reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

8 Months Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
8 Months Ago
8 Months Ago
merge from hackweek_horse_rewrite
8 Months Ago
set viewmodel reinforced woodshield to use metal shield animations
8 Months Ago
codegen
8 Months Ago
merge from main (needs codegen)
8 Months Ago
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8 Months Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
8 Months Ago
Added a light with configurable color to ice sculptures
8 Months Ago
merge from fix_copypaste_shipping_container_color -> main
8 Months Ago
Fix shipping container colors being reset to random when pasting entities
8 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
8 Months Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
8 Months Ago
manifest
8 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
8 Months Ago
viewmodel wooden shield animaionns edited
8 Months Ago
Compile fix
8 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
8 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
8 Months Ago
merge from fix_telephone_grid -> main
8 Months Ago
viewmodel metal shield anims updated so the arm is visible
8 Months Ago
Add an alternate render method
8 Months Ago
Switch telephone to using the MapHelper class
8 Months Ago
merge from main
8 Months Ago
Add `printgrid` command to debug position -> grid name code
8 Months Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
8 Months Ago
merge from wallpaper_analytics -> main
8 Months Ago
Add analytics when spraycan is used to change entity skin in the world
8 Months Ago
Log skin id of any entity submitted to analytics
8 Months Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
8 Months Ago
merge from main -> wallpaper_analytics
8 Months Ago
fix codegen (used changes from different branch)
8 Months Ago
merge from main -> wallpaper_analytics
8 Months Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
8 Months Ago
Lock high priority network queue behind convar `high_priority_network_queue`
8 Months Ago
merge from main -> network_queue_priority
8 Months Ago
codegen
8 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
8 Months Ago
merge from /flashlightfixes/fulloverhaul
8 Months Ago
merge from landmine_disarm_explode_bugfix
8 Months Ago
Dir change
8 Months Ago
Experimental invoke based reload system tests
8 Months Ago
Backups/unsaved
8 Months Ago
Bday 11 poster scene tweaks + backups
8 Months Ago
Merge from shields
8 Months Ago
merge from network_queue_priority -> aux3
8 Months Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
8 Months Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
8 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
8 Months Ago
Merge from campfire_purifier_freshwater_fix