112,468 Commits over 3,928 Days - 1.19cph!
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merge from motionblur-wind-fix
merge from moonpool-reflection-fix
Added LOD5, tweaked AO for consistency, and updated the prefabs
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Tall cliff whiteboxes
Test autospawn prefabs
Debug scene
Remove client UI button for ping estimation
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player update. exported/setup double barrel shotgun anim set
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Fixed moonpool reflecting the sky when water reflections = 0
Merged main into wire_slacking
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Reverting
95562 electrical button power burst change, back to 2
Fixed Timer Switch not deployable ~1 meter below ceilings
player update. water pipe shotgun holster position edited
playerupdate. water pipe shotgun anim set exported and waterpipe wm reload anim edited
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
Explicity show 0 power usage on electrical items consuming 0
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Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
Codegen
Fixed charge and deplete battery commands compiling issue on client
LOD4 and prefab setup for truck models
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merge from wr_minigun_reload_fix
fixed metal roof tga not reading correctly
Added 'pipette' command: gives you the item you're looking at and places it in your hands
If you already have it, swaps it with your currently selected item
player update. exported/ setup water pipe shotgun anims
Got wind working with LODing
Added ioentity.showflags editor only command to debug IO flags
Added realmed remove to water junkpiles. Ensures client and server versions are stripped appropriately
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
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merge from PingEstimatorRewrite
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merge from PingEstimatorRewrite