112,484 Commits over 3,928 Days - 1.19cph!
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
picking craggyisland sound issue repo
craggyisland sound issue repo
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Moved things around in the right folders and deleted old prefabs
IdentifierConfig UI screen converted to use IOConfig base class
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
fixed broken mannequin materials
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Optimisations and simplifications of LODing code
Refactored IO config UI screens to let them use the same base class and base prefab
Updated texts for consistency, fixed typos
Now supports numpad enter key to confirm
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S2P harbor_1 and harbor_2
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
S2P harbor_1 and harbor_2
Merge from main (needs S2P, see next commit)
merge from Military Flamethrower_2024
Fixed caboose light switches
Ticked IsDynamic on rope ladder of the harbor1 crane
S2P
merge from minigun_backpack_init_fix
merge from moonpool-reflection-fix
merge from toolcupboard_retroskin
merge from patrol_helicopter_revision
merge from harbor_outofbounds_fix
Fixed another, more rare NRE that can happen with Binoculars
ServerListManager.EnqueuePings NRE fix
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
Setup for smooth scoring system
player update water pistol held positon and holdtype override controller edit
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
Minor performance improvement for UpdatePushLiquidTargets (code review)
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
Keep pedals flat as the pedal axle turns
Pedals rotate, matching drive wheel rotation at a specified ratio