113,186 Commits over 3,959 Days - 1.19cph!
Merge RowboatDismountBug -> main
Merge RowboatDismountBug -> main
Increase latestSeatClipSeemsFarAway threshold to 40m
merge from RowboatDismountBug
One more missed collider list free
merge from RowboatDismountBug
Fixed three cases where we got a pooled collider list and never freed it
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
Rebuilt phrases
Slightly moved some alignment to look right with new text
Conditional bar is no longer shown for listings with full hp
Rewrote conditional checks to take advantage of normalised values
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merge from binoculars_nre_fix
Update patrol heli map tooltip name + other slight changes for consistency
Added global.debuglanguage convar to debug localization
player update. snowball and birthday cake entites edited so the player holds them correctly
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normalise condition fill amount
Changed vendor listings to display 'selling' rather than available
Gave text more room before wrapping to support translations
player update. added deploy for candy cane and quick attack to 3p melee anim set
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
All client entity binoculars now share the same reference to the rangefinder
This prevents NRE from firing
Added an additional null check just in case
Updated Mushroom World Model to have decreased size
Imported Mushroom World Model Colliders
Switch Mushroom World Model Colliders from Box to Mesh
backup
moved moonpool crane to props folder
Dynamically show tool world models based on TC content
WIP logic for loading scientists back in.
New related states, AI design updates.
player update. spear and pitchfork holster position edits
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
merge from nightlight_water_fix
merge from tutorial_bag_improvements
merge from tutorial_island/keys_fix
merge from burst_indicator_fix
oilrig sat tube models and prefabs, triggers
tweaked oilrig raw metalness texture to limit white halo around rust
level hierarchy cleanup
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