113,170 Commits over 3,959 Days - 1.19cph!
Merge from harbor_tweaks_4_cargoship
Merge from media_projects/24_04
Fix attempt for ActualDeptOfFieldAperture server compile error
Merge from militaryflamethrower_2024
Merge minigun compile fix
Fix attempt for ActualDeptOfFieldAperture server compile error
Enable r/w on swing bridge collision meshes
Another tugboat spawn change for harbor_2
Moved tugboat spawns in both harbors to the other side of the island
Fix minigun server compile
Shrink container spawn check slightly
Merge from harbor_tweaks_4_cargoship
Adjusted cargo dock position in harbor_2
Removed all RendererBatch components from the container dressing
Marked all MeshCull scripts in the dressing as dynamic
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables)
Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
Anim file deletes + backups
Merge from media_projects/24_04
restored open/close sounds
Merge from militaryflamethrower_2024
Merge from harbor_tweaks_4_cargoship
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
Clear any existing cargo containers on a ship when docking process begins
Fixed autoturrets + attack heli turrets, which I broke in
94719 when adding server-side bullet thickness support
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close
Fixed the second static crane not swinging out of the way when the ship departs
Restored upkeep cost, moved detailed colliders to the Deployed layer
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
Made the docking test map smaller again
Remove prefab context scene camera as well
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
retro tc lods, collision, updated textures
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
Make cargo ship door LODs dynamic
Extended crane arm cylinder length
WIP ch47 test scenes/prefabs
FishSwarm spawning is load balanced
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
tweaked grounds at harbor_1 for bridge pos
Fixed egress working if it was in the process of actually entering or leaving harbor