reporust_rebootcancel

112,402 Commits over 3,928 Days - 1.19cph!

10 Months Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
10 Months Ago
player update. exported/setup 3p bolt rifle anim set
10 Months Ago
Updated default values for treewind component
10 Months Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
10 Months Ago
Updated to latest
10 Months Ago
Merge from main
10 Months Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
10 Months Ago
Initial checkin of speedtreeintegration2 branch
10 Months Ago
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10 Months Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
10 Months Ago
Enabled snapping on simple light and connected speaker
10 Months Ago
Industrial conveyor can now be placed upside down again
10 Months Ago
Fixed sprinkler guide mesh scale
10 Months Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
10 Months Ago
Fixed counter snapping pivot issues
10 Months Ago
Fixed components being flipped upside down when placed on walls facing south/north
10 Months Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
10 Months Ago
Fix compile error from namespace
10 Months Ago
merge from effects_pooling_warmup
10 Months Ago
merge from sprinkler_drain_fix
10 Months Ago
merge from cabooselights_fix
10 Months Ago
merge from reduce_server_tags/compact
10 Months Ago
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10 Months Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
10 Months Ago
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10 Months Ago
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10 Months Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
10 Months Ago
set up vm minigun to use viewmodel renderer
10 Months Ago
set up vm paddle to use viewmodel renderer
10 Months Ago
Weapon rack setup for new size
10 Months Ago
Zones positions now properly follow parent
10 Months Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
10 Months Ago
fixed scale issue on military flamethrower.worldmodel
10 Months Ago
Update reduce_server_tags/compact
10 Months Ago
Merge from main -> reduce_server_tags
10 Months Ago
Increase performance when updating zone scores
10 Months Ago
Fixed problem causing zones to spawned when they shouldn't be
10 Months Ago
Merged main into io_entity_snapping/fixes/2
10 Months Ago
merge from fluid_push_perf_improvement
10 Months Ago
merge from electricity_powerfixes/2/counter
10 Months Ago
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merge from chicken_costume_block_prompt_fix
10 Months Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
10 Months Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
10 Months Ago
Unsaved deletes
10 Months Ago
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10 Months Ago
Recorder presets dir