reporust_rebootcancel

112,393 Commits over 3,928 Days - 1.19cph!

10 Months Ago
merge from electricity_power_fixes/2
10 Months Ago
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10 Months Ago
merge from ping_estimate_cleanup
10 Months Ago
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10 Months Ago
merge from vis_entities_duplicates
10 Months Ago
merge from cargo_junkpile_fix
10 Months Ago
cherrypicking wr_minigun_reload_fix
10 Months Ago
Fixed Sound Light guide mesh position mismatch
10 Months Ago
Enabled snapping on CCTV cameras
10 Months Ago
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10 Months Ago
player update. bolt rifle anim set edits and holster position edited
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge
10 Months Ago
Latest changes to scene and materials
10 Months Ago
fully greyboxed storage warehouse and storage building large
10 Months Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
10 Months Ago
Support spawning multiple debris objects for floors (one on each side)
10 Months Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
10 Months Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
10 Months Ago
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10 Months Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
10 Months Ago
Truck models progress
10 Months Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
10 Months Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
10 Months Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
10 Months Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
10 Months Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
10 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
10 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
10 Months Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
10 Months Ago
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10 Months Ago
merge from fix_spectate_health_flicker_2
10 Months Ago
merge from tutorial_reclaim_fix2
10 Months Ago
merge from cargo_improvements_may_24
10 Months Ago
Scientist AI tweaks
10 Months Ago
merge from tutorial_flesh_gather_fix
10 Months Ago
merge from fix_trophy_drop_headbag
10 Months Ago
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10 Months Ago
Improvements for the nexus player position map marker on the server browser
10 Months Ago
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10 Months Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
10 Months Ago
player update. exported/setup 3p bolt rifle anim set
10 Months Ago
Updated default values for treewind component
10 Months Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
10 Months Ago
Updated to latest
10 Months Ago
Merge from main
10 Months Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
10 Months Ago
Initial checkin of speedtreeintegration2 branch