reporust_rebootcancel

112,392 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
9 Months Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
9 Months Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
9 Months Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
9 Months Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
9 Months Ago
Truck models progress .
9 Months Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
9 Months Ago
Merge from main
9 Months Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
10 Months Ago
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10 Months Ago
merge from cargo_junkpile_fix
10 Months Ago
merge from cargo_restart_bug
10 Months Ago
merge from fix_stash_reveal_inconsistant
10 Months Ago
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10 Months Ago
Fix having to run 3m away from stash and return to reveal the stash
10 Months Ago
merge from woc_hotfix2
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Missing files
10 Months Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
10 Months Ago
vm anim export update + some anim events
10 Months Ago
viewmodel prefab updates
10 Months Ago
added effects to effects folder (taken from SAR for now)
10 Months Ago
player update. exported/set up mp5 anim set
10 Months Ago
Red & Green Industrial Light source item
10 Months Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
10 Months Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
10 Months Ago
some biome touch
10 Months Ago
junkpile layering issue
10 Months Ago
Merged main
10 Months Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
10 Months Ago
Reinstate changes
10 Months Ago
Overwrite my changes
10 Months Ago
merge from wr_dead_area_fix
10 Months Ago
Merge main
10 Months Ago
merge from io_entity_snapping/fixes/2
10 Months Ago
merge from tc_reskin_shotguntrap
10 Months Ago
merge from military_flamethrower_worldmodel_scale_fix
10 Months Ago
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10 Months Ago
merge from fix_photo_in_backpack
10 Months Ago
merge from fix_industrial_prioritize_empty_slot
10 Months Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
10 Months Ago
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10 Months Ago
compile fix
10 Months Ago
merge from fix_floor_debris
10 Months Ago
Increase animal ground pos distance check range
10 Months Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
10 Months Ago
merge from electricity_power_fixes/2