reporust_rebootcancel

111,292 Commits over 3,928 Days - 1.18cph!

5 Months Ago
Better handling of blueprints in custom sorting mode
5 Months Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
5 Months Ago
Fix soundtrack not showing as purchased Implement song preview with auto toggle off
5 Months Ago
merge from tincan_alarm
5 Months Ago
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5 Months Ago
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5 Months Ago
Minor code change on the wire deployment following the construction errors refacto
5 Months Ago
merge from main
5 Months Ago
merge from buildingerrors_improvements
5 Months Ago
"Blocked by ore" when placing on ores
5 Months Ago
"Blocked by debris" when placing on debris
5 Months Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
5 Months Ago
Fixed various NRE when deploying items on non-entity world prefabs
5 Months Ago
merge from main
5 Months Ago
Wire deploy error fixes
5 Months Ago
Proper toggle setup for playing music
5 Months Ago
Code cleanup
5 Months Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
5 Months Ago
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5 Months Ago
reset scale variance on wood log pile
5 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
5 Months Ago
Added detailed error messages when failing to deploy the tin can alarm wire
5 Months Ago
Fixed tin can alarm wire deployable on terrain holes
5 Months Ago
Merge from hot_reload_unity -> main
5 Months Ago
Commit package-lock
5 Months Ago
merge from main
5 Months Ago
Merge from hot_reload_unity -> main
5 Months Ago
Add hotreload package manually since specifying the package link requires a git client on PC
5 Months Ago
merge from main
5 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
5 Months Ago
Fixed IO hose grey material fuckery again
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
Merge from hot_reload_unity -> main
5 Months Ago
compile fix again
5 Months Ago
Merge from main -> hot_reload_unity
5 Months Ago
Merge from main -> hot_reload_unity
5 Months Ago
Compile fix
5 Months Ago
merge from buildingerrors_improvements
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
5 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
5 Months Ago
spawn legacy wood log piles in all biomes plz
5 Months Ago
manifest
5 Months Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
5 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
5 Months Ago
Clean: fixing depr warnings in Scripts/Server - Server performance can now report memory usage past 4GB Tests: None, trivial changes
5 Months Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
5 Months Ago
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5 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material