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111,640 Commits over 3,928 Days - 1.18cph!

7 Months Ago
merge from /main/blend4way-tintmask
7 Months Ago
Fixed bikes complaining about kinematic bodies while being shredded.
7 Months Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
7 Months Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
7 Months Ago
Bicycles now have a bell sound that can be dinged with Fire1
7 Months Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Fix walkway section using snow materials in large harbor S2P and HLOD harbor_1
7 Months Ago
Fixed incorrect pipe and barrel colours on small oil
7 Months Ago
Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction Manually fix several instances where this object was rotated in monuments S2P sewer branch, excavator, stables B and military tunnels
7 Months Ago
▄▅▋▉▉▇▇ ▊▉▋/▉▆▉▄▄▆▉▇▍ ▅▍▍▇▌
7 Months Ago
S2P fishing_village_b
7 Months Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
7 Months Ago
7 Months Ago
merge from main -> monument_scenes
7 Months Ago
Hooked up motorbike damage FX and instrument lights
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Motorbike pitch stability edit
7 Months Ago
Merge main -> Bikes
7 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
7 Months Ago
Manually revert creeping_tree prefabs
7 Months Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
7 Months Ago
Subtract first merge from biome_visuals_2
7 Months Ago
Reconvert prefabs excluding RendererLOD
7 Months Ago
Cherrypick moss prefabs
7 Months Ago
Skip RendererLOD for now
7 Months Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)
7 Months Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
7 Months Ago
Merge from main -> biome_visuals_2
7 Months Ago
Merge from fix_barricade_subway_entrance -> main
7 Months Ago
Fixed "not in terrain" error phrase accidently defaulting to "Can't Place On Monument" - only affected phrases when generated, didn't affect the ingame messages (yet) Move a few more error phrases to the ConstructionErrors class
7 Months Ago
Fix subway entrance prefabs not having `PreventBuildingMonumentTag` as they aren't apart of the S2P system that all other monuments are - should fix them not being placeable outside of subway entrances
7 Months Ago
Merge from main -> fix_barricade_subway_entrance
7 Months Ago
merge from editor_count_components -> main
7 Months Ago
Added right click menu option `Stats/Component Count` - print the number of each type of component of the selected GameObject - if multiple objects are selected, prints the amount per object
7 Months Ago
Hide hooded player map position from team members
7 Months Ago
handcuff sounds set correct inventory handling sounds on prisoner hood
7 Months Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
7 Months Ago
merge from simulate_compile_errors -> main
7 Months Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
7 Months Ago
Damage effects for motorbikes. Road FX tweaks.
7 Months Ago
bike & motorbike sounds
7 Months Ago
Don't create a death marker
7 Months Ago
Milder throttle exhaust. Will get more pronounced with damage.
7 Months Ago
Merge Travelling Vendor -> Main (yet again!)
7 Months Ago
Added client check for editor script
7 Months Ago
Travelling Vendor -> Main
7 Months Ago
Fixing compile error
7 Months Ago
Merge Travelling Vendor -> Main