112,628 Commits over 3,928 Days - 1.19cph!
Harbor 1 path topology take 2
Sprint and air control torque
Cherry pick harbor 1 topology sets
Harbor 1 docking path set topology
atlassed crate materials / models
Refactoring, three-wheeled bikes now also support sprint torque
merge from cargo_dock_loot_respawn
merge from bradley_scientists
many bugfixes and balance
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings
Scene2prefab
Harbor 1 / Harbor 2 scene2prefab
Slightly moved one lootbarrel to prevent it from clipping with a crane
Added prevent movement volumes to all crane staircases
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
Add a convar to toggle LOS detection methods
added missing fishing net collider to harbor2 floating containers area
Remove unnecessary list newing
Remove a debug.log
tweaked albedo for better lod popping
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
updated collision to fit the model
removed erroneous screen mesh, set cctv desk to world layer
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
resized cctv controls texture to 1024
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
fixed roads prefabs snowy variants LOD2 using temperate materials
matched snowy roads color with snow splat
Harbor1: added a ladder volume on a container that should be climbable
Harbor1: removed weird islet on the side
enabled read/write on the sat tube convex mesh environment volumes
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
Added environment volumes to portacabins to prevent snowy props in them
fixed floating barrel in small rig
Reverted mesh lod changes :)
Ensure mesh renderer exists before setting LOD shadow casting mode
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
Added boolean to allow cargo to dock to any harbor that it comes across
subtracting
95312 merge from save248 - critial error on joining world