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10,594 Commits over 3,683 Days - 0.12cph!

11 Months Ago
Vehicle auth system improvements
11 Months Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
11 Months Ago
FallbackWater material tweaks
11 Months Ago
Vehicle auth system baseline
11 Months Ago
Merge from main
11 Months Ago
Merge from save239
11 Months Ago
Server NRE fix
11 Months Ago
Water explosion tweak
11 Months Ago
Underwater / water surface explosion effect improvements
11 Months Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
11 Months Ago
Water explosion effects for all rocket types
11 Months Ago
Merge from main
11 Months Ago
Merge from save239
11 Months Ago
Network++
11 Months Ago
merge from main
11 Months Ago
Merge from save239
11 Months Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
11 Months Ago
Fixed computer station deploy issues
11 Months Ago
Additional deployables on tugboat: chippy arcade, photoframes
11 Months Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
11 Months Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
11 Months Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
11 Months Ago
Merge from main
11 Months Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
11 Months Ago
Compile fix
11 Months Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
11 Months Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
11 Months Ago
Water drink prompt tweaks
11 Months Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
11 Months Ago
Merge from main
11 Months Ago
Fixed being unable to place wooden ladder on cargo ship
11 Months Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
11 Months Ago
Fixed nested child deployables on tugboat
11 Months Ago
DecayEntity fix on tugboat deployables
11 Months Ago
StabilityEntity tweak on tugboat deployables
11 Months Ago
GroundWatch fix on tugboat deployables
11 Months Ago
Merge from save239
11 Months Ago
Cargo ship environment volume layer fix
11 Months Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
11 Months Ago
Added environment volume to sewer branch (water physics issues)
11 Months Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
11 Months Ago
CodeGen
11 Months Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
11 Months Ago
Add water.scaled_time convar
11 Months Ago
Merge from save239
11 Months Ago
Compile fix
11 Months Ago
Merge from save239
11 Months Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
11 Months Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
11 Months Ago
Fixed being unable to place doors on tugboat