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106,192 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Added [ThreadStatic] to staticBuffer Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite Move Defines to Rust.Data and rename to NetworkDefines Update references to account for moved Defines.cs
1 Year Ago
Fixed pivot position on one of the slopes LODs
1 Year Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
1 Year Ago
Merge from main
1 Year Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
1 Year Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
1 Year Ago
Added monument topology to train tunnel entrance (only the test prefab)
1 Year Ago
GenerateRailLayout uses higher PushMultiplier
1 Year Ago
1 Year Ago
Fixed train tunnel entrance overlap with monuments
1 Year Ago
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Removing PlaceMonumentsRailside from World Setup prefab
1 Year Ago
Merge from main
1 Year Ago
Increased GenerateRailLayout push multiplier
1 Year Ago
Trainyard is now placed together with the other large monuments
1 Year Ago
Added to main camera (disabled by default)
1 Year Ago
Fixed dynamic range loss
1 Year Ago
compound murals current work in progress backup
1 Year Ago
merge from decal fixes
1 Year Ago
merge from main
1 Year Ago
Added normal maps for concrete decals Enabled normal map on new decals
1 Year Ago
Several fixes and integration improvements
1 Year Ago
Patrol heli ignores tutorial players.
1 Year Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
1 Year Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
1 Year Ago
merge from restore_time
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
1 Year Ago
Merge from main/excavator_props_fix
1 Year Ago
Merge from main/console_window_improvements
1 Year Ago
Merge from main/HAB Door gib fix
1 Year Ago
Merge from main/texel-density-fix
1 Year Ago
Merge from main/wall_debris_fix
1 Year Ago
Merge from main/siren_light_fixes
1 Year Ago
Merge from main/mini_push_fix
1 Year Ago
Merge from main/attackheli_turret_parent_fix
1 Year Ago
Merge from main/incendiary_fall_fix
1 Year Ago
Merge from main/detailed_vehicle_dismount_times
1 Year Ago
Merge from main/conveyor_locker_clothing_fix
1 Year Ago
Merge from main/ExtraDismountCheck
1 Year Ago
Merge from main/underwater_labs_floor_fix
1 Year Ago
Merge from main/global_networked_bases
1 Year Ago
Merge from main/map_markerlist_fix
1 Year Ago
Merge from main/ghost_sheet_fixes
1 Year Ago
Merge from main/reflective-material-type-fix
1 Year Ago
Merge from Attack Helicopter/kill_attribution
1 Year Ago
Added translucency to corn plants