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112,628 Commits over 3,928 Days - 1.19cph!

10 Months Ago
Allow repeat docking command
10 Months Ago
Added debug commands to dump cargo current state
10 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
10 Months Ago
command to print harbor indexes and positions
10 Months Ago
GetNextPathPosition NRE fix
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
some weird meta remove
10 Months Ago
balance
10 Months Ago
merge from save248
10 Months Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
10 Months Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
10 Months Ago
Merged main into wire_slacking
10 Months Ago
debug docking is now a server var
10 Months Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
10 Months Ago
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates Counts as one of the loot rounds for the CargoShip.loot_rounds convar Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
10 Months Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
10 Months Ago
Merge main
10 Months Ago
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10 Months Ago
small rig s2p
10 Months Ago
Fixed redcard and bluecard doors gaps in small rig
10 Months Ago
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10 Months Ago
big rig s2p
10 Months Ago
accidentaly placed crates on a cover spot, removed the crates
10 Months Ago
big rig s2p
10 Months Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
10 Months Ago
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
10 Months Ago
oilrigs s2p
10 Months Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
10 Months Ago
updated cctv console and props to help them blend together visually
10 Months Ago
Fixed incorrect material inside cargoship interior
10 Months Ago
RTC Media
10 Months Ago
merge from Minigun_2024
10 Months Ago
Remove log
10 Months Ago
Merge from bradley_scientists
10 Months Ago
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya Set up appropriate offset on minigun and disabled the FadeInTime
10 Months Ago
manifest
10 Months Ago
oilrigs s2p
10 Months Ago
swapped computer station for cctv desk in oilrigs
10 Months Ago
merge from sat tube branch for CCTV desk
10 Months Ago
Increase scientist timeout
10 Months Ago
Remove debug logs
10 Months Ago
merge patrol_helicopter_revision
10 Months Ago
Removed a few sneaky logs Codegen
10 Months Ago
Mere from main
10 Months Ago
Merge main
10 Months Ago
re-enabled detail layer on distant crates LOD
10 Months Ago
Fixed flickering on overgrowth billboards
10 Months Ago
merge from save248