reporust_rebootcancel

157,025 Commits over 4,566 Days - 1.43cph!

6 Months Ago
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6 Months Ago
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6 Months Ago
Fix TryGetAgent not returning false when agent fails to be added
6 Months Ago
Fixing player male legs skinning
6 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
6 Months Ago
merge rust_relay_server -> main
6 Months Ago
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6 Months Ago
merge main -> rust_relay_server
6 Months Ago
tweaked relay server restart method
6 Months Ago
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6 Months Ago
Merge from workbench_upgrades
6 Months Ago
Upgrade items initial inventory sounds
6 Months Ago
Adding military idle animation set
6 Months Ago
merge from fields_mismatch_cleanup
6 Months Ago
missing nonserialized attribute
6 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
6 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
6 Months Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
6 Months Ago
exported updated 3p ak47 and rock run anims
6 Months Ago
Merge from main
6 Months Ago
merge rust_relay_server -> main
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
made AttemptRestart a little bit more robust
6 Months Ago
merge from automated_testing
6 Months Ago
Test list
6 Months Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
ensure sendThread can start up if disabled from start
6 Months Ago
better property mismatch logging
6 Months Ago
merge from main
6 Months Ago
merge from automated_testing
6 Months Ago
CI testlist
6 Months Ago
Excluded some prefabs from BaseCombatEntity tests Test list
6 Months Ago
Test list
6 Months Ago
Sprinkler tests cleanup and fixes
6 Months Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
6 Months Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
6 Months Ago
Subtract 150051 (introduced stepping issues)
6 Months Ago
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6 Months Ago
binoculars_fix -> main
6 Months Ago
Ensure range transform respects ui scale
6 Months Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
6 Months Ago
Player seed work
6 Months Ago
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6 Months Ago
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6 Months Ago
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