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130,183 Commits over 4,232 Days - 1.28cph!

8 Months Ago
remvoved dead frames from tail end of crossbow viewmodel
8 Months Ago
GUI toggle for using blue vertex channel as wind phase offset
8 Months Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
8 Months Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
8 Months Ago
made the bamboo ladders trigger volumes wider by .125
8 Months Ago
Restructure foliage grid to make use of native arrays in cell collect and command creation steps. Use wrapping smaller grid for foliage cells to keep to a reasonable size, while invalidating cells as the camera moves.
8 Months Ago
Fixed foundation triangle not having its link to jungle skin piece
8 Months Ago
Merge from coop_rescale
8 Months Ago
Fixed egg not hatching if server is restarted after egg was inserted
8 Months Ago
Dramatically increased the rate that the sunlight stat increases on chickens
8 Months Ago
Merge from flamethrower_shield_fix
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
Increase maximum vine swing distance from 35 > 45m
8 Months Ago
Merge from vine_launch_refactor
8 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
8 Months Ago
Merge from protobuf_fixes
8 Months Ago
Fix RepairBench.ChangeSkin and ElevatorLift.Server_RaiseLowerFloor RPC errors
8 Months Ago
Allow BufferStream to grow larger, but don't use the ArrayPool for it
8 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
8 Months Ago
Fix FakePhysicsRope server warning
8 Months Ago
Merge from vine_integration
8 Months Ago
Fixed chair.static mount pose
8 Months Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
8 Months Ago
Increase brightness of swinging vines to make them pop a bit more
8 Months Ago
server.spawnVineTrees defaults to true
8 Months Ago
ai convar compile fixes
8 Months Ago
Merge from parent
8 Months Ago
Adjust dismount points to fix some violations when dismounting
8 Months Ago
Made a kapok tree material with no wind to apply to the vm
8 Months Ago
Update
8 Months Ago
merge from Easter_event_2025
8 Months Ago
Fixed EggUpdater NRE when disconnecting mid event
8 Months Ago
more test shelving, wall and floor
8 Months Ago
Various polish. Red/blue siren light SSS profiles.
8 Months Ago
Revert 118646
8 Months Ago
merge from maxauth_clear_fix
8 Months Ago
merge from maxauth_clear_fix
8 Months Ago
vending_machine_fridge -> main
8 Months Ago
More compile errors
8 Months Ago
Compile error
8 Months Ago
vending_machine_fridge -> main
8 Months Ago
Rename fridge input
8 Months Ago
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
8 Months Ago
Avoid river, lake, swamp, road, rail topology for player spawns
8 Months Ago
MaterialConfig supports jungle biome
8 Months Ago
Merge: from parallel_validatemove - Clearing 2 TODOs Tests: unit tests
8 Months Ago
Clean: remove minor TODOs - append Job to the last burst job without it - Replace .Add with AddNoResize Tests: uni tests
8 Months Ago
Fix spelling