reporust_rebootcancel

105,892 Commits over 3,806 Days - 1.16cph!

5 Months Ago
blunderbus viewmodel animation edits
5 Months Ago
Moved assets
5 Months Ago
Fixed some issues with opacity masking
5 Months Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
5 Months Ago
Add network time fix
5 Months Ago
Naming, moved things around, removed unused code
5 Months Ago
5 Months Ago
Added side by side trees using core/foliage and SpeedTree8Rust shaders
5 Months Ago
Speedtree with debugging info
5 Months Ago
blunder bus viewmodel animation idle pose edit
5 Months Ago
blunderbuss (needs renaming) materials and textures - before resize
5 Months Ago
More wire tool refactoring, the OnInput method mainly
5 Months Ago
sks 3p - all attachments now positioned correctly
5 Months Ago
▊▆▌▌▅▋ ▌▉▉▇▊-█▆, ▅▇▄▋▋▌ ▄▌▌▊▋ ▌▋▌▇▍▄▆▊▅▇, █▊▋ ▍▄▋▌▄▄ ▌▆ ▉▊▉▅ ▄ ▆▇▄▊▋▌▉▄ ▄█▌█▊, ▉▅▍▇▌ ▋▊▆▌▋
5 Months Ago
Fixed is client checks
5 Months Ago
Merged
5 Months Ago
Moved files
5 Months Ago
Pre-merge checkin
5 Months Ago
Updated shaders fixed culling masked trunk from transmission
5 Months Ago
█▌▆▅▉▋▆▉ ▉█▌▆▋ ▄▋ ▄█▋▊▍▋
5 Months Ago
Fix dodgy rigidbody linls
5 Months Ago
editing blunderbus viewmodel animations
5 Months Ago
merge from main
5 Months Ago
Delete the sks item skin asset, prevents it from being crafted as a SAR skin Update skin list
5 Months Ago
WIP sending a special death info to the player when they die due to sleeping in a safe zone
5 Months Ago
merge queue_tracking -> analytics_server_profiling
5 Months Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
5 Months Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
5 Months Ago
Hide the health bar of the entity the player is looking at while in ADS and the hide interact text while aiming option is set to true Also optimised the health bar update method to remove an 80b/frame allocation and a 90b/frame allocation when looking at a building block (regardless of the ADS setting)
5 Months Ago
merge from main -> analytics_server_profling
5 Months Ago
Adjusted motorbike fuel use
5 Months Ago
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
5 Months Ago
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
5 Months Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
5 Months Ago
Unsaved
5 Months Ago
Send the cargo ship patrol path to the player, render it on the map
5 Months Ago
Chromatic ab fix.
5 Months Ago
Fix
5 Months Ago
Blur method solution test
5 Months Ago
New human-powered fuel class + more refactoring
5 Months Ago
Updated wire materials, fixed the weird reflection on directional materials
5 Months Ago
Refactored colored IO lines prefab spawning
5 Months Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
5 Months Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
5 Months Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
5 Months Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
5 Months Ago
merge from main - RC