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156,161 Commits over 4,566 Days - 1.43cph!

6 Months Ago
Unity Editor compile fix
6 Months Ago
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6 Months Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
6 Months Ago
merge from main
6 Months Ago
vendingmachine_ui_refresh -> main
6 Months Ago
WIP setting up dart board prefab
6 Months Ago
Second set of fixes - fake inventory compile errors
6 Months Ago
Compile fix - swap to using flags
6 Months Ago
vendingmachine_ui_refresh -> main
6 Months Ago
Clear hover over button fixes
6 Months Ago
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6 Months Ago
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6 Months Ago
- Fix bugs with suggestions not being clickable - More final polish
6 Months Ago
- Final style changes - Added suggestions area in admin panel
6 Months Ago
Updated sprint anim (test)
6 Months Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
6 Months Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
6 Months Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
6 Months Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
6 Months Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
6 Months Ago
Potential fix for scientists not spawning on cargo
6 Months Ago
Fix minor typo in WhatUsesThis
6 Months Ago
Merge fixes.
6 Months Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
6 Months Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
6 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
6 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
6 Months Ago
simplified encryption again
6 Months Ago
Simplify encryption
6 Months Ago
Merge from main
6 Months Ago
All remaining monument fixes.
6 Months Ago
Fixed a bunch of errors when baking and using the LOD baker tool
6 Months Ago
merge from playerboat_droppeditem_parent_fix
6 Months Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
6 Months Ago
main -> vendingmachine_ui_refresh
6 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
6 Months Ago
Updated encryption strategy
6 Months Ago
removed sneaky anim event sfx from 3p sitting anims
6 Months Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
6 Months Ago
merge from pooltable_and_dartboard_models -> darts_minigame
6 Months Ago
init darts minigame branch
6 Months Ago
6 Months Ago
Added optional encryption to Rust Relay
6 Months Ago
Fixed final vending entry pushing itself out the screen
6 Months Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
6 Months Ago
merge from deepsea_navmesh_optims
6 Months Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
6 Months Ago
Dynamic pricing support (nearly there!)
6 Months Ago
merge from dragbyangle_rebalance
6 Months Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script