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113,160 Commits over 3,928 Days - 1.20cph!

10 Months Ago
Merge from bradley_scientists
10 Months Ago
water wells S2P
10 Months Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
10 Months Ago
More tweaks
10 Months Ago
added back waterwell deployable 'usable secondary' barrel volume
10 Months Ago
water well D - some redesign to fix the blocked access
10 Months Ago
harbor_2 re-applying ambient lights kill S2P
10 Months Ago
added a smidge of radiation to container dressing style 1
10 Months Ago
harbor_2 topology refresh: monument and building topo
10 Months Ago
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10 Months Ago
Cherrypick 94792
10 Months Ago
Cherrypick 94790
10 Months Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
10 Months Ago
Merge from minigun_2024
10 Months Ago
cinematic textures and materials
10 Months Ago
Merge from media_projects/24_04
10 Months Ago
Merge from Minigun_2024_Media
10 Months Ago
Merge from bradley_scientists
10 Months Ago
Merge from oilrig_sat_tube
10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Merge from bradley_scientists
10 Months Ago
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10 Months Ago
Merge harbor tweaks 4
10 Months Ago
Revert Procedural Map - Sorry Aux2!
10 Months Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
10 Months Ago
Fix area mask caching.
10 Months Ago
reduced rad barrel glow factor
10 Months Ago
fixed gibs displaying correct materila, gib tweaks
10 Months Ago
updated terrain blend textures for both harbor monuments
10 Months Ago
merge from oilrig_sat_tube
10 Months Ago
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
10 Months Ago
cherrypicking 94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable | ignoring the rest of this branch
10 Months Ago
merge from fix_backpack_ui_stuck
10 Months Ago
merge from static_props_02
10 Months Ago
cherrypicking 94300 - updated santa beard to use the newer burlap sack world model when dropped
10 Months Ago
merge from passthroughUI_delay_fix
10 Months Ago
updated terrain at the back of mills shipping co building
10 Months Ago
missing ladder segment on H2 S2P both Harbors
10 Months Ago
barge water culling volume water visibility fix
10 Months Ago
fixed harbor_grounds_a collider offset
10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Merge from media_projects/24_04
10 Months Ago
Merge from Minigun_2024
10 Months Ago
Parent merge
10 Months Ago
fix guid
10 Months Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
10 Months Ago
Merge from militaryflamethrower_2024
10 Months Ago
Merge minigun compile fix
10 Months Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
10 Months Ago
Enable r/w on swing bridge collision meshes