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112,484 Commits over 3,928 Days - 1.19cph!

10 Months Ago
Added pedals to the pedal bikes and IK'd driver feet to them
10 Months Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
10 Months Ago
Added pedal bike and pedal trike to my test map
10 Months Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
10 Months Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
10 Months Ago
Enabled head clipping check on bikes
10 Months Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
10 Months Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
10 Months Ago
Air control improvements and refactoring
10 Months Ago
merge from main
10 Months Ago
Parent merge
10 Months Ago
Cherrypick 95464
10 Months Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
pilot light on 3p flamer
10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
merge from Minigun_2024
10 Months Ago
slightly increased AI flamethrower range
10 Months Ago
Fixed moonpool reflecting the sky
10 Months Ago
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10 Months Ago
Iterated on visual flame + smoke collision and behaviour
10 Months Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
10 Months Ago
Lowered delay on yellow fireball flames.
10 Months Ago
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10 Months Ago
fixed flamer collision
10 Months Ago
Fixed ground fire error.
10 Months Ago
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10 Months Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
10 Months Ago
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10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
Rebaked AO on the crane to make the inside slightly brighter
10 Months Ago
10 Months Ago
Fixed splitter power distribution issue when not all outputs are used
10 Months Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
compile fix
10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
merge from Minigun_2024
10 Months Ago
ai usage balance
10 Months Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
10 Months Ago
Harbor 1 and Harbor 2 scene2prefab
10 Months Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
10 Months Ago
Fixed minigun muzzle flash not emitting light
10 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
10 Months Ago
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10 Months Ago
Check in helicopter revision
10 Months Ago
Remove extra logs
10 Months Ago
Prevent patrol from forcing a target inside a no go zone