112,469 Commits over 3,928 Days - 1.19cph!
Merged main into electricity_power_fixes/2
Reduced electrical button press time from 5s to 1s
Reduced power burst from 2 to 1 power (given that they now consume 0 power)
Monument buttons unchanged
Reduced Electrical Branch minimum branch out power from 2 to 1
Same treatment to harbor 2
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking
Prevented barrels from spawning underwater near harbor 1
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player update. spas,m4 and pump shotgun holster position edits
player update. exported pump shotgun anim set edits
organise twitch drops scene alphabetically
merge from HarborAudioFixFuture
merge from wavesofchange_monuments_fixes
merge from tc_reskin_nre_fix
merge from CargoShipDoorFix
cutout in large rig floor LOD1 missing
small rig level3 LOD1 and 2 door cutouts
Added metal roof textures to radtown redux selectively
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Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
Commented out region ping spam in editor
Unchecked CanNPCOpen on cargo ship doors
Simpler fix, moving values to Awake
Merge HarborAudioFix -> Main
Reapply
95523 with compile fix
subtracting
95523 - compile issue
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
merge from waves_of_change_hotfix1 - Fridays hotfix round
merge from HarborAudioFix
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
picking craggyisland sound issue repo
craggyisland sound issue repo
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Moved things around in the right folders and deleted old prefabs
IdentifierConfig UI screen converted to use IOConfig base class
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
fixed broken mannequin materials
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