reporust_rebootcancel

144,710 Commits over 4,444 Days - 1.36cph!

7 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
7 Months Ago
Removed save file name from Craggy's GameSetup
7 Months Ago
Developer tool nav bar buttons
7 Months Ago
Client compile fix
7 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
7 Months Ago
Command block tests
7 Months Ago
Added the old console to the new developer tool prefab for now
7 Months Ago
Added indirect instancing for the ballpit spheres
7 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
7 Months Ago
Baseline, bootstrap spawns EngineUI2
7 Months Ago
Merging fpbuild related changes to main branch
7 Months Ago
Add a network graph
7 Months Ago
Setting up EngineUI2_DeveloperTools prefab
7 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
7 Months Ago
Auto auth player on placing steering wheel
7 Months Ago
console tools
7 Months Ago
7 Months Ago
Burlap shirt repose/lods
7 Months Ago
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7 Months Ago
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7 Months Ago
plastic please
7 Months Ago
Renamed the prefabs
7 Months Ago
easel lods
7 Months Ago
Fix for texture issue on 3p m15
7 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
7 Months Ago
WIP code, parameters, setup
7 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
7 Months Ago
Console Info Panel
7 Months Ago
Merge from parent
7 Months Ago
merge from automatedtesting
7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
new console items ui
7 Months Ago
merge from SeparatePhysicsScenes
7 Months Ago
That's all folks
7 Months Ago
Almost done...
7 Months Ago
Even more...
7 Months Ago
More...
7 Months Ago
More...
7 Months Ago
Some more...
7 Months Ago
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7 Months Ago
merge from directional_foliage_displacement
7 Months Ago
merge from puzzle_reset_hotfix
7 Months Ago
merge from sort_fixes
7 Months Ago
merge from fix_terrain_nametags
7 Months Ago
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7 Months Ago
Fix displacement clamping
7 Months Ago
matrix optimized texture rez pass