reporust_rebootcancel

157,671 Commits over 4,566 Days - 1.44cph!

6 Months Ago
Setup various things on the door prefab for the new skinned mesh renderer
6 Months Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
6 Months Ago
Adding industrial torch work model fbx
6 Months Ago
set attachment anchor on C4 HeldEntity prefab
6 Months Ago
apartment fridge
6 Months Ago
Adding industrial torch rig
6 Months Ago
Populated wearable replacements on movember moustache
6 Months Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
6 Months Ago
Merge from main
6 Months Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
6 Months Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
6 Months Ago
Merge from subtract_new_navmesh
6 Months Ago
Merge from main
6 Months Ago
Fixed wire isolation not working on player boats
6 Months Ago
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6 Months Ago
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6 Months Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
6 Months Ago
Restored chippy arcade assets filtering mode
6 Months Ago
merge from workbench_upgrades
6 Months Ago
wb2 fix for the fix
6 Months Ago
Save the last open category in F1 items and vehicles tabs
6 Months Ago
Fix prototype visual clipping in wb2
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Fix efficiency visual clipping
6 Months Ago
Phrases update
6 Months Ago
fixes for surplus and reinfored upgrade icons
6 Months Ago
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6 Months Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
6 Months Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
6 Months Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
6 Months Ago
merge mortar_prototype
6 Months Ago
Phrase contexts
6 Months Ago
Fixed copypaste names not being truncated in list view
6 Months Ago
Added confirmation popups when deleting loadouts and copypastes files
6 Months Ago
Cherry picking Jenkinsfile changes
6 Months Ago
Added FPBuild to list of files that should be ignored by plastic
6 Months Ago
Merge from workbench_upgrades
6 Months Ago
Merge from main
6 Months Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
6 Months Ago
merge from defaultsortingorder_update
6 Months Ago
Merge from main
6 Months Ago
removed gear crafting cost from binoculars
6 Months Ago
merge from workbench_upgrades
6 Months Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
6 Months Ago
efficency now excludes beancans and gunpowder
6 Months Ago
Merge from parent
6 Months Ago
Merge from main
6 Months Ago
merge from main
6 Months Ago
merge from mortar_prototype