111,809 Commits over 3,928 Days - 1.19cph!
Merge Travelling Vendor -> Main
merge from native_memory_stream -> aux1
merge from detach_monument_children -> aux1
Add convar to toggle DetachMonumentChildren
- enabled by default
Merge from main -> native_memory_stream
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
merge from main -> monument_scenes
merge from audio_import_music_clips -> aux1
Update import settings of audio
Travelling Vendor -> Main
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Merged Jarryd's TerrainHeightSet changes
Removed terrain filters from cliff prefabs
Cherrypicked server override fix
Cherrypicked VehicleChassis Workaround
Cherrypicked event compile fix
Fix preload setting not being preserved after unity 2022
Start over on a new branch since we need to keep the original preload settings
- cherrypick
99453 (music clips = compressed in memory + preload off)
Merge Main -> Travelling Vendor
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
Fixed wire isolation resetting itself when looking away
handcuffs worldmodel
- added static mesh version
- added worldmodel prefab
- added icon
- all hooked up
Fixed rear wheels not moving
Fixed indicators
Vendor now destroys road signs that it comes in contact with
a start on set dressing the storage warehouse.
Adjusted wheel collider values. Appears to be more stable overall
Added cuffs specific wounded anim, hooked up in override controller
Dont force network update every fixed update. Seems to provide better results at first glance
Client now eliminates unsuitable mountables for force mount radial menu show check.
handcuffs 3p animations updated
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Prioritise potential mount targets by distancer
Redirect mount requests to any vehicle-parent when force mounting a player.
Horse mount logic for restrained players to match vehicles (passenger only, never driver)
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Fixed RF receiver gibs scale
merge from searchlight_fixes2
Fixed vending machine screens not showing anything
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Handbrake system to help prevent tipping over when first spawned
Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles
Better error messages for when the vendor doesnt spawn