reporust_rebootcancel

158,968 Commits over 4,597 Days - 1.44cph!

6 Months Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
6 Months Ago
Create rusty version of apartment elevator door
6 Months Ago
Fix TMP door decal not being disabled by default on apartment door C
6 Months Ago
Update apartment elevator prefab with new lift prefab
6 Months Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
6 Months Ago
merge from unity_6.3.15/keyboard_layouts_fix
6 Months Ago
Detect keyboard layout changes at runtime and refresh registered buttons
6 Months Ago
Switch apartment elevator doors from the rusty ones -> normal ones
6 Months Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
6 Months Ago
Register button namse using the actual display name, so they're keyboard layouts aware
6 Months Ago
merge from fix_industrial_efurnace_io_port
6 Months Ago
fix pooling leak
6 Months Ago
Improve comment
6 Months Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
6 Months Ago
merge from fix_industrial_efurnace_io_port
6 Months Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
6 Months Ago
Merge from powerplant_powergrid
6 Months Ago
Merge from main
6 Months Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
6 Months Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
6 Months Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
6 Months Ago
tweaked turretmountpoint on bow entities
6 Months Ago
Removing duplicate anims from player animator - delicate process so doing in stages
6 Months Ago
Sized down because not used.
6 Months Ago
Industrial furnace lighting & material stuff.
6 Months Ago
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6 Months Ago
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6 Months Ago
update apartment_complex_monument/prototype
6 Months Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
6 Months Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
6 Months Ago
industrial garage door; - Assign panner chain material to busy state model
6 Months Ago
Skinning industrial door
6 Months Ago
Fixing skinning and position offset for industrial door LODs
6 Months Ago
industrial garage door; - created panner material for the chain
6 Months Ago
Adding extra chain material for industrial garage door
6 Months Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
6 Months Ago
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6 Months Ago
setting up 3p M16a2 anims
6 Months Ago
disable_ping_estimation_again -> main
6 Months Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
6 Months Ago
Compile fix
6 Months Ago
merge from drawcolliders_improvements
6 Months Ago
Fixed skinning for industrial garage door
6 Months Ago
Codegen
6 Months Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
6 Months Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
6 Months Ago
Fix shader error
6 Months Ago
merge from main
6 Months Ago
merge from barrel_conveyor_fix
6 Months Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too