112,628 Commits over 3,928 Days - 1.19cph!
Allow repeat docking command
Added debug commands to dump cargo current state
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
command to print harbor indexes and positions
GetNextPathPosition NRE fix
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Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
Harbor crane support arms now update as the arm moves
Will need a S2P to work, parking on a branch for next month
Merged main into wire_slacking
debug docking is now a server var
Harbor 1 and 2 scene to prefab to account for crane color changes
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates
Counts as one of the loot rounds for the CargoShip.loot_rounds convar
Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes
Tweaked colors of the Kargo decal
Added padding to the cargo decal to get rid of a bright halo against dark surfaces
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Fixed redcard and bluecard doors gaps in small rig
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accidentaly placed crates on a cover spot, removed the crates
removed defending spot under cctv room doors to prevent AI scientists snafu
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
fixed zfighting on cctv room desk paper
fixed new rooms layers - now set to world
updated cctv console and props to help them blend together visually
Fixed incorrect material inside cargoship interior
Merge from bradley_scientists
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya
Set up appropriate offset on minigun and disabled the FadeInTime
swapped computer station for cctv desk in oilrigs
merge from sat tube branch for CCTV desk
Increase scientist timeout
merge patrol_helicopter_revision
Removed a few sneaky logs
Codegen
re-enabled detail layer on distant crates LOD
Fixed flickering on overgrowth billboards