reporust_rebootcancel

113,170 Commits over 3,959 Days - 1.19cph!

10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Merge from media_projects/24_04
10 Months Ago
Merge from Minigun_2024
10 Months Ago
Parent merge
10 Months Ago
fix guid
10 Months Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
10 Months Ago
Merge from militaryflamethrower_2024
10 Months Ago
Merge minigun compile fix
10 Months Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
10 Months Ago
Enable r/w on swing bridge collision meshes
10 Months Ago
Parent merge
10 Months Ago
Another tugboat spawn change for harbor_2
10 Months Ago
Moved tugboat spawns in both harbors to the other side of the island
10 Months Ago
Fix minigun server compile
10 Months Ago
Shrink container spawn check slightly
10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Adjusted cargo dock position in harbor_2
10 Months Ago
icon, texture tweaks
10 Months Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
10 Months Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
10 Months Ago
Anim file deletes + backups
10 Months Ago
Merge from media_projects/24_04
10 Months Ago
restored open/close sounds
10 Months Ago
Merge from militaryflamethrower_2024
10 Months Ago
Merge from harbor_tweaks_4_cargoship
10 Months Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
10 Months Ago
Clear any existing cargo containers on a ship when docking process begins
10 Months Ago
Merge from minigun_2024
10 Months Ago
Merge from main
10 Months Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
10 Months Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
10 Months Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
10 Months Ago
gibs
10 Months Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
10 Months Ago
Made the docking test map smaller again
10 Months Ago
Remove prefab context scene camera as well
10 Months Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
10 Months Ago
retro tc lods, collision, updated textures
10 Months Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
10 Months Ago
Make cargo ship door LODs dynamic
10 Months Ago
Extended crane arm cylinder length
10 Months Ago
Backups
10 Months Ago
WIP ch47 test scenes/prefabs
10 Months Ago
balance
10 Months Ago
FishSwarm spawning is load balanced
10 Months Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
10 Months Ago
harbors S2P
10 Months Ago
tweaked grounds at harbor_1 for bridge pos
10 Months Ago
Merge harbor tweaks 4
10 Months Ago
Fixed egress working if it was in the process of actually entering or leaving harbor