reporust_rebootcancel

106,130 Commits over 3,806 Days - 1.16cph!

12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Merge from /main/shader-std2decal-extended
12 Months Ago
Fixed decal layer order in inspector
12 Months Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
12 Months Ago
Updated HuntingTrophy_Large with lods Updated HuntingTrophy_Small with lods Moved some files around Added HuntingTrophy_fish
12 Months Ago
Re-added PlanarReflectionCamera to MainCamera prefab
12 Months Ago
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12 Months Ago
cherry picked 88250
12 Months Ago
merge with main 2
12 Months Ago
merge with main
12 Months Ago
Moved Detail Layer to below Decals and fixed decal tangent-space normals
12 Months Ago
added initial kick anim to player animator, added anim for frontier doors & animator (linked this in frontier doors prefab)
12 Months Ago
Added "Apply Vertex Alpha AO" option to blend4way shaders
12 Months Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
12 Months Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
12 Months Ago
fix tests
12 Months Ago
more mirror wip working out blend layer
12 Months Ago
HuntingTrophy_Large lods HuntingTrophy_Small lods
12 Months Ago
Slightly tweaked entrance terrain to fit the second entrance variant
12 Months Ago
Fixed specular version of blend layer
12 Months Ago
Fixed "Apply Vertex Color" toggle not working in "Rust/Standard Blend Layer" shader
12 Months Ago
navmesh issue debugging
12 Months Ago
Added UV2 option to detail blend mask UV Set and set it as default
12 Months Ago
Added base layer occlusion and detail blend layer; updated shader inspector
12 Months Ago
Setup Bath Tub Planter Folder Structure Added Bath Tub Planter Textures, Materials, FBX, GIB FBX, COL FBX Setup Basic Bath Tub Planter Prefab Setup Bath Tub Planter Materials, LODS, GIBS
12 Months Ago
Testing out storing a user id in a skull item as well as the name
12 Months Ago
Delete the empty gibs mesh, we'll just use the full gibs Icon
12 Months Ago
Allow additional leeway in the IsVisible check distance due to situations where we allow the entity's collider to extend beyond the entity's bounds
12 Months Ago
Splashable, igniteable, gibs, condition, save/load
12 Months Ago
Updated the URL on OBB.Trace to a new working one - SIGGRAPH has moved it. I thought Cool URIs Don't Change :(
12 Months Ago
Update FP.BurstCloth with a bunch of constraint logic changes Re-tweak all materials since the update has different parameters now Fix ghost costume bones being out of order (breaks sibling constraints!)
12 Months Ago
Initial torch implementation
12 Months Ago
Reinstate IsVisible changes
12 Months Ago
Added support for frontier door to open in both directions based on what side the player is on
12 Months Ago
missing file
12 Months Ago
more frame wip
12 Months Ago
Manifest, id fixes Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door Added a player inventory config for testing
12 Months Ago
Backups
12 Months Ago
Parent merge
12 Months Ago
Merge from halloween2023
12 Months Ago
Merge from main
12 Months Ago
Trains no longer collide with terrain. Fixes them not being able to enter train tunnels.
12 Months Ago
Play a bear roar sfx during the bear mission conversation
12 Months Ago
Don't play sfx for pings created by the mission objectives
12 Months Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes
12 Months Ago
Show all declared flags on the EntityFlag_Toggle inspector (needs to be declared in const fields)
12 Months Ago
Similar minor QOL edit. Add a note on why a flag is set client-side in CoalingTower
12 Months Ago
Added editor UI warning if EntityFlag_Toggle is used in an invalid location