111,293 Commits over 3,928 Days - 1.18cph!
Voiceprops page with dancing models
Map tools now inject appropriate sizing and seed values into WorldSetup
Correct WorldSetup reference grabbed
Sanity check to ensure we are in the correct scene
Button link up
Initial update loop
grabbed latest playeranimation controller from playerRigUpdate branch
Clean: Fixing deprecation warnings in Content
Also did a drive-by on all the extra newlines
Tests: spawned a vehicle with the component, observed vfx in water
Clean: Fixed deprecation warnings in Third Party/Community package
Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well.
Tests: insufficient, booted up local session, but couldn't test the new API.
Initial commits - just some commenting
Clean: Fixing deprecated code in most of Third Party packages
- Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures
- Removal of MarkRestoreExpected calls
- Using ParticleSystem.MainModule to set multipliers
Tests: none, trivial changes
Clean: fixing deprecation warnings in Standard Assets
- Removed dead code around SystemInfo.supportsImageEffects
- Removed MarkRestoreExpected calls
- Use ParticleSystem's module to control multipliers
Tests: none, trivial changes
Clean: upgrade deprecated code in Plugins
- Replacing WWW with UnityWebRequest, also updated success checks to more generic versions
- Texture.Resize -> Texture.Reinitialize
- Mute deprecation warning when accessing a value (since we validate beforehand)
- EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField
Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
Config UI work, can set alarms time using an input field or a slider
Added ClockSlider
Clean: Disable Obsolete warnings in TextMeshPro pkg
This is external package, so we should just ignore what happens in their pond.
Tests: none, trivial change
improved road rejection on jutting cliffs
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Created animated prefabs for props with variant skins (sunburn)
road, rail rejection on hill cliffs
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
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weekly skins and twitch drops
Baseline for a box sorting system
Currently only works on large wooden box, can be configured from the loot panel
Currently hardcoded to sort alphabetically by item shortname (more modes in future)
Controlled by an attached storage adaptor (no adaptor = no sorting)
Sorting removes empty slots between items
Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
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Updated comp damage with new sparkies.
Cherrypicked metal bulletholes.
Impact sub emitter rotation fixes
Advance Path NRE Fix -> Main
Preserve tags when formatting Arabic strings
RustText formatting, text auto alignment
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
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New spark textures to replace the old bois from 2014
Explosion overlay post stuff.
Additive fire prefab iteration.
merge from spectate_blackout_fix
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