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112,628 Commits over 3,928 Days - 1.19cph!

10 Months Ago
harbor 2 path topology
10 Months Ago
Harbor 1 path topology take 2
10 Months Ago
Sprint and air control torque
10 Months Ago
Cherry pick harbor 1 topology sets
10 Months Ago
Harbor 1 docking path set topology
10 Months Ago
12 range FX.
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
atlassed crate materials / models
10 Months Ago
merge from Minigun_2024
10 Months Ago
Refactoring, three-wheeled bikes now also support sprint torque
10 Months Ago
merge from cargo_dock_loot_respawn
10 Months Ago
merge from bradley_scientists
10 Months Ago
merge from save248
10 Months Ago
restoring 95312
10 Months Ago
many bugfixes and balance
10 Months Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
10 Months Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
10 Months Ago
Added prevent movement volumes to all crane staircases
10 Months Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
10 Months Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
10 Months Ago
Add a convar to toggle LOS detection methods
10 Months Ago
harbor 2 s2p
10 Months Ago
added missing fishing net collider to harbor2 floating containers area
10 Months Ago
Remove unnecessary list newing Remove a debug.log
10 Months Ago
s2p all
10 Months Ago
tweaked albedo for better lod popping
10 Months Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
10 Months Ago
updated collision to fit the model
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
removed erroneous screen mesh, set cctv desk to world layer
10 Months Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
10 Months Ago
resized cctv controls texture to 1024
10 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
10 Months Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
10 Months Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
10 Months Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
10 Months Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
10 Months Ago
enabled read/write on the sat tube convex mesh environment volumes
10 Months Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
10 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
10 Months Ago
fixed floating barrel in small rig
10 Months Ago
Reverted mesh lod changes :)
10 Months Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
10 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
10 Months Ago
Codegen
10 Months Ago
Added boolean to allow cargo to dock to any harbor that it comes across
10 Months Ago
subtracting 95312 merge from save248 - critial error on joining world
10 Months Ago
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