reporust_rebootcancel

106,315 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Undo "CreatePrefab" debug changes accidently commited
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Can no longer lock on to targets if target isn't visible
1 Year Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
1 Year Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
1 Year Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
1 Year Ago
Fixed canopy appearing twice in debug camera
1 Year Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
1 Year Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
1 Year Ago
#SERVER compile area for SeekerTarget
1 Year Ago
Parachute item uses cloth sounds when moving item
1 Year Ago
Fixed locker UI using old backpack icon
1 Year Ago
Merge from main
1 Year Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
1 Year Ago
Fixed HideUntilMobile NRE on homing rocket
1 Year Ago
Disabled ADS on homing missile launcher for this release
1 Year Ago
Merge Main -> Homing Missile Launcher
1 Year Ago
merge from main
1 Year Ago
merge from ch47_protection
1 Year Ago
homing launcher durability tweaks
1 Year Ago
reduced scrap transport heli damage V antivehicle
1 Year Ago
cctv_manpad added (missing file)
1 Year Ago
cctv_manpad profile added
1 Year Ago
First draft of the launcher digital display, prefabbed like the AH cam.
1 Year Ago
1 Year Ago
More manpad UI stuff
1 Year Ago
Eyepiece post FX
1 Year Ago
UI progress & files
1 Year Ago
Fixed mesh compression issues.
1 Year Ago
NVG overlay mask properly round instead of having four pinched corners.
1 Year Ago
Scope progress
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Added microwave models
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Attack Helicopter menu background video
1 Year Ago
SeekerTarget NRE prevention
1 Year Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
1 Year Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
1 Year Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
1 Year Ago
3p launcher - updated positional offset & tweaked holstered position
1 Year Ago
Parachute backpack texture updates
1 Year Ago
▌▊▆▌ ▋▇▅▌▆▆▊▆
1 Year Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.