reporust_rebootcancel

105,598 Commits over 3,806 Days - 1.16cph!

6 Months Ago
cherrypicking 94043 (merge from tutorial_island)
6 Months Ago
merge from InvisibleClothingSkinFix
6 Months Ago
merge from Easter2024
6 Months Ago
merge from egghunt_optimization/ui_fixes
6 Months Ago
merge from egghunt_optimization
6 Months Ago
merge from RidingChickenCostume
6 Months Ago
Enabled egghunt event Updated menu background videos
6 Months Ago
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6 Months Ago
6 Months Ago
Merge from main
6 Months Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
6 Months Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
6 Months Ago
Added error message if IsSeatClipping gets a list that already has items
6 Months Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
6 Months Ago
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6 Months Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
6 Months Ago
Pass the player ducked state to the WearableFadeToggles
6 Months Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
6 Months Ago
Added video header to Adobe building skin page. Updated existing image media assets.
6 Months Ago
Merge main -> Bikes
6 Months Ago
Some bike physics and visuals work
6 Months Ago
Crane visual work
6 Months Ago
Updated MoveSelected to remember last chosen target object
6 Months Ago
Parent the containers to the ship
6 Months Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
6 Months Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
6 Months Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
6 Months Ago
Harbor cranes now pick up container spawn points dynamically
6 Months Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
6 Months Ago
Merge from main
6 Months Ago
Source Updates - Hide Poncho Material and Texture change
6 Months Ago
Removed power consumption from splitters, root combiners and electrical branches
6 Months Ago
Fixed electrical lights requiring 1 power when off
6 Months Ago
player update. tamborine holdtype updated with latest idle pose
6 Months Ago
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
6 Months Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
6 Months Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
6 Months Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
6 Months Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
6 Months Ago
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6 Months Ago
Fixed memory cell draining battery on both sides instead of from the active output
6 Months Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
6 Months Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
6 Months Ago
Scene2Prefab Added docking path to harbor 1
6 Months Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
6 Months Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
6 Months Ago
Update state for recalling scientists
6 Months Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
6 Months Ago
Merge from main
6 Months Ago
merge from tutorial_island