reporust_rebootcancel

136,946 Commits over 4,352 Days - 1.31cph!

8 Months Ago
Compile fix again
8 Months Ago
Restored store DLC page content
8 Months Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
8 Months Ago
Compile fix
8 Months Ago
improvised walkway progress prefabed food market barge area
8 Months Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
8 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
8 Months Ago
Steam inventory debug convar
8 Months Ago
8 Months Ago
Added portrait and square image override for store takeovers
8 Months Ago
WIP work to speed up culling
8 Months Ago
WIP work to speed up culling
8 Months Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
8 Months Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
8 Months Ago
Merge from parent
8 Months Ago
Merge from main
8 Months Ago
Compile fix
8 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
8 Months Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
8 Months Ago
Show loading screen when returning to the main menu
8 Months Ago
Pause LoadBalancer when unloading the world
8 Months Ago
Merge from improvised_planks and very basic initial setup
8 Months Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
8 Months Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
8 Months Ago
merge from main
8 Months Ago
restore 124170 (clouds/fog)
8 Months Ago
restore 124169 (clouds/fog)
8 Months Ago
Fixing up floating walkway transforms in level
8 Months Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
8 Months Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
8 Months Ago
premium modal clean
8 Months Ago
Fix BBS bone name conflict with ladders
8 Months Ago
reduce initial capacity of the projectile stable index cache
8 Months Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
8 Months Ago
Re-add party invite modal
8 Months Ago
Base for Quickjoin system
8 Months Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
8 Months Ago
Add command to list reported players with count of how many reports, server only
8 Months Ago
Some skin viewer tweaks
8 Months Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
8 Months Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
8 Months Ago
Cannons can now be placed after boat construction
8 Months Ago
Store tweaks
8 Months Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
8 Months Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
8 Months Ago
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8 Months Ago
Clean: move Building to Benchmark namespace Tests: compiles in editor
8 Months Ago
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers
8 Months Ago
Updated limited tab styling
8 Months Ago
removed BatchedWaterRays option and disabled codepath