reporust_rebootcancel

112,529 Commits over 3,928 Days - 1.19cph!

10 Months Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
plastic commit spam
10 Months Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
10 Months Ago
merge from main
10 Months Ago
Retro Tool Cupboard store setup + design content
10 Months Ago
Cached server browser is less exceptiony
10 Months Ago
Increased at rotation bounds
10 Months Ago
Halved orbitstrafe rotation speed when first moving into position
10 Months Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
10 Months Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
10 Months Ago
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10 Months Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
10 Months Ago
City hall exterior mesh fixes
10 Months Ago
Merge from store-ui-rtc
10 Months Ago
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10 Months Ago
tags on files
10 Months Ago
Bunch of viewing vector zero checks before running through lookrotation
10 Months Ago
Ensured thwop and engine lerp and clamped between 0 and 1
10 Months Ago
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10 Months Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
10 Months Ago
player update. edited naming of spas12 anim clips
10 Months Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
10 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
10 Months Ago
radtown basic splats, topologies and blend map painting, terrain anchors
10 Months Ago
merge main
10 Months Ago
Merged main into electricity_power_fixes/2
10 Months Ago
radtown whitebox layout, perimeter estimate
10 Months Ago
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10 Months Ago
Fix editor gizmos null error
10 Months Ago
Fix editor gizmos error for cargoship
10 Months Ago
Merge main
10 Months Ago
Merge container_delays
10 Months Ago
player update. exported/set up python revolver
10 Months Ago
merge from main
10 Months Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
10 Months Ago
AmmoBackpack Texture Update
10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
merge from toolcupboard_retroskin
10 Months Ago
merge from save248/iceberg_fix
10 Months Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
10 Months Ago
Play the cargo ship horn 60s before departure
10 Months Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
10 Months Ago
Air control changes, using duck input now
10 Months Ago
Small fixes
10 Months Ago
Early pilot flames prefab
10 Months Ago
Fixed broken inspector vals