reporust_rebootcancel

157,562 Commits over 4,566 Days - 1.44cph!

6 Months Ago
Garage door industrial animations
6 Months Ago
merge from game_room_dlc -> darts_game
6 Months Ago
merge from main
6 Months Ago
only show 5 leaderboard spots
6 Months Ago
merge from fix_storage_adapter_invisible -> main
6 Months Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
6 Months Ago
Kiosk lighting WIP.
6 Months Ago
Fixing chicken suit skeleton skin
6 Months Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
6 Months Ago
Compile fix
6 Months Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
6 Months Ago
Ninja suit skinning fix
6 Months Ago
Fixed electric furnace gibs not being skinned
6 Months Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
6 Months Ago
Merge from main
6 Months Ago
Merge from workbench_upgrades
6 Months Ago
Make entityComponent.baseEntity work in OnEnable
6 Months Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
6 Months Ago
Fix
6 Months Ago
merge from mortar_prototype
6 Months Ago
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6 Months Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
6 Months Ago
Readd navmesh agent to realmed remove
6 Months Ago
merge rust_relay_server -> main
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
Movember moustache partial fix
6 Months Ago
Added allocation free encryption
6 Months Ago
Fixed DigitalClockAlarm pooling issue
6 Months Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
6 Months Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
6 Months Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
6 Months Ago
Test result stacktraces are now populated correctly with captured errors
6 Months Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
6 Months Ago
Fix new scientists hovering slightly above ghostship floor
6 Months Ago
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6 Months Ago
Fixed editor performance after merging child animator system
6 Months Ago
merge from dont_bake_on_load
6 Months Ago
merge from custom_item_fixes
6 Months Ago
Fix items not stacking together after they've been part of a copypaste
6 Months Ago
merge from main
6 Months Ago
Santa beard partial fix
6 Months Ago
merge from mortar_prototype
6 Months Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
6 Months Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
6 Months Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
6 Months Ago
merge from automated_testing/raid_recorder
6 Months Ago
Added some new raiding tests
6 Months Ago
Merge from main
6 Months Ago
merge from automated_testing
6 Months Ago
merge from main