reporust_rebootcancel

106,026 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
11 Months Ago
Fix torches in holders continuing to lose condition even after they are extinguished
11 Months Ago
Fixed an extra set of arms appearing during some gestures in the mirror
11 Months Ago
Fixed push animation getting cancelled by movement
11 Months Ago
Merge my player eyes fix -> base_decor_DLC
11 Months Ago
Remove some GC allocations in PlanarReflectionCamera Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
11 Months Ago
Fixed player head appearing distorted in mirrors while dancing
11 Months Ago
Merge from main
11 Months Ago
Fixed rocking chair gibs using wrong materials.
11 Months Ago
Fixed a couple of shader compile warnings, one of them important
11 Months Ago
Merge main -> experimental
11 Months Ago
Update player eyes properly while they're looking in a mirror
11 Months Ago
Fixed mirrors not rendering the inside of caves and others (Blend4Way, SnowArea)
11 Months Ago
Merge main -> experimental
11 Months Ago
Fixed tunnel hurt trigger damaging players at the sides
11 Months Ago
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
11 Months Ago
Revert corrupted train tunnel entrance
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
merge from rail_network_link
11 Months Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
11 Months Ago
fix rocking chair creak sound gain curve
11 Months Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
11 Months Ago
exported new player lr300 reload anim
11 Months Ago
Fixed alt-look causing body to intersect the mirror by deactivating mirror when body is facing away from it
11 Months Ago
Cache known player names so different parts of UI can use that instead of falling back to Steam names Remove duplicate Steam language filter call on player names Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
11 Months Ago
Fixed torch holder flames not rendering below shader level 300
11 Months Ago
Fixed torch holder lighting being all offset and wrong.
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
merge from fix_mirrors_gnb
11 Months Ago
merge from rail_network_link
11 Months Ago
Fixed cliffs and others disappearing in mirrors (culling workaround) Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
11 Months Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
11 Months Ago
Sources timeout. Bunch of WIP refactor.
11 Months Ago
Additional rail / road checks for several cliffs
11 Months Ago
Switch effect run type to server
11 Months Ago
Bar door grammar fix
11 Months Ago
SERVER compile fix
11 Months Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
11 Months Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
11 Months Ago
Increase the size of the local bounds passed to skinned renderers on the trophy mount
11 Months Ago
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11 Months Ago
vm test
11 Months Ago
Fixed shader compile errors
11 Months Ago
powerplant 2.0 greybox canditate progress
11 Months Ago
merge from main
11 Months Ago
merge from fix_mirrors_gnb
11 Months Ago
Fixed edge cases of rail and road passing too close by monuments
11 Months Ago
Merged main