reporust_rebootcancel

111,707 Commits over 3,928 Days - 1.18cph!

7 Months Ago
Merge from creative_mode
7 Months Ago
Merge from main
7 Months Ago
7 Months Ago
Merge from tutorial_map_fix
7 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
7 Months Ago
Minor edits
7 Months Ago
More suspension smoothing, improve jitter
7 Months Ago
Damage threshold edits
7 Months Ago
Adjust all bike world colliders
7 Months Ago
Merge from scrap_spotfix
7 Months Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
7 Months Ago
S2P everything again because somehow arctic research base got missed
7 Months Ago
Merge main -> Bikes
7 Months Ago
Merge from condition_based_unlock
7 Months Ago
Override CanHit
7 Months Ago
Finished initial implementation
7 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
7 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
7 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
7 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
7 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
7 Months Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
7 Months Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
7 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
7 Months Ago
Unlock and destroy handcuffs when reduced to zero condition
7 Months Ago
Applied Matt's blinker fix.
7 Months Ago
Allow barricades to be buildable on roads
7 Months Ago
Add support to allow prefabs to be placed onto roads
7 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
7 Months Ago
condition based unlock progress saving
7 Months Ago
S2P all monuments
7 Months Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
7 Months Ago
manifest
7 Months Ago
merge from building_skins_3/wallpaper
7 Months Ago
Tag trail paths in monuments so barricades can be placed
7 Months Ago
Updated Legacy Wood Log Pile variant FBX
7 Months Ago
Modify the placement checks to take into account the new tag, barricades can now be placed onto rocks inside monuments
7 Months Ago
Imported Legacy Wood Log Pile Models Basic Setup for Legacy Wood Log Pile Prefabs
7 Months Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
7 Months Ago
made/setup admire anims for handcuffs viewmodel
7 Months Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
7 Months Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
7 Months Ago
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7 Months Ago
Setup Legacy Wood Log Pile Materials
7 Months Ago
Imported Legacy Wood Log Pile Textures
7 Months Ago
tweaked colour on light mat
7 Months Ago
Created Legacy Wood Log Pile Folders
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
Merge from main
7 Months Ago
Merge from main