reporust_rebootcancel

131,658 Commits over 4,262 Days - 1.29cph!

7 Months Ago
More wallpaper checks
7 Months Ago
Allow modular car population to spawn in forest and forestside at the roadside
7 Months Ago
merge from fixcars_hab_fix
7 Months Ago
merge from jungle_ruins_c terrain fix
7 Months Ago
merge from cave_large_sewers_fix
7 Months Ago
merge from naval update
7 Months Ago
Merge from main
7 Months Ago
floating walkway progress
Rin
7 Months Ago
Phrases
7 Months Ago
Fixed more strange spacing on larger sets of server listings
7 Months Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
7 Months Ago
Late night refactoring
7 Months Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
7 Months Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
7 Months Ago
merge from wallpaper/floor
7 Months Ago
merge from wallpaper/floor/admin_commands
7 Months Ago
Some cleanup and refactoring
7 Months Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
7 Months Ago
World model skins replication
7 Months Ago
Fixed wallpaper view model default missing materials
7 Months Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
7 Months Ago
Arctic biome tweaks with new ambient features.
7 Months Ago
floor and ceiling world model, lods, added to entity
7 Months Ago
Fixed some issues with the wallpaper inside checks
7 Months Ago
resized viewmodel textures
7 Months Ago
updated ceiling and floorpaper materials and textures
7 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
7 Months Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
7 Months Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
7 Months Ago
merge from fix_ammo_count_not_updating -> main
7 Months Ago
floorpaper tool material and textures
7 Months Ago
merge from main
7 Months Ago
bloody bucket and diy hammock
7 Months Ago
merge from main
7 Months Ago
add shore distance falloff control for biome fogs
7 Months Ago
Settings keybinds tab wip
7 Months Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
7 Months Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
7 Months Ago
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7 Months Ago
add more parameters to control biome fog lighting
7 Months Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
7 Months Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
7 Months Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
7 Months Ago
Blocking in temporary colours and materials on floating walkways
7 Months Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
7 Months Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
7 Months Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
7 Months Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
7 Months Ago
merge from fix_backpack_corpse_remains -> main
7 Months Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it