userandererandrecancel
reporust_rebootcancel

10,594 Commits over 3,683 Days - 0.12cph!

1 Year Ago
Subtracting 80268 (facepunch_pool_2) due to reports of server performance regressions
1 Year Ago
Replacing various NonAlloc physics calls with allocating physics calls on the server due to a 2021 performance regression (yikes)
1 Year Ago
Add translated monument name to "monuments" console command
1 Year Ago
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
1 Year Ago
UI tests
1 Year Ago
Manifest
1 Year Ago
Cherry picking 80466
1 Year Ago
Unity 2021.3.21f1
1 Year Ago
Fixed network read thread spinning unless decrypt queue is at capacity
1 Year Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
1 Year Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
1 Year Ago
Cherry picking 80342
1 Year Ago
Enabling GPU skinning (test)
1 Year Ago
Merge fixes
1 Year Ago
Merge fixes
1 Year Ago
Merge from main
1 Year Ago
Cherry picking 80313
1 Year Ago
Cherry picking 80313
1 Year Ago
Merge from main
1 Year Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Skin bundle update
1 Year Ago
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
1 Year Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
1 Year Ago
Merge from main
1 Year Ago
Wire shader tweak
1 Year Ago
Merge from main
1 Year Ago
Forcing recompile of wire shader
1 Year Ago
Log formatting tweaks
1 Year Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
1 Year Ago
Cherry picking 79701
1 Year Ago
Compile fix
1 Year Ago
Cherry picking 79699
1 Year Ago
Potential EnqueueWrite NullReferenceException fix
1 Year Ago
Facepunch.Pool v2
1 Year Ago
Cherry picking 79683
1 Year Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
1 Year Ago
Cherry picking 79592, 79593, 79594
1 Year Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
1 Year Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
1 Year Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
1 Year Ago
Cherry picking 79560
1 Year Ago
Fixed native libraries not copying to the build output folder on the Mac build (has been working in old workspaces since the libraries still existed in the build output folder from previous builds)
1 Year Ago
Cherry picking 79535
1 Year Ago
Cherry picking 79535
1 Year Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
1 Year Ago
Changeset 78935 + latest multithreaded networking
1 Year Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
1 Year Ago
Merge from main