128,718 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                building_planner_viewmodel -> main
                
                
                
                
             
         
        
            
            
            
                
                Added a mask for the dlc tab
                
                
                
                
             
         
        
            
            
            
                
                PTBoat 50cal turret and loot storage sound changes
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed owned Steam dlc not being added to the owned items dict
                
                
                
                
             
         
        
            
            
            
                
                merge from helicopter_flare_balance_pass -> main
                
                
                
                
             
         
        
            
            
            
                
                codegen + protobufs after merge conflict resolution
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                change flare entity proto enum to dodge naval update conflicts
                
                
                
                
             
         
        
            
            
            
                
                HeightData baking support
                
                
                
                
             
         
        
        
            
            
            
                
                ▋█ ▇▅▄▊ ▌▌▇▆ ▊▉▉▌, ▅▌▊▌▄▄ ▋█▄▄▋, ▍▋▅▉ ▉▉▋ ▄▄▄▄▆ ▍█▆▋▄.
                
                
                
                
             
         
        
            
            
            
                
                Moved storage adaptor protobuf to 217
209 to 216 is reserved for naval_update
Codegen
                
                
                
                
             
         
        
        
            
            
            
                
                code clean up, fix change for dropping grenades
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▆▊▋▅ ▄▍▇▍▅▉▍ ▍▅█▍▄ ▄▋▋▆▋ ▅▅▋▌ ▆▇▉▊ █▌▊▋▅▉▅█▊▍ ▇▍ ▇ ▉▊▇▊▌▊, ▄█ ▇▄ ▆▉▆'▄ █▄ ▆ ▋▊▋-▇▋▋▇▆▍▌ ▌▉█▋█ ▆▇▊▉ ▇▆█▊ ▉▅▄▋ █ ▆▍▉▊▇▇ ▆▋▆▄▋▌
▄█▍▋▅▌ ▍▇▋ ▆▌█▍▋▍ ▆▍▆ ▅▊▍ ▍▍▍▇▅▆▄ ▉▋▄▇▌ ▊▇▌▉▍ ▇▇▅█▊▍-▅▄▋▊ ▇▍▋▍ ▌▅▍▄█▍█▄▊ ▌▌ ▄▅█ ▉▆█▅ ▋▄▍▌
█▉▇▍▌ ▇▇▊▋▉▍▄ █▋▋▆▇▊█▆ ▊▇▊ ▉▌▊█▉▅ ▆▅▋▄ ▄ ▊█▋█▄▅▋▄▅ ▆▄ ▄▄▌█▆ ▋▅▉ ▊▅▅ ▌▋ ▅▆ ▌▋██▇▅
                
                
                
                
             
         
        
            
            
            
                
                Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water
- both are querying shore vector and water depth information from the same points, we should do this in one place and 
- need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
                
                
                
                
             
         
        
            
            
            
                
                change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
                
                
                
                
             
         
        
            
            
            
                
                ▋▇▊ ▊▉▆ █▇▋▉ ▆▅▄▍█▋▌▌█▌▍▇█▊▋█▊ ▅▋ ▊▋▆▊█ ▊▅▌▊▌▆▊▆▊▇▇ ▉▆, ▊▊'▊ ▇▌▌▆▉█ ▌▍ ▍▅▊▇▉▅▋▄ ▉▉▆▇▌▆▍▅▆ ▋▊ ▄ ▇▅▆▄█-▄▇▍██▍▆▇ ▍▋▋▊▇▊▉▊ ▇▄ ▊█▇ ▌▅▍  ▊▍▋ ▌▋▊▋▍▉ ▌█▌▌▉▅▊▄▍▍▉ ▆█▍▄▅█▍▅▉
                
                
                
                
             
         
        
        
            
            
            
                
                Syringe animation updates
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from save_viewer_extras
- Save viewer can now filter for mobile(Sync Position) prefabs
- It can also aggregate by prefab
Tests: opened a save from the playtest
                
                
                
                
             
         
        
            
            
            
                
                Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not
Shows count in aggregate mode, otherwise shows ID and Parent ID
Tests: opened a save from playtest
                
                
                
                
             
         
        
            
            
            
                
                Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
                
                
                
                
             
         
        
        
            
            
            
                
                Update(editor): SaveViewer - sort aggregates in descending order by default
Tests: viewed a save in aggregate mode
                
                
                
                
             
         
        
        
            
            
            
                
                Update(editor): SaveViewer - add toggle to aggregate by prefab
Tests: inspected aggregated entities from playtest save
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scientists rushing when grenade throw fails
                
                
                
                
             
         
        
            
            
            
                
                Remove the animation on build
                
                
                
                
             
         
        
            
            
            
                
                tweaked guide material settings for enhanced readability of geometric details
                
                
                
                
             
         
        
            
            
            
                
                changed RPG7 name to RPG Launcher in engine file
                
                
                
                
             
         
        
            
            
            
                
                Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation
Renamed some stuff to avoid confusion
                
                
                
                
             
         
        
            
            
            
                
                Eye following view (if you want it)
                
                
                
                
             
         
        
            
            
            
                
                New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
                
                
                
                
             
         
        
        
            
            
            
                
                Bumped fish pie comfort from 25% to 100%
                
                
                
                
             
         
        
            
            
            
                
                Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
                
                
                
                
             
         
        
            
            
            
                
                Let's not server cull the collision for hull.triangle...
                
                
                
                
             
         
        
            
            
            
                
                Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
                
                
                
                
                    
    
        
            thumb_up
        
        12
    
    
        
            thumb_down
        
        53
    
 
                 
             
         
        
        
            
            
            
                
                Updated HLODs for FC 2,3 and 4
                
                
                
                
             
         
        
            
            
            
                
                persistance++ blueprint wipe
                
                
                
                
                    
    
        
            thumb_up
        
        83
    
    
        
            thumb_down
        
        51
    
 
                 
             
         
        
            
            
            
                
                removed workbench scrap crafting cost, scrap to be invested stright into unlocks
                
                
                
                
                    
    
        
            thumb_up
        
        136
    
    
        
            thumb_down
        
        64
    
 
                 
             
         
        
            
            
            
                
                Update(editor): SaveViewer - add a "SyncPos Only" toggle
Need it to figure out what caused high counts of syncpos networkables on the server
Tests: viewed a save from the playtest