128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Proper fix for ultra wide ratios
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix fps.limitinmenu being applied while benchmarking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove EFfectsBenchmark from the list
I've removed it in the past, but apparantly forgot to remove it from this list as well
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - clean up custom timers from tracking
Otherwise they end up in results with their generic names
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Restored steam button on DLC pages
Shorter descriptions for all pages
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bumped the maximum amount of line the phrase english textareas can have
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Split movable mechanical parts, added new cable mesh with matching size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Security tower material fixes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Improvised walkway clean up
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed the rendering of the scene view when searching for an object in the hierarchy window
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Better store price localization and formating
- Fixed item breakdown testing local price value instead of USD price
Added overrideCulture debug command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also reset entity slots when spawning (future proofing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from camerarenderer_leak
- Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings
Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: properly recycle mugshot data pooled array on nexus servers
Tests: none, same type of change as previous
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: properly recycle pooled array for camerarenderer
Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed flickering when viewing a prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sails and anchors are now only usable if authd
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for rust plus button infinte loading v2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some missing country to currency code for the item marketplace price requests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: rewrite print_arraypool to support multiple array pool output
- also added logic to take into account T size
Useful to validate we're not leeking across pools
Tests: used in editor, both text and json options
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Handle auth transfering between bbs and boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close shockbyte and connection modal automatically if you move off the play page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ported shockbyte modal over to our new menu framework
Refresh all server listings in the warmup instead
Ensure background video uses URL
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional safety on steam inventory crafting InitAsync
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be