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106,192 Commits over 3,806 Days - 1.16cph!

1 Year Ago
S2P excavator
1 Year Ago
Excavator yaw prefab - fixed some props not having IsDynamic
1 Year Ago
Fixed broken hazmat prefabs (since backpack changes)
1 Year Ago
Fix build targets not reinitialising properly after loading a save mid mission
1 Year Ago
Manifest update
1 Year Ago
Unsaved
1 Year Ago
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
1 Year Ago
Fixed broken tutorial container reference on load
1 Year Ago
Fixed mission loading work from yesterday
1 Year Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
1 Year Ago
Don't start initial conversation when loading a save
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
1 Year Ago
Added monument topology to the entrance scene
1 Year Ago
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
1 Year Ago
Train tunnel entrance scene
1 Year Ago
Missed a misaligned indent
1 Year Ago
Quick cleanup/refactor after merge
1 Year Ago
merge from island_load
1 Year Ago
merge from merge branch
1 Year Ago
Restored create or resume tutorial process functionality.
1 Year Ago
More WIP and a tricky merge.
1 Year Ago
Fixed T1 HAB armor door being included in the gibs
1 Year Ago
cherrypicked from decal fix
1 Year Ago
Shipping container fixes to triangle up / down roof pieces (better alignment)
1 Year Ago
Added decal gizmo icon for selection, visual guides for projection and texture orientation
1 Year Ago
fixing several bugs improved destruction gibs on frames and foundation steps
1 Year Ago
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
1 Year Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
1 Year Ago
WIP cleanup after tutorial is finished
1 Year Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
1 Year Ago
Copy GUID of DofExposer from main, unsure how this got changed
1 Year Ago
Merge from main
1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false Change readout to "DOF=false" if dof is disabled
1 Year Ago
Added a start modal to prompt the player whether they want to start a tutorial
1 Year Ago
Fixed contacts button flickering after leaving the tutorial
1 Year Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
1 Year Ago
Fix armored door not being blocked by debris
1 Year Ago
Increased number of burstcloth bones in ghost costume
1 Year Ago
Increase building block trigger of debris so that wall debris will block building of floors attached to the same point
1 Year Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
1 Year Ago
Increased the minimum distance between underground rail entrances
1 Year Ago
Prefab updates
1 Year Ago
Trainyard spawn improvements
1 Year Ago
World Setup tweaks