reporust_rebootcancel

112,797 Commits over 3,928 Days - 1.20cph!

10 Months Ago
compile fix
10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
merge from Minigun_2024
10 Months Ago
ai usage balance
10 Months Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
10 Months Ago
Harbor 1 and Harbor 2 scene2prefab
10 Months Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
10 Months Ago
Fixed minigun muzzle flash not emitting light
10 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
10 Months Ago
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10 Months Ago
Check in helicopter revision
10 Months Ago
Remove extra logs
10 Months Ago
Prevent patrol from forcing a target inside a no go zone
10 Months Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
10 Months Ago
Updated deploy sound
10 Months Ago
viewmodel fix for errors when wearing clothes
10 Months Ago
Fixed unnecessary text updates when showing passthroughj
10 Months Ago
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10 Months Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
plastic commit spam
10 Months Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
10 Months Ago
merge from main
10 Months Ago
Retro Tool Cupboard store setup + design content
10 Months Ago
Cached server browser is less exceptiony
10 Months Ago
Increased at rotation bounds
10 Months Ago
Halved orbitstrafe rotation speed when first moving into position
10 Months Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
10 Months Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
10 Months Ago
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10 Months Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
10 Months Ago
City hall exterior mesh fixes
10 Months Ago
Merge from store-ui-rtc
10 Months Ago
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10 Months Ago
tags on files
10 Months Ago
Bunch of viewing vector zero checks before running through lookrotation
10 Months Ago
Ensured thwop and engine lerp and clamped between 0 and 1
10 Months Ago
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10 Months Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
10 Months Ago
player update. edited naming of spas12 anim clips
10 Months Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
10 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
10 Months Ago
radtown basic splats, topologies and blend map painting, terrain anchors
10 Months Ago
merge main
10 Months Ago
Merged main into electricity_power_fixes/2
10 Months Ago
radtown whitebox layout, perimeter estimate
10 Months Ago
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