reporust_rebootcancel

113,186 Commits over 3,959 Days - 1.19cph!

11 Months Ago
Merge RowboatDismountBug -> main
11 Months Ago
Add radius info as well
11 Months Ago
Merge RowboatDismountBug -> main
11 Months Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
11 Months Ago
merge from RowboatDismountBug
11 Months Ago
One more missed collider list free
11 Months Ago
merge from RowboatDismountBug
11 Months Ago
Fixed three cases where we got a pooled collider list and never freed it
11 Months Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
11 Months Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
11 Months Ago
Merge vendor fixes 5
11 Months Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
11 Months Ago
Merge vendor ui fixes 5
11 Months Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
11 Months Ago
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from binoculars_nre_fix
11 Months Ago
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11 Months Ago
Update patrol heli map tooltip name + other slight changes for consistency
11 Months Ago
Added global.debuglanguage convar to debug localization
11 Months Ago
blunder buster blockout
11 Months Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
11 Months Ago
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11 Months Ago
normalise condition fill amount
11 Months Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
11 Months Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
11 Months Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
11 Months Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
11 Months Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
11 Months Ago
backup moved moonpool crane to props folder
11 Months Ago
Dynamically show tool world models based on TC content
11 Months Ago
WIP logic for loading scientists back in. New related states, AI design updates.
11 Months Ago
player update. spear and pitchfork holster position edits
11 Months Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
11 Months Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
11 Months Ago
merge from nightlight_water_fix
11 Months Ago
merge from tutorial_bag_improvements
11 Months Ago
merge from tutorial_island/keys_fix
11 Months Ago
merge from burst_indicator_fix
11 Months Ago
oilrig_1 s2p
11 Months Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
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