reporust_rebootcancel

131,100 Commits over 4,232 Days - 1.29cph!

7 Months Ago
When frames have the same power amount, the last updated frame takes priority
7 Months Ago
Improve handling of null meshes in RustRenderer auto conversion
7 Months Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
7 Months Ago
Grow block allocations exponentially because linearily wastes more buffer space.
7 Months Ago
Implement ArrayEx.RemoveAt* utility functions
7 Months Ago
merge from main
7 Months Ago
Added first iteration of wood materials for the wallpapers, and updated some others
7 Months Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
7 Months Ago
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7 Months Ago
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7 Months Ago
arrow ammo bucket blockout
7 Months Ago
Fixed incorrect prefab setup in schizo trees
7 Months Ago
Issue with schizolobium FBX names
7 Months Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
7 Months Ago
merge from main
7 Months Ago
merge from jungle_update_improvements
7 Months Ago
Submitting zigg scene
7 Months Ago
Updated schizolobium colliders
7 Months Ago
Replaced mirrored corner piece after merge from main
7 Months Ago
merge from main 121401 to jungle update improvements
7 Months Ago
merge from main
7 Months Ago
7 Months Ago
outboard motor blockout update
7 Months Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
7 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
7 Months Ago
Floating cities greybox progress
7 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
7 Months Ago
merge from ballista_disablelegs_fix
7 Months Ago
Inventory, Limited & General Skins icon bluring
7 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
7 Months Ago
Purchased overlay modal
7 Months Ago
Fixed doorway wallpaper conditional model issues
7 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
7 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
7 Months Ago
merge from main
7 Months Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
7 Months Ago
merge from modding_prefabs_May
7 Months Ago
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7 Months Ago
merge from hackweek_spawn_all_deployables_command attempt 2
7 Months Ago
merge from hackweek_spawn_all_deployables_command
7 Months Ago
merge from simulate_loot_fix
7 Months Ago
Merge from main
7 Months Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
7 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas