reporust_rebootcancel

106,107 Commits over 3,806 Days - 1.16cph!

11 Months Ago
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11 Months Ago
Match compressor on all audio mixer snapshots
11 Months Ago
Make sure compression var is saved
11 Months Ago
Switched again to -6 and -12
11 Months Ago
Reduced threshold settings slightly after testing to -6.5 or -13
11 Months Ago
New game menu audio option for dynamic range compression. Default is None. Can also select Low (-7.5dB threshold) or High (-15dB threshold)
11 Months Ago
Un-bypass the master buss audio compressor, but with 0db threshold by default. Set attack to minimum (10ms) and release to a smooth 600ms so we don't pump too much on gunshots.
11 Months Ago
Add missing TagManager layer name change
11 Months Ago
Added ability to load saved foliage
11 Months Ago
Changed all bush colliders to triggers
11 Months Ago
Test map edit again
11 Months Ago
Renamed Debris layer to Bush. A few random things remain using the layer that aren't bushes - they will be reassigned soon. Bush layer no longer collides with anything in the physics matrix.
11 Months Ago
Copy splat settings to material
11 Months Ago
Poster prefab cleanup
11 Months Ago
Test map stuff for testing. Vehicles, keycard.
11 Months Ago
Moved a couple of world models from Debris to the Default layer (the layer is always set via whatever layer is set on generic_world.prefab anyway - usually world models use Default on their own prefab in the meantime).
11 Months Ago
Moved ice AK ice FX from Debris layer to TransparentFX.
11 Months Ago
Moved some spray can components off the Debris layer
11 Months Ago
Add clear option to poster
11 Months Ago
Wanted poster setup Fixed some trophy exceptions
11 Months Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
11 Months Ago
Merge from main
11 Months Ago
Fix pending wire sometimes not being cleared when starting a new wire
11 Months Ago
Don't play wire connect effect when reconnecting wire
11 Months Ago
Wire tool saves current wire when unequipping it
11 Months Ago
Merge Main -> RagdollsOnVehicles2
11 Months Ago
Merge from rail_network_link
11 Months Ago
Merge from main
11 Months Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
11 Months Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
11 Months Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
11 Months Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
11 Months Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
11 Months Ago
#CLIENT and #SERVER compile fixes
11 Months Ago
Added "Rust/Standard Mesh Terrain" for mesh-based terrains; assigned to tutorial island material w/ temp control maps
11 Months Ago
Mesh update
11 Months Ago
wip
11 Months Ago
Overgrowth
11 Months Ago
merge from main -> wire_tool_reconnect
11 Months Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
11 Months Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
11 Months Ago
Underwater detailing
11 Months Ago
Add skinned backpack mesh
11 Months Ago
Fixed rail link sometimes overlapping elevator shafts
11 Months Ago
merge from main
11 Months Ago
Added camera frustum outline rendering at runtime.
11 Months Ago
merge from main
11 Months Ago
Halloween Score board fix
11 Months Ago
Added heightmap mesh for the second entrance
11 Months Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.