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112,557 Commits over 3,928 Days - 1.19cph!

10 Months Ago
Add a convar to toggle LOS detection methods
10 Months Ago
harbor 2 s2p
10 Months Ago
added missing fishing net collider to harbor2 floating containers area
10 Months Ago
Remove unnecessary list newing Remove a debug.log
10 Months Ago
s2p all
10 Months Ago
tweaked albedo for better lod popping
10 Months Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
10 Months Ago
updated collision to fit the model
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
removed erroneous screen mesh, set cctv desk to world layer
10 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
10 Months Ago
resized cctv controls texture to 1024
10 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
10 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
10 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
10 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
10 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
10 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
10 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
10 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
10 Months Ago
fixed floating barrel in small rig
10 Months Ago
Reverted mesh lod changes :)
10 Months Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
10 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
10 Months Ago
Codegen
10 Months Ago
Added boolean to allow cargo to dock to any harbor that it comes across
10 Months Ago
subtracting 95312 merge from save248 - critial error on joining world
10 Months Ago
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10 Months Ago
Allow repeat docking command
10 Months Ago
Added debug commands to dump cargo current state
10 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
10 Months Ago
command to print harbor indexes and positions
10 Months Ago
GetNextPathPosition NRE fix
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
some weird meta remove
10 Months Ago
balance
10 Months Ago
merge from save248
10 Months Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
10 Months Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
10 Months Ago
Merged main into wire_slacking
10 Months Ago
debug docking is now a server var
10 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
10 Months Ago
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates Counts as one of the loot rounds for the CargoShip.loot_rounds convar Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
10 Months Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
10 Months Ago
Merge main
10 Months Ago
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10 Months Ago
small rig s2p