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113,174 Commits over 3,959 Days - 1.19cph!

10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
merge from oilrig sat tube
10 Months Ago
oilrigs S2P
10 Months Ago
fixed some dressing gaps
10 Months Ago
merge from server_hidden_stashes
10 Months Ago
merge from EasterItemStoreFixes
10 Months Ago
latest rigs scenes
10 Months Ago
removed cctv desk from cctv room, so it can be customized per oilrig
10 Months Ago
refined environment volumes in moonpool
10 Months Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
10 Months Ago
missing textures
10 Months Ago
first pass on final textures, material setup
10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Merge from main
10 Months Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
10 Months Ago
merge from server_tree_colliders
10 Months Ago
merge from tutorial_island
10 Months Ago
merge from visualshader
10 Months Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
10 Months Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
10 Months Ago
merge from editor_compare_client_server_fields
10 Months Ago
Add a crush trigger to the bottom of the harbor containers when descending
10 Months Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
10 Months Ago
Snowmobile orientation fix
10 Months Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
10 Months Ago
LODs progress
10 Months Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
10 Months Ago
Fixed misaligned harbor drop points
10 Months Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
10 Months Ago
Cam presets missing meta
10 Months Ago
Cam presets
10 Months Ago
Unsaved cine mat setups for minigun
10 Months Ago
Merge from minigun_2024
10 Months Ago
Merge from 94459 + 94561
10 Months Ago
Materials
10 Months Ago
Handling tweaks
10 Months Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
10 Months Ago
Further handling work. No longer need smoothSteerAngle var.
10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Merge from main
10 Months Ago
Undo acciddental bootstrap physics edit
10 Months Ago
Improved bike handling
10 Months Ago
Add sidecar bike to my test map
10 Months Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
10 Months Ago
Push prefab
10 Months Ago
Added a more accessible harbor 2 cargo path
10 Months Ago
fixed ramp/bridge mesh overlapping when rotating
10 Months Ago
updated swing bridge