111,292 Commits over 3,928 Days - 1.18cph!
Better handling of blueprints in custom sorting mode
Fixed snapshot not working reliably
Better grid layout for custom mode
Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
Fix soundtrack not showing as purchased
Implement song preview with auto toggle off
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Minor code change on the wire deployment following the construction errors refacto
merge from buildingerrors_improvements
"Blocked by ore" when placing on ores
"Blocked by debris" when placing on debris
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
Fixed various NRE when deploying items on non-entity world prefabs
Proper toggle setup for playing music
Populate the DLC tab and get popups working
Fix FlexTransition breaking if SwitchState is called before Awake is actually called
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reset scale variance on wood log pile
Removing "RECYCLER IN SAFE ZONE" spam at server startup
Added detailed error messages when failing to deploy the tin can alarm wire
Fixed tin can alarm wire deployable on terrain holes
Merge from hot_reload_unity -> main
Merge from hot_reload_unity -> main
Add hotreload package manually since specifying the package link requires a git client on PC
Rough initial model
- lift and drag calculated from arbitrary control surface definitions, needs splitting up more
- still requires some fudge factors for proper lift within desirable rust speeds
Fixed IO hose grey material fuckery again
Merge from main -> monument_scenes
Merge from hot_reload_unity -> main
Merge from main -> hot_reload_unity
Merge from main -> hot_reload_unity
merge from buildingerrors_improvements
Car radio now works on all 3 cockpit types (regular, with engine and armoured).
Car radio will only work when the car is powered on, the radio will turn off when the car is off.
Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4
(WIP Visuals)
Some IO tweaks, now send a signal instead of passing power through when ringing
Updated icon, removed condition loss when picked up
spawn legacy wood log piles in all biomes plz
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
Map generation now ensures client + server
Editor starts playing when map generation button is pressed
Clean: fixing depr warnings in Scripts/Server
- Server performance can now report memory usage past 4GB
Tests: None, trivial changes
Clean: Fixing depr warnings in Scripts/Entity
- Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon)
- Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y)
- Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up.
- More ParticleSystems module use
- More ClientRPC RpcTarget-overload usage
- BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api)
Tests: none, trivial changes
mussel clumps, mussel clump transparent, mussel tiling material