reporust_rebootcancel

113,188 Commits over 3,959 Days - 1.19cph!

11 Months Ago
Add debug.tutorialcleanup - deletes all active tutorials and resets all players marked as in tutorial
11 Months Ago
World and Detailed colliders, steering, RPC code gen, other basic setup
11 Months Ago
Subtract 93877, will go out in hotfix
11 Months Ago
Set references to conditional objects
11 Months Ago
Ensured proper alignment Added foundational elements to support available condition
11 Months Ago
Merged vendor ui emoji support
11 Months Ago
Fixed issues with emoji placement
11 Months Ago
Update harmony 1.2 -> 2.3.1.1 fat but exclude from build
11 Months Ago
Switch harmony commands & performance logger from `HarmonyLoader` -> `RustHarmony.Loader`
11 Months Ago
Mereg from tutorial_island_valid_bounds
11 Months Ago
Add Rust.Harmony.Interfaces back because it somehow got deleted Add Rust.Harmony.Loader which contains the actual modloader Load Rust.Harmony.Loader with reflection
11 Months Ago
Physics bounds fix
11 Months Ago
Remove old harmony folder Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
11 Months Ago
Merge from main
11 Months Ago
Merge main -> Bikes
11 Months Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
11 Months Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
11 Months Ago
ValidBounds fix on large maps
11 Months Ago
merge from chicken_costume_steam
11 Months Ago
Cherrypick disable assembly validation
11 Months Ago
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11 Months Ago
Speedtree wind test files for Tim
11 Months Ago
Merge from tutorial_island_valid_bounds
11 Months Ago
Compile fix
11 Months Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
11 Months Ago
merge from tutorial_island_valid_bounds
11 Months Ago
Halloween missing strings
11 Months Ago
Localized missing strings, fixed 7th player egg count not having an outline
11 Months Ago
Tutorial island exist beyond ValidBounds
11 Months Ago
Reset scientist spawn count to max when Bradley heals after inaction.
11 Months Ago
Fixed eggs spawning disabled after warmup
11 Months Ago
Imported Updated Mushroom World Model FBX Setup Both Mushroom World Model Prefab Variations Updated Mushroom World Model LOD Distance
11 Months Ago
Fix for spawning a single scientist when all of them have been previously killed.
11 Months Ago
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11 Months Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
11 Months Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
11 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
11 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
11 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
11 Months Ago
merge from main
11 Months Ago
Merge main
11 Months Ago
Merged main
11 Months Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
11 Months Ago
Replaced brutalist church model with the prefab on the scene
11 Months Ago
Brutalist church progress
11 Months Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
11 Months Ago
final planter fix pls
11 Months Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
11 Months Ago
fix material on the bathtubplanter
11 Months Ago
merge from main