reporust_rebootcancel

113,170 Commits over 3,959 Days - 1.19cph!

10 Months Ago
Fixed harbor 1 to work with new path
10 Months Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
10 Months Ago
Fixed fish swarm spawning inside moonpools
10 Months Ago
Fixed corpses floating inside oil rig moonpool / tube
10 Months Ago
texture tweaks, combined mesh
10 Months Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
10 Months Ago
Fixed muzzle orientation again
10 Months Ago
Fixed attack prefab.
10 Months Ago
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10 Months Ago
minigun thickness
10 Months Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
10 Months Ago
merge from main -> full_server_demos
10 Months Ago
Prefab pooling
10 Months Ago
set up viewmodel rendererer script (and turned on)
10 Months Ago
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10 Months Ago
Ai usage accuracy tests
10 Months Ago
Now loads skins when spawning tool world models
10 Months Ago
player update nailgun set up in unity
10 Months Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
10 Months Ago
Changed UI-Pixelate to additive blending
10 Months Ago
NPC flamethrowers don't hurt NPCs.
10 Months Ago
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10 Months Ago
fixes
10 Months Ago
Muzzle & eject loc, speed/cycle iteration.
10 Months Ago
Heavy scientist AI design fixes
10 Months Ago
RTC
10 Months Ago
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10 Months Ago
Updated Minigun Textures to include Barrel Shadowing
10 Months Ago
Merge from main to get latest ASE
10 Months Ago
merge from /main/visualshader
10 Months Ago
Slightly reduce AI effective range to match damage range.
10 Months Ago
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10 Months Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
10 Months Ago
player update. eoka pistol exported and set up
10 Months Ago
Codegen
10 Months Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
10 Months Ago
Split heavy scientist backpack into tanks + instruments
10 Months Ago
Merge from main
10 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
10 Months Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
10 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
10 Months Ago
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10 Months Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
10 Months Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from oilrig sat tube