128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Merge from tutorial_baked_foliage_removal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update some outdated splats on tutorial island
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow the mannequin inventory to be opened
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from pilot_hazmat_dlc
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Compile fix (remove old convar)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Any disconnection from a server now shows a 'reconnect' button
Do some parsing for errors on the reason for leaving the server to try and show the right modal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pipeline for prewarming modals
Try to prewarm quick join box (needs to be even earlier)
 
                
                
                
                
                
             
         
        
            
            
            
                
                New store modal:
More responsive
Shows a selection of randomised store items (up to 6) that the user doesnt currently have
Can see time through each video
Cached and downloaded videos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new WearableRandomMaterial component, allows material randomisation per item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added helmet pattern tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Much better front page store modal behaviour:
Download and cache videos properly
Fix broken re roll behaviour
Better randomisation
If a player owns everything then just show them whatever we can
Reroll after first loop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a camera offset setting to the skin viewer, tweaked some offcentered items
Added some new halloween items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use SetPositionAndRotation when taking a prefab from a pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store "no connection" failure message using the wrong loc key
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed empty store triggering the NEW notification
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI_BackgroundAspectRatioFitter.Fit NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                MainMenu reset static fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from slot_pooling_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a static event when the language changed
Fixed store and steam inventory search not working after a language change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Background aspect ratio fitter uses the cached main menu canvas
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front
Observed the string pool warnings were resolved for all of them in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebuild translations json (to fix server restart toasts)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from more_worldgrid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass over the worst offender - siegetower
- Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones
- Observed that all "unpooled bone name" warnings were gone in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Setup "Randomise Player Seed" button. Some code cleanup/preparations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Localized patch info date
Some RTL text wrapping fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also apply the font normalSpacingOffset in MeasureVertical
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from benchmarking_update
- Log results after single scene run
- Fix extra timers in results
- Fix scene load exception for no longer existing effects benchmark
Tests: ran benchmarks in editor