113,188 Commits over 3,959 Days - 1.19cph!
Add debug.tutorialcleanup - deletes all active tutorials and resets all players marked as in tutorial
World and Detailed colliders, steering, RPC code gen, other basic setup
Subtract
93877, will go out in hotfix
Set references to conditional objects
Ensured proper alignment
Added foundational elements to support available condition
Merged vendor ui emoji support
Fixed issues with emoji placement
Update harmony 1.2 -> 2.3.1.1 fat but exclude from build
Switch harmony commands & performance logger from `HarmonyLoader` -> `RustHarmony.Loader`
Mereg from tutorial_island_valid_bounds
Add Rust.Harmony.Interfaces back because it somehow got deleted
Add Rust.Harmony.Loader which contains the actual modloader
Load Rust.Harmony.Loader with reflection
Remove old harmony folder
Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
ValidBounds fix on large maps
merge from chicken_costume_steam
Cherrypick disable assembly validation
▍▇▌█▇▄▍ ▆▅▄▉▌▆▄ ▉█▋█ ▊▉▆ ▅▆▅▋▋▅▇▍▇█▄ + ▍▋▋▍▉
Speedtree wind test files for Tim
Merge from tutorial_island_valid_bounds
Added emoji display support to vendor names
Fixed issue with no listings not expanding properly
merge from tutorial_island_valid_bounds
Halloween missing strings
Localized missing strings, fixed 7th player egg count not having an outline
Tutorial island exist beyond ValidBounds
Reset scientist spawn count to max when Bradley heals after inaction.
Fixed eggs spawning disabled after warmup
Imported Updated Mushroom World Model FBX
Setup Both Mushroom World Model Prefab Variations
Updated Mushroom World Model LOD Distance
Fix for spawning a single scientist when all of them have been previously killed.
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
Imported Mushroom World Models
Basic Setup of World Model Prefabs
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
Added deployed timer.
Don't count alive scientists until they've all finished spawning.
Persist number of alive scientists between deployments.
Initial logic for recalling scientists and starting to move again.
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
Replaced brutalist church model with the prefab on the scene
Brutalist church progress
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
player update. stone pickaxe entity edited so weapon holster and held postion is correct
fix material on the bathtubplanter