112,392 Commits over 3,928 Days - 1.19cph!
Fix editor exceptions when loading BaseAiBrains in the editor
More mission test setups
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
Fix exception when starting lumberjack mission
Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen
Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
Added the ability for a mission to not count towards the Mission Accomplished achievement
Enabled this on the tutorial achievements
Add the ability for a container spawn point to limit how many containers are spawned at that point
Adjusted container spawn points to ensure that it's likely for top containers to be accessible
Added some pallets around the container spawn points to make them more climbable
Affects both harbors
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
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merge from cargo_junkpile_fix
merge from cargo_restart_bug
merge from fix_stash_reveal_inconsistant
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Fix having to run 3m away from stash and return to reveal the stash
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Mid and low coastal cliff variants
Progress on coastal ocean rock prefabs
vm anim export update + some anim events
added effects to effects folder (taken from SAR for now)
player update. exported/set up mp5 anim set
Red & Green Industrial Light source item
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
Fixed Memory Cell side inputs triggerable by 0 power circuits
fully greyboxed radhouse large and radtown shed
first pass terrain sculpting and splat painting
added some trees to measure effect
merge from wr_dead_area_fix
merge from io_entity_snapping/fixes/2
merge from tc_reskin_shotguntrap
merge from military_flamethrower_worldmodel_scale_fix
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merge from fix_photo_in_backpack
merge from fix_industrial_prioritize_empty_slot
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
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merge from fix_floor_debris
Increase animal ground pos distance check range
Enabled snapping on all neon signs
Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
merge from electricity_power_fixes/2