reporust_rebootcancel

145,581 Commits over 4,444 Days - 1.36cph!

7 Days Ago
merge from skinmodal_fix
7 Days Ago
merge from skinviewer_fixes_june26
7 Days Ago
merge from store_background_fixes
7 Days Ago
merge from cartbutton_friendlist_fix
7 Days Ago
7 Days Ago
Include sample count
7 Days Ago
merge from menu_notifications
7 Days Ago
Compile fix
7 Days Ago
Modified conditionals to not clip with certain hats
7 Days Ago
merge from main
7 Days Ago
merge from console_focus_fix
7 Days Ago
merge from strobelight_flags_fix
7 Days Ago
debug logs
7 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
7 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
7 Days Ago
Final LOD fix Spotlight
7 Days Ago
Further cleanup, boolean gating for lookup creating
7 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
7 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
7 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
7 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
7 Days Ago
Compile fix
7 Days Ago
Cleanup, rewrites
7 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
7 Days Ago
merge from main -> apartment_complex_monument
7 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
7 Days Ago
main -> demo_compatability_layer
7 Days Ago
update_metabolism_network_optimization -> main
7 Days Ago
Code cleanup
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
Fix SenseComponent.Tick InvalidOperationException
7 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
7 Days Ago
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7 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
7 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
7 Days Ago
large apartment tweaks
7 Days Ago
collapsed blocker update
7 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
7 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
7 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
7 Days Ago
merge from hanging pot plants
7 Days Ago
set dressing progress in floor 5
7 Days Ago
Log warning instead of error when no save file for navmesh is found
7 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
7 Days Ago
Fix compile errors
7 Days Ago
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7 Days Ago
7 Days Ago
merge from main
7 Days Ago
renamed to wip title bar games, rebuilt skins