reporust_rebootcancel

125,754 Commits over 4,109 Days - 1.28cph!

7 Months Ago
manifest
7 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
7 Months Ago
viewmodel wooden shield animaionns edited
7 Months Ago
Compile fix
7 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
7 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
7 Months Ago
merge from fix_telephone_grid -> main
7 Months Ago
viewmodel metal shield anims updated so the arm is visible
7 Months Ago
Add an alternate render method
7 Months Ago
Switch telephone to using the MapHelper class
7 Months Ago
merge from main
7 Months Ago
Add `printgrid` command to debug position -> grid name code
7 Months Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
7 Months Ago
merge from wallpaper_analytics -> main
7 Months Ago
Add analytics when spraycan is used to change entity skin in the world
7 Months Ago
Log skin id of any entity submitted to analytics
7 Months Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
7 Months Ago
merge from main -> wallpaper_analytics
7 Months Ago
fix codegen (used changes from different branch)
7 Months Ago
merge from main -> wallpaper_analytics
7 Months Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
7 Months Ago
Lock high priority network queue behind convar `high_priority_network_queue`
7 Months Ago
merge from main -> network_queue_priority
7 Months Ago
codegen
7 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
7 Months Ago
merge from /flashlightfixes/fulloverhaul
7 Months Ago
merge from landmine_disarm_explode_bugfix
7 Months Ago
Dir change
7 Months Ago
Experimental invoke based reload system tests
7 Months Ago
Backups/unsaved
7 Months Ago
Bday 11 poster scene tweaks + backups
7 Months Ago
Merge from shields
7 Months Ago
merge from network_queue_priority -> aux3
7 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
7 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
7 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
7 Months Ago
Merge from campfire_purifier_freshwater_fix
7 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
7 Months Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
7 Months Ago
merge from siege_weapons
7 Months Ago
Unsaved
7 Months Ago
Bday11 hero poster scene + materials backup
7 Months Ago
Codegen
7 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
7 Months Ago
Twitch Rivals poster backup
7 Months Ago
Fixed weapons clipping into shield when shield is held up
7 Months Ago
merge from siege_weapons
7 Months Ago
adminui_drone_accessible -> main
7 Months Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
7 Months Ago
Can now use hammer and tool gun with shield (can only repair)