reporust_rebootcancel

113,101 Commits over 3,928 Days - 1.20cph!

10 Months Ago
Merge main -> Bikes
10 Months Ago
Subtract 94930, there is now a more general sign fix
10 Months Ago
merge from Minigun_2024
10 Months Ago
10 Months Ago
merge from Minigun_2024
10 Months Ago
compile fix potential startup fix
10 Months Ago
Codegen
10 Months Ago
checked in main
10 Months Ago
Fixed rotation viewing vector zero
10 Months Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
10 Months Ago
merge from main
10 Months Ago
merge from Minigun_2024
10 Months Ago
merge from save248
10 Months Ago
merge from crowdin_fix
10 Months Ago
Wrote system to cull least active zone if danger zones overflow cache
10 Months Ago
Heli now filters its targets based on the danger of the zone they are in
10 Months Ago
fixed minigun shot sound with high ping
10 Months Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
10 Months Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
10 Months Ago
Update CrowdinUpdate.exe with some extra error handling
10 Months Ago
minigun ammo type fixes ( heli/turret )
10 Months Ago
Merge from main
10 Months Ago
Fix disk quota code not being called Try catch disk quota code incase file IO errors
10 Months Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
10 Months Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
10 Months Ago
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
10 Months Ago
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10 Months Ago
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
10 Months Ago
fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
10 Months Ago
removed minigun container
10 Months Ago
Fixed another possible distance check which could be locking an orbit state
10 Months Ago
Removed some extra debugs that should've been hidden
10 Months Ago
Fixed possible way to stay fixed in orbit state
10 Months Ago
merge from Minigun_2024
10 Months Ago
merge from toolcupboard_retroskin
10 Months Ago
restoring 95196 merge from toolcupboard_retroskin
10 Months Ago
Make all LODs on cranes dynamic S2P both harbors
10 Months Ago
Merge from save248/crane_lods
10 Months Ago
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched Reimplement LODs on all renderers on both cranes, updated decals
10 Months Ago
Fix minigun backpack visual not being removed if player drops minigun item
10 Months Ago
Merge from save248
10 Months Ago
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10 Months Ago
Compile fix
10 Months Ago
subtracting 95196 merge from toolcupboard_retroskin - build compile
10 Months Ago
merge from /main/io_entity_snapping/fixes/2
10 Months Ago
merge from storagemonitor_deployguide_fix
10 Months Ago
merge from toolcupboard_retroskin