112,484 Commits over 3,928 Days - 1.19cph!
Added pedals to the pedal bikes and IK'd driver feet to them
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
Added pedal bike and pedal trike to my test map
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
Enabled head clipping check on bikes
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
Air control improvements and refactoring
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
merge from Military Flamethrower_2024
slightly increased AI flamethrower range
Fixed moonpool reflecting the sky
▅▌▅▋▆▇ ▆▄▋▌▆▋█▋█▉ ▍▅▄ ▄▍▅
Iterated on visual flame + smoke collision and behaviour
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
Lowered delay on yellow fireball flames.
▉▇▊▋▄▍▍ ▉▅▄▉▌▍▅ ▍█ ▌▄▍▄▇▍ ▉▅▍▌▉▍▉ ███▅▍▇
▍█▉▄▊▇▊ ▄▌▍▇█▍ ▉▌▊▊▅▌▍▍ ▅▍▅▊▍▍▅ ▋▄ ▇▊▍▍ ▇▅▅ ▅▍▌▊▉▌▋▋▄▄▍▍█.
▆█▉▌ █▋█ ██▋█▉▆▋▉▋▉▍ ▆▊██▆▄▆▇▇▆█▉ ▌▍ ▅▆▋ ▍▅▄█ ▊▊▊▋▅▇▅▇ (▅▆▄█ ▄▋▆▄▌▅█ ▊▄█)
Removed useless check that could prevent rockets from firing during strafe
Should increase performance during rocket runs
▌▌▅▊▋▊▋▄ ▉▆▌▍▉▉ █▇▋▍▌▅ ▊▋▊█ █▊ ▆▌▅ █▊▄▅▌▊▄, █▋▉'▊ ▅▄▋▉ ▊
merge from Military Flamethrower_2024
Rebaked AO on the crane to make the inside slightly brighter
Fixed splitter power distribution issue when not all outputs are used
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
merge from Military Flamethrower_2024
merge from Military Flamethrower_2024
npcs can now drop loot specific to their loadout
added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
Harbor 1 and Harbor 2 scene2prefab
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS.
Stopgap fix until whole effect is replaced.
Fixed minigun muzzle flash not emitting light
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother
Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
▇█▋▍▌▇ ▌▍▌▄ ▊▋█ + ▄▄▊▉ ▇▆ ▊▋▇▍▋▆ █▆▆▅▋ ▉▆▆▇▍▅▆▋
▌▅▆▍ ▅▄▄▍▌▊▊
▇▉▊▄▍ ▊▄█▄▊▇▄ ▊▌▅▉ ▇█▄▅▍▇▋ █▄▇▌▅▌ ▊▇▊▊ ▊▌▆▍▆▇▋▌▊.▅▅█▄▊▄▄█
▋█▋█▊ ▍▋ ▅▄▉▋ ▍▉▇▇▋█▄ ▄▌ ▊▅▅▇▆ ▆▅▊▄▍▋
▋▅▇▍ ▍▌▅▍▌█▌ ▆▋▍▍▄ ▌▋ ▋▊▊▍▅▌ ▉▇% █▆ ▇▋▅▅▄▌ ▄▋▆██
Check in helicopter revision
Prevent patrol from forcing a target inside a no go zone