reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

16 Days Ago
Fixed battering ram hit anim
16 Days Ago
merge from indirect_instancing
16 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
16 Days Ago
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16 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
16 Days Ago
Have scientists only crouch when their cover is low
16 Days Ago
jungle_ruins_e more complex layout design
16 Days Ago
main -> 4ShotMiniCrossbow
16 Days Ago
Implemented battering ram rig and animations
16 Days Ago
deauth_toolcupboard_lock_fix -> main
16 Days Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
16 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
16 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
16 Days Ago
Make scientists approach by sprinting or sneaking from cover to cover
16 Days Ago
Fixed battering ram back door flickering
16 Days Ago
Adding split fbxs for battering ram hardware rig
16 Days Ago
merge from indirect_instancing
16 Days Ago
Add an additional null check when removing instances
16 Days Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
16 Days Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
16 Days Ago
Updating battering ram rig hierarchy
16 Days Ago
Added knight armour dlc 4k cinematic textures for media
16 Days Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
16 Days Ago
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16 Days Ago
merge from qol_report_server_rules
16 Days Ago
merge from lake_fixes
16 Days Ago
merge from workshop_scene_update
16 Days Ago
merge from admin_prefabs
16 Days Ago
Updated knight armour dlc materials and textures
16 Days Ago
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16 Days Ago
Merge from magnetcrane_deathscreen
16 Days Ago
Merge from xmas2024
16 Days Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
16 Days Ago
Updated invisible admin cube + wall so they can be removed using ent kill
16 Days Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
16 Days Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
16 Days Ago
Added magnet crane avatar icon for death screen. Updated entity with prefab information.
16 Days Ago
merge from hexagontile_kill_fix
16 Days Ago
Disabled saving on hexagongrid.entity
16 Days Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
17 Days Ago
merge from socketmod_handles
17 Days Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
17 Days Ago
Fixed melee vm hit block animations not playing
17 Days Ago
Parent merge
17 Days Ago
Codegen
17 Days Ago
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17 Days Ago
Merge from main
17 Days Ago
Anim backups
17 Days Ago
Updated muzzle boost description
17 Days Ago
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