Days Ago
parts of /nature folder ok
11 Days Ago
merge from main
11 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue