reporust_rebootcancel

156,136 Commits over 4,566 Days - 1.42cph!

6 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
6 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
6 Months Ago
simplified encryption again
6 Months Ago
Simplify encryption
6 Months Ago
Merge from main
6 Months Ago
All remaining monument fixes.
6 Months Ago
Fixed a bunch of errors when baking and using the LOD baker tool
6 Months Ago
merge from playerboat_droppeditem_parent_fix
6 Months Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
6 Months Ago
main -> vendingmachine_ui_refresh
6 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
6 Months Ago
Updated encryption strategy
6 Months Ago
removed sneaky anim event sfx from 3p sitting anims
6 Months Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
6 Months Ago
merge from pooltable_and_dartboard_models -> darts_minigame
6 Months Ago
init darts minigame branch
6 Months Ago
6 Months Ago
Added optional encryption to Rust Relay
6 Months Ago
Fixed final vending entry pushing itself out the screen
6 Months Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
6 Months Ago
merge from deepsea_navmesh_optims
6 Months Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
6 Months Ago
Dynamic pricing support (nearly there!)
6 Months Ago
merge from dragbyangle_rebalance
6 Months Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
6 Months Ago
merge from main
6 Months Ago
merge from deepsea_loot_balance
6 Months Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
6 Months Ago
merge from playerboat_player_transfer_fix
6 Months Ago
replicated previous fix in jobs version of code
6 Months Ago
merge from playerboat_player_transfer_fix
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
merge from spraycan_barrels_support
6 Months Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
6 Months Ago
Prefix nav logs correctly in RustNavmeshAgent
6 Months Ago
Convert all old scientists to use new navmesh agent
6 Months Ago
Merge from terrain_renderer
6 Months Ago
Actually assign culling value in cullingtest
6 Months Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
6 Months Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
6 Months Ago
Check default navmesh is built and log error if not in agent queries
6 Months Ago
Revert last commit
6 Months Ago
Merge from terrain_renderer
6 Months Ago
Merge from main
6 Months Ago
Change culling test to check using map of device ids
6 Months Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
6 Months Ago
build skins for industrial salvaged shelves
6 Months Ago
industrial electric furnace - item updated - skin
6 Months Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles